zoo: get animals into zoo

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents attraction
Weight: 0.64
, facility
Weight: 0.63
, institution
Weight: 0.59
, thing
Weight: 0.59
Siblings african elephant
Weight: 0.53
, meerkat
Weight: 0.43
, aquarium
Weight: 0.35
, museum
Weight: 0.35
, amusement park
Weight: 0.35

Related properties

Property Similarity
get animals into zoo 1.00
help animals 0.86
look after animals 0.85
take animals from wild 0.85
be good for animals 0.85
be bad to animals 0.85
be bad for animals 0.84
keep animals 0.84
be important for animals 0.84
keep animals in cages 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.52
Similarity weight: 0.84
Evidence: 0.79
¬ Remarkable(zoo, get animals into zoo)
Evidence: 0.61
¬ Remarkable(aquarium, be bad for animals)
0.05
Rule weight: 0.13
Evidence weight: 0.42
Similarity weight: 0.85
Evidence: 0.79
¬ Remarkable(zoo, get animals into zoo)
Evidence: 0.73
¬ Remarkable(aquarium, be good for animals)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.90
Plausible(zoo, get animals into zoo)
Evidence: 0.73
Remarkable(aquarium, be good for animals)
Evidence: 0.87
¬ Plausible(aquarium, be good for animals)
0.49
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.90
Plausible(zoo, get animals into zoo)
Evidence: 0.61
Remarkable(aquarium, be bad for animals)
Evidence: 0.90
¬ Plausible(aquarium, be bad for animals)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.90
Plausible(zoo, get animals into zoo)
Evidence: 0.98
¬ Salient(zoo, get animals into zoo)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.98
Salient(zoo, get animals into zoo)
Evidence: 0.44
¬ Salient(zoo, take animals from wild)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.98
Salient(zoo, get animals into zoo)
Evidence: 0.72
¬ Salient(zoo, help animals)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.90
Typical(zoo, get animals into zoo)
Evidence: 0.19
¬ Typical(zoo, help animals)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.98
Salient(zoo, get animals into zoo)
Evidence: 0.87
¬ Salient(zoo, look after animals)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.98
Salient(zoo, get animals into zoo)
Evidence: 0.74
¬ Salient(zoo, be bad to animals)
...

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Salient(zoo, get animals into zoo)
Evidence: 0.90
¬ Typical(zoo, get animals into zoo)
Evidence: 0.79
¬ Remarkable(zoo, get animals into zoo)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.90
Plausible(zoo, get animals into zoo)
Evidence: 0.90
¬ Typical(zoo, get animals into zoo)

Typicality and Rermarkability incompatibility between siblings

0.03
Rule weight: 0.14
Evidence weight: 0.29
Similarity weight: 0.85
Evidence: 0.79
¬ Remarkable(zoo, get animals into zoo)
Evidence: 0.89
¬ Typical(aquarium, be good for animals)
0.03
Rule weight: 0.14
Evidence weight: 0.25
Similarity weight: 0.84
Evidence: 0.79
¬ Remarkable(zoo, get animals into zoo)
Evidence: 0.95
¬ Typical(aquarium, be bad for animals)