boredom: make people tired

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents factor
Weight: 0.62
, problem
Weight: 0.59
, obstacle
Weight: 0.58
, feeling
Weight: 0.56
, symptom
Weight: 0.55
Siblings loneliness
Weight: 0.35
, laziness
Weight: 0.35
, fatigue
Weight: 0.34
, despair
Weight: 0.34
, exhaustion
Weight: 0.34

Related properties

Property Similarity
make people tired 1.00
feel tired 0.93
being tired 0.91
make people sick 0.86
make people more sick 0.86
feel good 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.35
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.86
Evidence: 0.16
Plausible(feeling, make people sick)
Evidence: 0.45
¬ Typical(boredom, make people tired)
0.35
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.33
Plausible(feeling, feel good)
Evidence: 0.45
¬ Typical(boredom, make people tired)
0.35
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.86
Evidence: 0.15
Plausible(feeling, make people more sick)
Evidence: 0.45
¬ Typical(boredom, make people tired)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.45
Plausible(boredom, make people tired)
Evidence: 0.15
¬ Plausible(feeling, make people more sick)
0.07
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.45
Plausible(boredom, make people tired)
Evidence: 0.16
¬ Plausible(feeling, make people sick)
0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.45
Plausible(boredom, make people tired)
Evidence: 0.33
¬ Plausible(feeling, feel good)

Remarkability exclusitivity betweem a parent and a child

0.44
Rule weight: 0.58
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.65
¬ Remarkable(boredom, make people tired)
Evidence: 0.17
¬ Remarkable(feeling, make people sick)
0.43
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.65
¬ Remarkable(boredom, make people tired)
Evidence: 0.21
¬ Remarkable(feeling, make people more sick)
0.28
Rule weight: 0.58
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.65
¬ Remarkable(boredom, make people tired)
Evidence: 0.54
¬ Remarkable(feeling, feel good)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.65
¬ Remarkable(boredom, make people tired)
Evidence: 0.04
¬ Remarkable(laziness, feel good)
0.10
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.65
¬ Remarkable(boredom, make people tired)
Evidence: 0.05
¬ Remarkable(loneliness, feel good)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.16
Plausible(feeling, make people sick)
Evidence: 0.65
Remarkable(boredom, make people tired)
Evidence: 0.45
¬ Plausible(boredom, make people tired)
0.31
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.15
Plausible(feeling, make people more sick)
Evidence: 0.65
Remarkable(boredom, make people tired)
Evidence: 0.45
¬ Plausible(boredom, make people tired)
0.29
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.33
Plausible(feeling, feel good)
Evidence: 0.65
Remarkable(boredom, make people tired)
Evidence: 0.45
¬ Plausible(boredom, make people tired)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.45
Plausible(boredom, make people tired)
Evidence: 0.04
Remarkable(laziness, feel good)
Evidence: 0.01
¬ Plausible(laziness, feel good)
0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.45
Plausible(boredom, make people tired)
Evidence: 0.05
Remarkable(loneliness, feel good)
Evidence: 0.02
¬ Plausible(loneliness, feel good)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.45
Plausible(boredom, make people tired)
Evidence: 0.52
¬ Salient(boredom, make people tired)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.45
Typical(boredom, make people tired)
Evidence: 0.05
¬ Typical(boredom, feel tired)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.45
Typical(boredom, make people tired)
Evidence: 0.10
¬ Typical(boredom, being tired)
0.69
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.93
Evidence: 0.45
Plausible(boredom, make people tired)
Evidence: 0.24
¬ Plausible(boredom, feel tired)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.45
Plausible(boredom, make people tired)
Evidence: 0.33
¬ Plausible(boredom, being tired)
0.60
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.93
Evidence: 0.52
Salient(boredom, make people tired)
Evidence: 0.52
¬ Salient(boredom, feel tired)
0.56
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.91
Evidence: 0.52
Salient(boredom, make people tired)
Evidence: 0.58
¬ Salient(boredom, being tired)
0.53
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.93
Evidence: 0.65
Remarkable(boredom, make people tired)
Evidence: 0.96
¬ Remarkable(boredom, feel tired)
0.52
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.91
Evidence: 0.65
Remarkable(boredom, make people tired)
Evidence: 0.94
¬ Remarkable(boredom, being tired)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.52
Salient(boredom, make people tired)
Evidence: 0.45
¬ Typical(boredom, make people tired)
Evidence: 0.65
¬ Remarkable(boredom, make people tired)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.45
Plausible(boredom, make people tired)
Evidence: 0.45
¬ Typical(boredom, make people tired)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.65
¬ Remarkable(boredom, make people tired)
Evidence: 0.35
¬ Typical(feeling, make people more sick)
0.33
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.65
¬ Remarkable(boredom, make people tired)
Evidence: 0.39
¬ Typical(feeling, make people sick)
0.30
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.65
¬ Remarkable(boredom, make people tired)
Evidence: 0.36
¬ Typical(feeling, feel good)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.65
¬ Remarkable(boredom, make people tired)
Evidence: 0.11
¬ Typical(laziness, feel good)
0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.65
¬ Remarkable(boredom, make people tired)
Evidence: 0.17
¬ Typical(loneliness, feel good)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.45
Typical(boredom, make people tired)
Evidence: 0.35
¬ Typical(feeling, make people more sick)
0.33
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.45
Typical(boredom, make people tired)
Evidence: 0.39
¬ Typical(feeling, make people sick)
0.30
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.45
Typical(boredom, make people tired)
Evidence: 0.36
¬ Typical(feeling, feel good)