yoyo: be used to entertain child

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.44
, toy
Weight: 0.40
, product
Weight: 0.34
, game
Weight: 0.30
, hobby
Weight: 0.27
Siblings frisbee
Weight: 0.29
, glue stick
Weight: 0.29
, sherlock holmes
Weight: 0.29
, mcdonalds
Weight: 0.29
, stick
Weight: 0.29

Related properties

Property Similarity
be used to entertain child 1.00
be used to entertain person 0.92
be used to entertain dog 0.87
be used to play with child 0.84
be used to entertain crowd 0.82
be at child room 0.78
be useful in keep child occupy 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.29
Rule weight: 0.66
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.44
Plausible(toy, be useful in keep child occupy)
Evidence: 0.77
¬ Typical(yoyo, be used to entertain child)
0.24
Rule weight: 0.66
Evidence weight: 0.44
Similarity weight: 0.84
Evidence: 0.27
Plausible(toy, be used to play with child)
Evidence: 0.77
¬ Typical(yoyo, be used to entertain child)
0.24
Rule weight: 0.66
Evidence weight: 0.39
Similarity weight: 0.92
Evidence: 0.22
Plausible(game, be used to entertain person)
Evidence: 0.77
¬ Typical(yoyo, be used to entertain child)
0.20
Rule weight: 0.66
Evidence weight: 0.38
Similarity weight: 0.78
Evidence: 0.20
Plausible(toy, be at child room)
Evidence: 0.77
¬ Typical(yoyo, be used to entertain child)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.92
Evidence: 0.04
Plausible(yoyo, be used to entertain child)
Evidence: 0.22
¬ Plausible(game, be used to entertain person)
0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.04
Plausible(yoyo, be used to entertain child)
Evidence: 0.20
¬ Plausible(toy, be at child room)
0.06
Rule weight: 0.09
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.04
Plausible(yoyo, be used to entertain child)
Evidence: 0.27
¬ Plausible(toy, be used to play with child)
0.04
Rule weight: 0.09
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.04
Plausible(yoyo, be used to entertain child)
Evidence: 0.44
¬ Plausible(toy, be useful in keep child occupy)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.50
¬ Remarkable(yoyo, be used to entertain child)
Evidence: 0.49
¬ Remarkable(game, be used to entertain person)
0.34
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.50
¬ Remarkable(yoyo, be used to entertain child)
Evidence: 0.48
¬ Remarkable(toy, be at child room)
0.32
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.50
¬ Remarkable(yoyo, be used to entertain child)
Evidence: 0.54
¬ Remarkable(toy, be useful in keep child occupy)
0.28
Rule weight: 0.58
Evidence weight: 0.58
Similarity weight: 0.84
Evidence: 0.50
¬ Remarkable(yoyo, be used to entertain child)
Evidence: 0.85
¬ Remarkable(toy, be used to play with child)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.68
Similarity weight: 0.87
Evidence: 0.50
¬ Remarkable(yoyo, be used to entertain child)
Evidence: 0.65
¬ Remarkable(frisbee, be used to entertain dog)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.22
Plausible(game, be used to entertain person)
Evidence: 0.50
Remarkable(yoyo, be used to entertain child)
Evidence: 0.04
¬ Plausible(yoyo, be used to entertain child)
0.34
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.27
Plausible(toy, be used to play with child)
Evidence: 0.50
Remarkable(yoyo, be used to entertain child)
Evidence: 0.04
¬ Plausible(yoyo, be used to entertain child)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.20
Plausible(toy, be at child room)
Evidence: 0.50
Remarkable(yoyo, be used to entertain child)
Evidence: 0.04
¬ Plausible(yoyo, be used to entertain child)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.44
Plausible(toy, be useful in keep child occupy)
Evidence: 0.50
Remarkable(yoyo, be used to entertain child)
Evidence: 0.04
¬ Plausible(yoyo, be used to entertain child)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.04
Plausible(yoyo, be used to entertain child)
Evidence: 0.65
Remarkable(frisbee, be used to entertain dog)
Evidence: 0.05
¬ Plausible(frisbee, be used to entertain dog)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.04
Plausible(yoyo, be used to entertain child)
Evidence: 0.45
¬ Salient(yoyo, be used to entertain child)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.45
Salient(yoyo, be used to entertain child)
Evidence: 0.25
¬ Salient(yoyo, be used to entertain crowd)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.50
Remarkable(yoyo, be used to entertain child)
Evidence: 0.36
¬ Remarkable(yoyo, be used to entertain crowd)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.77
Typical(yoyo, be used to entertain child)
Evidence: 0.87
¬ Typical(yoyo, be used to entertain crowd)
0.44
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.82
Evidence: 0.04
Plausible(yoyo, be used to entertain child)
Evidence: 0.38
¬ Plausible(yoyo, be used to entertain crowd)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.45
Salient(yoyo, be used to entertain child)
Evidence: 0.77
¬ Typical(yoyo, be used to entertain child)
Evidence: 0.50
¬ Remarkable(yoyo, be used to entertain child)

Typical implies Plausible

0.12
Rule weight: 0.48
Evidence weight: 0.26
Similarity weight: 1.00
Evidence: 0.04
Plausible(yoyo, be used to entertain child)
Evidence: 0.77
¬ Typical(yoyo, be used to entertain child)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.50
¬ Remarkable(yoyo, be used to entertain child)
Evidence: 0.31
¬ Typical(toy, be used to play with child)
0.35
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.50
¬ Remarkable(yoyo, be used to entertain child)
Evidence: 0.49
¬ Typical(game, be used to entertain person)
0.33
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.50
¬ Remarkable(yoyo, be used to entertain child)
Evidence: 0.29
¬ Typical(toy, be useful in keep child occupy)
0.29
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.50
¬ Remarkable(yoyo, be used to entertain child)
Evidence: 0.52
¬ Typical(toy, be at child room)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.65
Similarity weight: 0.87
Evidence: 0.50
¬ Remarkable(yoyo, be used to entertain child)
Evidence: 0.70
¬ Typical(frisbee, be used to entertain dog)

Typicality inheritance from parent to child

0.40
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.77
Typical(yoyo, be used to entertain child)
Evidence: 0.49
¬ Typical(game, be used to entertain person)
0.38
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.77
Typical(yoyo, be used to entertain child)
Evidence: 0.31
¬ Typical(toy, be used to play with child)
0.34
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.77
Typical(yoyo, be used to entertain child)
Evidence: 0.29
¬ Typical(toy, be useful in keep child occupy)
0.33
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.77
Typical(yoyo, be used to entertain child)
Evidence: 0.52
¬ Typical(toy, be at child room)