yoyo: be used to entertain crowd

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.44
, toy
Weight: 0.40
, product
Weight: 0.34
, game
Weight: 0.30
, hobby
Weight: 0.27
Siblings frisbee
Weight: 0.29
, glue stick
Weight: 0.29
, sherlock holmes
Weight: 0.29
, mcdonalds
Weight: 0.29
, stick
Weight: 0.29

Related properties

Property Similarity
be used to entertain crowd 1.00
be used to entertain person 0.85
be used to entertain child 0.82
be used to entertain dog 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.18
Rule weight: 0.66
Evidence weight: 0.32
Similarity weight: 0.85
Evidence: 0.22
Plausible(game, be used to entertain person)
Evidence: 0.87
¬ Typical(yoyo, be used to entertain crowd)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.38
Plausible(yoyo, be used to entertain crowd)
Evidence: 0.22
¬ Plausible(game, be used to entertain person)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.36
¬ Remarkable(yoyo, be used to entertain crowd)
Evidence: 0.49
¬ Remarkable(game, be used to entertain person)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.36
¬ Remarkable(yoyo, be used to entertain crowd)
Evidence: 0.65
¬ Remarkable(frisbee, be used to entertain dog)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.22
Plausible(game, be used to entertain person)
Evidence: 0.36
Remarkable(yoyo, be used to entertain crowd)
Evidence: 0.38
¬ Plausible(yoyo, be used to entertain crowd)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.38
Plausible(yoyo, be used to entertain crowd)
Evidence: 0.65
Remarkable(frisbee, be used to entertain dog)
Evidence: 0.05
¬ Plausible(frisbee, be used to entertain dog)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.38
Plausible(yoyo, be used to entertain crowd)
Evidence: 0.25
¬ Salient(yoyo, be used to entertain crowd)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.38
Plausible(yoyo, be used to entertain crowd)
Evidence: 0.04
¬ Plausible(yoyo, be used to entertain child)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.87
Typical(yoyo, be used to entertain crowd)
Evidence: 0.77
¬ Typical(yoyo, be used to entertain child)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.36
Remarkable(yoyo, be used to entertain crowd)
Evidence: 0.50
¬ Remarkable(yoyo, be used to entertain child)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.25
Salient(yoyo, be used to entertain crowd)
Evidence: 0.45
¬ Salient(yoyo, be used to entertain child)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.25
Salient(yoyo, be used to entertain crowd)
Evidence: 0.87
¬ Typical(yoyo, be used to entertain crowd)
Evidence: 0.36
¬ Remarkable(yoyo, be used to entertain crowd)

Typical implies Plausible

0.22
Rule weight: 0.48
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.38
Plausible(yoyo, be used to entertain crowd)
Evidence: 0.87
¬ Typical(yoyo, be used to entertain crowd)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.36
¬ Remarkable(yoyo, be used to entertain crowd)
Evidence: 0.49
¬ Typical(game, be used to entertain person)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.36
¬ Remarkable(yoyo, be used to entertain crowd)
Evidence: 0.70
¬ Typical(frisbee, be used to entertain dog)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.87
Typical(yoyo, be used to entertain crowd)
Evidence: 0.49
¬ Typical(game, be used to entertain person)