armor: be useless in game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents material
Weight: 0.59
, object
Weight: 0.57
, thing
Weight: 0.56
, feature
Weight: 0.54
Siblings bulletproof vest
Weight: 0.63
, heavy metal
Weight: 0.33
, titanium dioxide
Weight: 0.33
, steel wool
Weight: 0.32
, aluminum foil
Weight: 0.32

Related properties

Property Similarity
be useless in game 1.00
being useless 0.90
be useless in movies 0.86
be useless in game of thrones 0.85
feel pointless armor 0.78
seem ineffective 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.06
Plausible(armor, be useless in game)
Evidence: 0.07
¬ Salient(armor, be useless in game)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 0.07
Salient(armor, be useless in game)
Evidence: 0.00
¬ Salient(armor, be useless in movies)
0.74
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 0.06
Plausible(armor, be useless in game)
Evidence: 0.00
¬ Plausible(armor, be useless in movies)
0.73
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 0.06
Remarkable(armor, be useless in game)
Evidence: 0.00
¬ Remarkable(armor, be useless in movies)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.07
Salient(armor, be useless in game)
Evidence: 0.01
¬ Salient(armor, be useless in game of thrones)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.06
Remarkable(armor, be useless in game)
Evidence: 0.01
¬ Remarkable(armor, be useless in game of thrones)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.06
Plausible(armor, be useless in game)
Evidence: 0.01
¬ Plausible(armor, be useless in game of thrones)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.31
Typical(armor, be useless in game)
Evidence: 0.11
¬ Typical(armor, be useless in movies)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.31
Typical(armor, be useless in game)
Evidence: 0.15
¬ Typical(armor, be useless in game of thrones)
0.56
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.90
Evidence: 0.07
Salient(armor, be useless in game)
Evidence: 0.29
¬ Salient(armor, being useless)
0.54
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.90
Evidence: 0.06
Remarkable(armor, be useless in game)
Evidence: 0.32
¬ Remarkable(armor, being useless)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.90
Evidence: 0.06
Plausible(armor, be useless in game)
Evidence: 0.34
¬ Plausible(armor, being useless)
0.52
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.90
Evidence: 0.31
Typical(armor, be useless in game)
Evidence: 0.47
¬ Typical(armor, being useless)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.31
Typical(armor, be useless in game)
Evidence: 0.42
¬ Typical(armor, seem ineffective)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.06
Plausible(armor, be useless in game)
Evidence: 0.40
¬ Plausible(armor, seem ineffective)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.07
Salient(armor, be useless in game)
Evidence: 0.41
¬ Salient(armor, seem ineffective)
0.32
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.06
Remarkable(armor, be useless in game)
Evidence: 0.56
¬ Remarkable(armor, seem ineffective)
0.29
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.78
Evidence: 0.31
Typical(armor, be useless in game)
Evidence: 0.82
¬ Typical(armor, feel pointless armor)
0.29
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.78
Evidence: 0.06
Remarkable(armor, be useless in game)
Evidence: 0.60
¬ Remarkable(armor, feel pointless armor)
0.19
Rule weight: 0.85
Evidence weight: 0.28
Similarity weight: 0.78
Evidence: 0.06
Plausible(armor, be useless in game)
Evidence: 0.77
¬ Plausible(armor, feel pointless armor)
0.15
Rule weight: 0.85
Evidence weight: 0.23
Similarity weight: 0.78
Evidence: 0.07
Salient(armor, be useless in game)
Evidence: 0.83
¬ Salient(armor, feel pointless armor)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.07
Salient(armor, be useless in game)
Evidence: 0.31
¬ Typical(armor, be useless in game)
Evidence: 0.06
¬ Remarkable(armor, be useless in game)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.06
Plausible(armor, be useless in game)
Evidence: 0.31
¬ Typical(armor, be useless in game)