wrestle: requires be strong

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.27
, guy
Weight: 0.14
Siblings play game
Weight: 0.23
, look
Weight: 0.23
, nothing
Weight: 0.23
, everyone
Weight: 0.23
, anyone
Weight: 0.22

Related properties

Property Similarity
requires be strong 1.00
has strong point and weak point 0.85
be used to find out who be strong 0.82
requires have strength 0.80
requires strength 0.80
requires be healthy 0.78
be good 0.78
be used to increase strength 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.65
Similarity weight: 0.85
Evidence: 0.63
¬ Remarkable(wrestle, requires be strong)
Evidence: 0.56
¬ Remarkable(everyone, has strong point and weak point)
0.06
Rule weight: 0.13
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.63
¬ Remarkable(wrestle, requires be strong)
Evidence: 0.70
¬ Remarkable(everyone, be good)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.18
Plausible(wrestle, requires be strong)
Evidence: 0.70
Remarkable(everyone, be good)
Evidence: 0.19
¬ Plausible(everyone, be good)
0.42
Rule weight: 0.60
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.18
Plausible(wrestle, requires be strong)
Evidence: 0.56
Remarkable(everyone, has strong point and weak point)
Evidence: 0.48
¬ Plausible(everyone, has strong point and weak point)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.18
Plausible(wrestle, requires be strong)
Evidence: 0.64
¬ Salient(wrestle, requires be strong)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.18
Plausible(wrestle, requires be strong)
Evidence: 0.07
¬ Plausible(wrestle, be used to find out who be strong)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.52
Typical(wrestle, requires be strong)
Evidence: 0.09
¬ Typical(wrestle, requires have strength)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.52
Typical(wrestle, requires be strong)
Evidence: 0.10
¬ Typical(wrestle, requires strength)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.52
Typical(wrestle, requires be strong)
Evidence: 0.10
¬ Typical(wrestle, be used to increase strength)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.64
Salient(wrestle, requires be strong)
Evidence: 0.42
¬ Salient(wrestle, be used to find out who be strong)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.63
Remarkable(wrestle, requires be strong)
Evidence: 0.43
¬ Remarkable(wrestle, be used to find out who be strong)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.63
Remarkable(wrestle, requires be strong)
Evidence: 0.74
¬ Remarkable(wrestle, requires strength)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.63
Remarkable(wrestle, requires be strong)
Evidence: 0.75
¬ Remarkable(wrestle, requires have strength)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.63
Remarkable(wrestle, requires be strong)
Evidence: 0.72
¬ Remarkable(wrestle, be used to increase strength)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.64
Salient(wrestle, requires be strong)
Evidence: 0.93
¬ Salient(wrestle, requires have strength)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.64
Salient(wrestle, requires be strong)
Evidence: 0.93
¬ Salient(wrestle, requires strength)
0.45
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.82
Evidence: 0.52
Typical(wrestle, requires be strong)
Evidence: 0.75
¬ Typical(wrestle, be used to find out who be strong)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.64
Salient(wrestle, requires be strong)
Evidence: 0.93
¬ Salient(wrestle, be used to increase strength)
0.23
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.80
Evidence: 0.18
Plausible(wrestle, requires be strong)
Evidence: 0.80
¬ Plausible(wrestle, requires strength)
0.22
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.76
Evidence: 0.18
Plausible(wrestle, requires be strong)
Evidence: 0.80
¬ Plausible(wrestle, be used to increase strength)
0.22
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.80
Evidence: 0.18
Plausible(wrestle, requires be strong)
Evidence: 0.82
¬ Plausible(wrestle, requires have strength)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.64
Salient(wrestle, requires be strong)
Evidence: 0.52
¬ Typical(wrestle, requires be strong)
Evidence: 0.63
¬ Remarkable(wrestle, requires be strong)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.18
Plausible(wrestle, requires be strong)
Evidence: 0.52
¬ Typical(wrestle, requires be strong)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.63
¬ Remarkable(wrestle, requires be strong)
Evidence: 0.28
¬ Typical(everyone, has strong point and weak point)
0.07
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.63
¬ Remarkable(wrestle, requires be strong)
Evidence: 0.48
¬ Typical(everyone, be good)