play: be defined as best activity for kid

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents action
Weight: 0.64
, project
Weight: 0.58
, song
Weight: 0.57
, line
Weight: 0.57
Siblings dream
Weight: 0.62
, scene
Weight: 0.59
, sack
Weight: 0.57
, opponent
Weight: 0.56
, shrew
Weight: 0.56

Related properties

Property Similarity
be defined as best activity for kid 1.00
be motivated by someone want to play with you 0.78
be motivated by imagine good life for yourself 0.78
requires do something fun 0.77
requires find somebody to play with 0.77
be motivated by it be fun 0.77
be motivated by play be fun 0.77
requires have someone to play with 0.76
be defined as thing person sing 0.76
be used to give child something to do 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.76
Plausible(song, be defined as thing person sing)
Evidence: 0.29
¬ Typical(play, be defined as best activity for kid)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.48
Plausible(play, be defined as best activity for kid)
Evidence: 0.76
¬ Plausible(song, be defined as thing person sing)

Remarkability exclusitivity betweem a parent and a child

0.16
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 0.76
Evidence: 0.76
¬ Remarkable(play, be defined as best activity for kid)
Evidence: 0.84
¬ Remarkable(song, be defined as thing person sing)

Remarkability exclusitivity between siblings

0.04
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.78
Evidence: 0.76
¬ Remarkable(play, be defined as best activity for kid)
Evidence: 0.79
¬ Remarkable(dream, be motivated by imagine good life for yourself)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.76
Plausible(song, be defined as thing person sing)
Evidence: 0.76
Remarkable(play, be defined as best activity for kid)
Evidence: 0.48
¬ Plausible(play, be defined as best activity for kid)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.48
Plausible(play, be defined as best activity for kid)
Evidence: 0.79
Remarkable(dream, be motivated by imagine good life for yourself)
Evidence: 0.78
¬ Plausible(dream, be motivated by imagine good life for yourself)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.48
Plausible(play, be defined as best activity for kid)
Evidence: 0.82
¬ Salient(play, be defined as best activity for kid)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.29
Typical(play, be defined as best activity for kid)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.29
Typical(play, be defined as best activity for kid)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.29
Typical(play, be defined as best activity for kid)
Evidence: 0.03
¬ Typical(play, requires have someone to play with)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.29
Typical(play, be defined as best activity for kid)
Evidence: 0.04
¬ Typical(play, be motivated by play be fun)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.29
Typical(play, be defined as best activity for kid)
Evidence: 0.07
¬ Typical(play, requires find somebody to play with)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.29
Typical(play, be defined as best activity for kid)
Evidence: 0.13
¬ Typical(play, be used to give child something to do)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.82
Salient(play, be defined as best activity for kid)
Evidence: 0.86
¬ Salient(play, requires find somebody to play with)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.82
Salient(play, be defined as best activity for kid)
Evidence: 0.94
¬ Salient(play, be motivated by someone want to play with you)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.82
Salient(play, be defined as best activity for kid)
Evidence: 0.86
¬ Salient(play, be used to give child something to do)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.82
Salient(play, be defined as best activity for kid)
Evidence: 0.93
¬ Salient(play, requires do something fun)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.82
Salient(play, be defined as best activity for kid)
Evidence: 0.92
¬ Salient(play, be motivated by play be fun)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.82
Salient(play, be defined as best activity for kid)
Evidence: 0.94
¬ Salient(play, requires have someone to play with)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.76
Remarkable(play, be defined as best activity for kid)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.76
Remarkable(play, be defined as best activity for kid)
Evidence: 0.90
¬ Remarkable(play, be used to give child something to do)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.76
Remarkable(play, be defined as best activity for kid)
Evidence: 0.95
¬ Remarkable(play, requires find somebody to play with)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.76
Remarkable(play, be defined as best activity for kid)
Evidence: 0.95
¬ Remarkable(play, requires do something fun)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.76
Remarkable(play, be defined as best activity for kid)
Evidence: 0.95
¬ Remarkable(play, be motivated by play be fun)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.76
Remarkable(play, be defined as best activity for kid)
Evidence: 0.96
¬ Remarkable(play, requires have someone to play with)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.48
Plausible(play, be defined as best activity for kid)
Evidence: 0.70
¬ Plausible(play, be used to give child something to do)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.48
Plausible(play, be defined as best activity for kid)
Evidence: 0.81
¬ Plausible(play, requires find somebody to play with)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.48
Plausible(play, be defined as best activity for kid)
Evidence: 0.91
¬ Plausible(play, be motivated by play be fun)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.77
Evidence: 0.48
Plausible(play, be defined as best activity for kid)
Evidence: 0.93
¬ Plausible(play, requires do something fun)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.78
Evidence: 0.48
Plausible(play, be defined as best activity for kid)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.48
Plausible(play, be defined as best activity for kid)
Evidence: 0.96
¬ Plausible(play, requires have someone to play with)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.82
Salient(play, be defined as best activity for kid)
Evidence: 0.29
¬ Typical(play, be defined as best activity for kid)
Evidence: 0.76
¬ Remarkable(play, be defined as best activity for kid)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.48
Plausible(play, be defined as best activity for kid)
Evidence: 0.29
¬ Typical(play, be defined as best activity for kid)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.76
¬ Remarkable(play, be defined as best activity for kid)
Evidence: 0.09
¬ Typical(song, be defined as thing person sing)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.76
¬ Remarkable(play, be defined as best activity for kid)
Evidence: 0.11
¬ Typical(dream, be motivated by imagine good life for yourself)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.29
Typical(play, be defined as best activity for kid)
Evidence: 0.09
¬ Typical(song, be defined as thing person sing)