action: be defined as state of do

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents step
Weight: 0.62
, reaction
Weight: 0.59
, appeal
Weight: 0.58
, concept
Weight: 0.57
Siblings supreme court
Weight: 0.66
, strike
Weight: 0.66
, inaction
Weight: 0.64
, play
Weight: 0.64
, sexual activity
Weight: 0.64

Related properties

Property Similarity
be defined as state of do 1.00
be defined as process of do 0.84
be defined as work of learn 0.81
be defined as literal act of do 0.80
be used to give child something to do 0.77
be motivated by someone want to play with you 0.77
be defined as best activity for kid 0.76
be defined as axiom of human think 0.76
causes you want to rest 0.76
be defined as active form of gerund'playing 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.39
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.40
Plausible(concept, be defined as axiom of human think)
Evidence: 0.38
¬ Typical(action, be defined as state of do)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.28
Plausible(action, be defined as state of do)
Evidence: 0.40
¬ Plausible(concept, be defined as axiom of human think)

Remarkability exclusitivity betweem a parent and a child

0.28
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.48
¬ Remarkable(action, be defined as state of do)
Evidence: 0.74
¬ Remarkable(concept, be defined as axiom of human think)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.48
¬ Remarkable(action, be defined as state of do)
Evidence: 0.70
¬ Remarkable(play, be defined as work of learn)
0.06
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.48
¬ Remarkable(action, be defined as state of do)
Evidence: 0.76
¬ Remarkable(play, be defined as best activity for kid)
0.06
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.48
¬ Remarkable(action, be defined as state of do)
Evidence: 0.75
¬ Remarkable(play, causes you want to rest)
0.06
Rule weight: 0.13
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.48
¬ Remarkable(action, be defined as state of do)
Evidence: 0.90
¬ Remarkable(play, be used to give child something to do)
0.05
Rule weight: 0.13
Evidence weight: 0.54
Similarity weight: 0.77
Evidence: 0.48
¬ Remarkable(action, be defined as state of do)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.40
Plausible(concept, be defined as axiom of human think)
Evidence: 0.48
Remarkable(action, be defined as state of do)
Evidence: 0.28
¬ Plausible(action, be defined as state of do)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.28
Plausible(action, be defined as state of do)
Evidence: 0.96
Remarkable(play, be motivated by someone want to play with you)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)
0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.28
Plausible(action, be defined as state of do)
Evidence: 0.90
Remarkable(play, be used to give child something to do)
Evidence: 0.70
¬ Plausible(play, be used to give child something to do)
0.43
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.28
Plausible(action, be defined as state of do)
Evidence: 0.70
Remarkable(play, be defined as work of learn)
Evidence: 0.55
¬ Plausible(play, be defined as work of learn)
0.42
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.28
Plausible(action, be defined as state of do)
Evidence: 0.76
Remarkable(play, be defined as best activity for kid)
Evidence: 0.48
¬ Plausible(play, be defined as best activity for kid)
0.39
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.28
Plausible(action, be defined as state of do)
Evidence: 0.75
Remarkable(play, causes you want to rest)
Evidence: 0.76
¬ Plausible(play, causes you want to rest)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.28
Plausible(action, be defined as state of do)
Evidence: 0.62
¬ Salient(action, be defined as state of do)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.48
Remarkable(action, be defined as state of do)
Evidence: 0.26
¬ Remarkable(action, be defined as process of do)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.62
Salient(action, be defined as state of do)
Evidence: 0.40
¬ Salient(action, be defined as process of do)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.28
Plausible(action, be defined as state of do)
Evidence: 0.19
¬ Plausible(action, be defined as literal act of do)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.28
Plausible(action, be defined as state of do)
Evidence: 0.29
¬ Plausible(action, be defined as process of do)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.62
Salient(action, be defined as state of do)
Evidence: 0.50
¬ Salient(action, be defined as literal act of do)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.48
Remarkable(action, be defined as state of do)
Evidence: 0.44
¬ Remarkable(action, be defined as literal act of do)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.38
Typical(action, be defined as state of do)
Evidence: 0.44
¬ Typical(action, be defined as process of do)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.80
Evidence: 0.38
Typical(action, be defined as state of do)
Evidence: 0.51
¬ Typical(action, be defined as literal act of do)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.62
Salient(action, be defined as state of do)
Evidence: 0.38
¬ Typical(action, be defined as state of do)
Evidence: 0.48
¬ Remarkable(action, be defined as state of do)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.28
Plausible(action, be defined as state of do)
Evidence: 0.38
¬ Typical(action, be defined as state of do)

Typicality and Rermarkability incompatibility between a parent and a child

0.30
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.48
¬ Remarkable(action, be defined as state of do)
Evidence: 0.49
¬ Typical(concept, be defined as axiom of human think)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.48
¬ Remarkable(action, be defined as state of do)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.48
¬ Remarkable(action, be defined as state of do)
Evidence: 0.13
¬ Typical(play, be used to give child something to do)
0.10
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.48
¬ Remarkable(action, be defined as state of do)
Evidence: 0.28
¬ Typical(play, be defined as work of learn)
0.09
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.48
¬ Remarkable(action, be defined as state of do)
Evidence: 0.16
¬ Typical(play, causes you want to rest)
0.09
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.48
¬ Remarkable(action, be defined as state of do)
Evidence: 0.29
¬ Typical(play, be defined as best activity for kid)

Typicality inheritance from parent to child

0.26
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.38
Typical(action, be defined as state of do)
Evidence: 0.49
¬ Typical(concept, be defined as axiom of human think)