action: be defined as process of do

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents step
Weight: 0.62
, reaction
Weight: 0.59
, appeal
Weight: 0.58
, concept
Weight: 0.57
Siblings supreme court
Weight: 0.66
, strike
Weight: 0.66
, inaction
Weight: 0.64
, play
Weight: 0.64
, sexual activity
Weight: 0.64

Related properties

Property Similarity
be defined as process of do 1.00
be defined as state of do 0.84
be defined as work of learn 0.81
be defined as literal act of do 0.80
be defined as active form of gerund'playing 0.76
be motivated by someone want to play with you 0.76
requires do something fun 0.75
requires get something to play with 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.26
¬ Remarkable(action, be defined as process of do)
Evidence: 0.70
¬ Remarkable(play, be defined as work of learn)
0.08
Rule weight: 0.13
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.26
¬ Remarkable(action, be defined as process of do)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)
0.08
Rule weight: 0.13
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.26
¬ Remarkable(action, be defined as process of do)
Evidence: 0.95
¬ Remarkable(play, requires do something fun)
0.07
Rule weight: 0.13
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.26
¬ Remarkable(action, be defined as process of do)
Evidence: 0.96
¬ Remarkable(play, requires get something to play with)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.29
Plausible(action, be defined as process of do)
Evidence: 0.96
Remarkable(play, be motivated by someone want to play with you)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)
0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.29
Plausible(action, be defined as process of do)
Evidence: 0.96
Remarkable(play, requires get something to play with)
Evidence: 0.97
¬ Plausible(play, requires get something to play with)
0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.29
Plausible(action, be defined as process of do)
Evidence: 0.95
Remarkable(play, requires do something fun)
Evidence: 0.93
¬ Plausible(play, requires do something fun)
0.43
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.29
Plausible(action, be defined as process of do)
Evidence: 0.70
Remarkable(play, be defined as work of learn)
Evidence: 0.55
¬ Plausible(play, be defined as work of learn)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.29
Plausible(action, be defined as process of do)
Evidence: 0.40
¬ Salient(action, be defined as process of do)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.29
Plausible(action, be defined as process of do)
Evidence: 0.19
¬ Plausible(action, be defined as literal act of do)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.29
Plausible(action, be defined as process of do)
Evidence: 0.28
¬ Plausible(action, be defined as state of do)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.44
Typical(action, be defined as process of do)
Evidence: 0.38
¬ Typical(action, be defined as state of do)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.44
Typical(action, be defined as process of do)
Evidence: 0.51
¬ Typical(action, be defined as literal act of do)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.40
Salient(action, be defined as process of do)
Evidence: 0.50
¬ Salient(action, be defined as literal act of do)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.26
Remarkable(action, be defined as process of do)
Evidence: 0.44
¬ Remarkable(action, be defined as literal act of do)
0.46
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.84
Evidence: 0.26
Remarkable(action, be defined as process of do)
Evidence: 0.48
¬ Remarkable(action, be defined as state of do)
0.45
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.84
Evidence: 0.40
Salient(action, be defined as process of do)
Evidence: 0.62
¬ Salient(action, be defined as state of do)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.40
Salient(action, be defined as process of do)
Evidence: 0.44
¬ Typical(action, be defined as process of do)
Evidence: 0.26
¬ Remarkable(action, be defined as process of do)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.29
Plausible(action, be defined as process of do)
Evidence: 0.44
¬ Typical(action, be defined as process of do)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.26
¬ Remarkable(action, be defined as process of do)
Evidence: 0.28
¬ Typical(play, be defined as work of learn)
0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.26
¬ Remarkable(action, be defined as process of do)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.26
¬ Remarkable(action, be defined as process of do)
Evidence: 0.03
¬ Typical(play, requires get something to play with)
0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.26
¬ Remarkable(action, be defined as process of do)
Evidence: 0.04
¬ Typical(play, requires do something fun)