breathe: be good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hit
Weight: 0.53
, word
Weight: 0.53
, song
Weight: 0.53
, tune
Weight: 0.50
, time
Weight: 0.45
Siblings cry
Weight: 0.30
, get
Weight: 0.30
, relax
Weight: 0.30
, shout
Weight: 0.30
, remember
Weight: 0.30

Related properties

Property Similarity
be good 1.00
be used to good time 0.89
be used to feel good 0.88
be used to make you feel good 0.85
causes feel good 0.85
be used to bad time 0.84
be motivated by you have do good job 0.83
sound good 0.82
causes important to good health 0.81
requires think really hard 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.26
Rule weight: 0.66
Evidence weight: 0.47
Similarity weight: 0.82
Evidence: 0.09
Plausible(song, sound good)
Evidence: 0.58
¬ Typical(breathe, be good)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.12
Plausible(breathe, be good)
Evidence: 0.09
¬ Plausible(song, sound good)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.58
¬ Remarkable(breathe, be good)
Evidence: 0.49
¬ Remarkable(song, sound good)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.58
¬ Remarkable(breathe, be good)
Evidence: 0.34
¬ Remarkable(remember, be used to bad time)
0.06
Rule weight: 0.13
Evidence weight: 0.54
Similarity weight: 0.89
Evidence: 0.58
¬ Remarkable(breathe, be good)
Evidence: 0.79
¬ Remarkable(remember, be used to good time)
0.06
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 0.88
Evidence: 0.58
¬ Remarkable(breathe, be good)
Evidence: 0.89
¬ Remarkable(relax, be used to feel good)
0.05
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.85
Evidence: 0.58
¬ Remarkable(breathe, be good)
Evidence: 0.88
¬ Remarkable(relax, causes feel good)
0.05
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.85
Evidence: 0.58
¬ Remarkable(breathe, be good)
Evidence: 0.94
¬ Remarkable(relax, be used to make you feel good)
0.05
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.83
Evidence: 0.58
¬ Remarkable(breathe, be good)
Evidence: 0.93
¬ Remarkable(relax, be motivated by you have do good job)
0.05
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.80
Evidence: 0.58
¬ Remarkable(breathe, be good)
Evidence: 0.92
¬ Remarkable(remember, requires think really hard)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.09
Plausible(song, sound good)
Evidence: 0.58
Remarkable(breathe, be good)
Evidence: 0.12
¬ Plausible(breathe, be good)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.12
Plausible(breathe, be good)
Evidence: 0.94
Remarkable(relax, be used to make you feel good)
Evidence: 0.94
¬ Plausible(relax, be used to make you feel good)
0.48
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.12
Plausible(breathe, be good)
Evidence: 0.89
Remarkable(relax, be used to feel good)
Evidence: 0.87
¬ Plausible(relax, be used to feel good)
0.48
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.12
Plausible(breathe, be good)
Evidence: 0.79
Remarkable(remember, be used to good time)
Evidence: 0.57
¬ Plausible(remember, be used to good time)
0.48
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.12
Plausible(breathe, be good)
Evidence: 0.93
Remarkable(relax, be motivated by you have do good job)
Evidence: 0.73
¬ Plausible(relax, be motivated by you have do good job)
0.47
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.12
Plausible(breathe, be good)
Evidence: 0.88
Remarkable(relax, causes feel good)
Evidence: 0.78
¬ Plausible(relax, causes feel good)
0.46
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.12
Plausible(breathe, be good)
Evidence: 0.92
Remarkable(remember, requires think really hard)
Evidence: 0.82
¬ Plausible(remember, requires think really hard)
0.44
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.12
Plausible(breathe, be good)
Evidence: 0.34
Remarkable(remember, be used to bad time)
Evidence: 0.22
¬ Plausible(remember, be used to bad time)

Salient implies Plausible

0.11
Rule weight: 0.28
Evidence weight: 0.41
Similarity weight: 1.00
Evidence: 0.12
Plausible(breathe, be good)
Evidence: 0.68
¬ Salient(breathe, be good)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.12
Plausible(breathe, be good)
Evidence: 0.15
¬ Plausible(breathe, causes important to good health)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.68
Salient(breathe, be good)
Evidence: 0.69
¬ Salient(breathe, causes important to good health)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.58
Typical(breathe, be good)
Evidence: 0.53
¬ Typical(breathe, causes important to good health)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.58
Remarkable(breathe, be good)
Evidence: 0.66
¬ Remarkable(breathe, causes important to good health)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.68
Salient(breathe, be good)
Evidence: 0.58
¬ Typical(breathe, be good)
Evidence: 0.58
¬ Remarkable(breathe, be good)

Typical implies Plausible

0.23
Rule weight: 0.48
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.12
Plausible(breathe, be good)
Evidence: 0.58
¬ Typical(breathe, be good)

Typicality and Rermarkability incompatibility between a parent and a child

0.26
Rule weight: 0.51
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.58
¬ Remarkable(breathe, be good)
Evidence: 0.65
¬ Typical(song, sound good)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.58
¬ Remarkable(breathe, be good)
Evidence: 0.07
¬ Typical(relax, be used to feel good)
0.11
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.58
¬ Remarkable(breathe, be good)
Evidence: 0.04
¬ Typical(relax, be used to make you feel good)
0.11
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.58
¬ Remarkable(breathe, be good)
Evidence: 0.11
¬ Typical(relax, causes feel good)
0.11
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.58
¬ Remarkable(breathe, be good)
Evidence: 0.10
¬ Typical(relax, be motivated by you have do good job)
0.11
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.58
¬ Remarkable(breathe, be good)
Evidence: 0.22
¬ Typical(remember, be used to good time)
0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.58
¬ Remarkable(breathe, be good)
Evidence: 0.07
¬ Typical(remember, requires think really hard)
0.07
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 0.84
Evidence: 0.58
¬ Remarkable(breathe, be good)
Evidence: 0.61
¬ Typical(remember, be used to bad time)

Typicality inheritance from parent to child

0.29
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.58
Typical(breathe, be good)
Evidence: 0.65
¬ Typical(song, sound good)