Property | Similarity |
---|---|
be used to win war | 1.00 |
be at war | 0.88 |
be used to fight war | 0.87 |
be a part of war | 0.87 |
causes more war | 0.83 |
be used to compitition and for win | 0.82 |
be used to win campaign | 0.80 |
be used to gain victory | 0.80 |
be used to defeat enemy | 0.78 |
be motivated by advance into battle | 0.75 |
Click on a property for more details on the statement. Click on a column header to use it as a sorting key.
Subject | Score | Plausible | Typical | Remarkable | Salient | Source |
---|---|---|---|---|---|---|
battle | 0.92 0.9163138200 |
0.52 0.5155147716 |
0.11 0.1140801534 |
0.76 0.7596475923 |
0.77 0.7734390987 |
ConceptNet |
conquer your opponent | 0.46 0.4581569100 |
0.91 0.9117149719 |
0.13 0.1312643381 |
0.80 0.8044524863 |
0.64 0.6375919524 |
ConceptNet |
destroy your enemy | 0.46 0.4581569100 |
0.66 0.6561762900 |
0.45 0.4480866372 |
0.64 0.6428748371 |
0.31 0.3100961797 |
ConceptNet |
fight enemy | 0.87 0.8671944790 |
0.96 0.9560028865 |
0.10 0.0958512391 |
0.77 0.7658028800 |
0.71 0.7120854740 |
ConceptNet |
kill someone | 0.46 0.4581569100 |
0.58 0.5839984060 |
0.60 0.5981938027 |
0.33 0.3293482827 |
0.35 0.3534847653 |
ConceptNet |
reach advantage | 0.46 0.4581569100 |
0.53 0.5346537853 |
0.57 0.5702930628 |
0.48 0.4848514222 |
0.23 0.2283380185 |
ConceptNet |