wrestle: requires have strength

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.27
, guy
Weight: 0.14
Siblings play game
Weight: 0.23
, look
Weight: 0.23
, nothing
Weight: 0.23
, everyone
Weight: 0.23
, anyone
Weight: 0.22

Related properties

Property Similarity
requires have strength 1.00
requires strength 0.98
be used to increase strength 0.89
requires strength and agility 0.86
requires be strong 0.80
has weakness 0.80
requires have oppenant 0.78
be used to flex your mental skill 0.77
requires skill and patience 0.77
be motivated by they test skill against others 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.75
¬ Remarkable(wrestle, requires have strength)
Evidence: 0.37
¬ Remarkable(everyone, has weakness)
0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.75
¬ Remarkable(wrestle, requires have strength)
Evidence: 0.56
¬ Remarkable(play game, requires skill and patience)
0.06
Rule weight: 0.13
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.75
¬ Remarkable(wrestle, requires have strength)
Evidence: 0.60
¬ Remarkable(play game, be used to flex your mental skill)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.82
Plausible(wrestle, requires have strength)
Evidence: 0.37
Remarkable(everyone, has weakness)
Evidence: 0.78
¬ Plausible(everyone, has weakness)
0.44
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.82
Plausible(wrestle, requires have strength)
Evidence: 0.56
Remarkable(play game, requires skill and patience)
Evidence: 0.72
¬ Plausible(play game, requires skill and patience)
0.44
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.82
Plausible(wrestle, requires have strength)
Evidence: 0.60
Remarkable(play game, be used to flex your mental skill)
Evidence: 0.84
¬ Plausible(play game, be used to flex your mental skill)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.82
Plausible(wrestle, requires have strength)
Evidence: 0.93
¬ Salient(wrestle, requires have strength)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.98
Evidence: 0.93
Salient(wrestle, requires have strength)
Evidence: 0.93
¬ Salient(wrestle, requires strength)
0.76
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.98
Evidence: 0.09
Typical(wrestle, requires have strength)
Evidence: 0.10
¬ Typical(wrestle, requires strength)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.93
Salient(wrestle, requires have strength)
Evidence: 0.93
¬ Salient(wrestle, be used to increase strength)
0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.98
Evidence: 0.82
Plausible(wrestle, requires have strength)
Evidence: 0.80
¬ Plausible(wrestle, requires strength)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.09
Typical(wrestle, requires have strength)
Evidence: 0.10
¬ Typical(wrestle, be used to increase strength)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.93
Salient(wrestle, requires have strength)
Evidence: 0.93
¬ Salient(wrestle, requires strength and agility)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.98
Evidence: 0.75
Remarkable(wrestle, requires have strength)
Evidence: 0.74
¬ Remarkable(wrestle, requires strength)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.82
Plausible(wrestle, requires have strength)
Evidence: 0.18
¬ Plausible(wrestle, requires be strong)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.93
Salient(wrestle, requires have strength)
Evidence: 0.64
¬ Salient(wrestle, requires be strong)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.09
Typical(wrestle, requires have strength)
Evidence: 0.12
¬ Typical(wrestle, requires strength and agility)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.82
Plausible(wrestle, requires have strength)
Evidence: 0.80
¬ Plausible(wrestle, be used to increase strength)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.82
Plausible(wrestle, requires have strength)
Evidence: 0.77
¬ Plausible(wrestle, requires strength and agility)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.75
Remarkable(wrestle, requires have strength)
Evidence: 0.72
¬ Remarkable(wrestle, be used to increase strength)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.75
Remarkable(wrestle, requires have strength)
Evidence: 0.72
¬ Remarkable(wrestle, requires strength and agility)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.75
Remarkable(wrestle, requires have strength)
Evidence: 0.63
¬ Remarkable(wrestle, requires be strong)
0.36
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.80
Evidence: 0.09
Typical(wrestle, requires have strength)
Evidence: 0.52
¬ Typical(wrestle, requires be strong)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.93
Salient(wrestle, requires have strength)
Evidence: 0.09
¬ Typical(wrestle, requires have strength)
Evidence: 0.75
¬ Remarkable(wrestle, requires have strength)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.82
Plausible(wrestle, requires have strength)
Evidence: 0.09
¬ Typical(wrestle, requires have strength)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.75
¬ Remarkable(wrestle, requires have strength)
Evidence: 0.15
¬ Typical(play game, be used to flex your mental skill)
0.09
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.75
¬ Remarkable(wrestle, requires have strength)
Evidence: 0.24
¬ Typical(play game, requires skill and patience)
0.07
Rule weight: 0.14
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.75
¬ Remarkable(wrestle, requires have strength)
Evidence: 0.44
¬ Typical(everyone, has weakness)