buy present for others: requires use money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires use money 1.00
requires get money 0.92
requires spend money 0.87
causes spend your money 0.85
causes you spend money 0.84
causes have less money 0.83
requires save money to purchase their gift 0.83
requires earn some money 0.82
requires earn money 0.82
requires money and desire 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(buy present for others, requires use money)
Evidence: 0.91
¬ Salient(buy present for others, requires use money)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.99
Plausible(buy present for others, requires use money)
Evidence: 0.99
¬ Plausible(buy present for others, requires get money)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.10
Typical(buy present for others, requires use money)
Evidence: 0.05
¬ Typical(buy present for others, requires get money)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Plausible(buy present for others, requires use money)
Evidence: 0.96
¬ Plausible(buy present for others, requires spend money)
0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.91
Salient(buy present for others, requires use money)
Evidence: 0.92
¬ Salient(buy present for others, requires get money)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.99
Plausible(buy present for others, requires use money)
Evidence: 0.97
¬ Plausible(buy present for others, causes spend your money)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Plausible(buy present for others, requires use money)
Evidence: 0.98
¬ Plausible(buy present for others, causes you spend money)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Plausible(buy present for others, requires use money)
Evidence: 0.97
¬ Plausible(buy present for others, causes have less money)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.99
Plausible(buy present for others, requires use money)
Evidence: 0.89
¬ Plausible(buy present for others, requires earn some money)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.99
Plausible(buy present for others, requires use money)
Evidence: 0.87
¬ Plausible(buy present for others, requires earn money)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.99
Plausible(buy present for others, requires use money)
Evidence: 0.98
¬ Plausible(buy present for others, requires money and desire)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.91
Salient(buy present for others, requires use money)
Evidence: 0.84
¬ Salient(buy present for others, requires spend money)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.91
Salient(buy present for others, requires use money)
Evidence: 0.78
¬ Salient(buy present for others, causes spend your money)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.10
Typical(buy present for others, requires use money)
Evidence: 0.08
¬ Typical(buy present for others, causes you spend money)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.91
Salient(buy present for others, requires use money)
Evidence: 0.88
¬ Salient(buy present for others, causes you spend money)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.91
Salient(buy present for others, requires use money)
Evidence: 0.72
¬ Salient(buy present for others, requires earn some money)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.91
Salient(buy present for others, requires use money)
Evidence: 0.84
¬ Salient(buy present for others, causes have less money)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.91
Salient(buy present for others, requires use money)
Evidence: 0.73
¬ Salient(buy present for others, requires earn money)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.91
Salient(buy present for others, requires use money)
Evidence: 0.90
¬ Salient(buy present for others, requires money and desire)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.10
Typical(buy present for others, requires use money)
Evidence: 0.13
¬ Typical(buy present for others, causes have less money)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.66
Remarkable(buy present for others, requires use money)
Evidence: 0.51
¬ Remarkable(buy present for others, requires spend money)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.66
Remarkable(buy present for others, requires use money)
Evidence: 0.36
¬ Remarkable(buy present for others, requires money and desire)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.10
Typical(buy present for others, requires use money)
Evidence: 0.20
¬ Typical(buy present for others, requires spend money)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.10
Typical(buy present for others, requires use money)
Evidence: 0.19
¬ Typical(buy present for others, causes spend your money)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.10
Typical(buy present for others, requires use money)
Evidence: 0.16
¬ Typical(buy present for others, requires money and desire)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.66
Remarkable(buy present for others, requires use money)
Evidence: 0.54
¬ Remarkable(buy present for others, causes spend your money)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.66
Remarkable(buy present for others, requires use money)
Evidence: 0.49
¬ Remarkable(buy present for others, requires earn money)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.66
Remarkable(buy present for others, requires use money)
Evidence: 0.66
¬ Remarkable(buy present for others, requires earn some money)
0.54
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.92
Evidence: 0.66
Remarkable(buy present for others, requires use money)
Evidence: 0.90
¬ Remarkable(buy present for others, requires get money)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.66
Remarkable(buy present for others, requires use money)
Evidence: 0.79
¬ Remarkable(buy present for others, causes have less money)
0.52
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.66
Remarkable(buy present for others, requires use money)
Evidence: 0.84
¬ Remarkable(buy present for others, causes you spend money)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.10
Typical(buy present for others, requires use money)
Evidence: 0.34
¬ Typical(buy present for others, requires earn some money)
0.45
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.82
Evidence: 0.10
Typical(buy present for others, requires use money)
Evidence: 0.40
¬ Typical(buy present for others, requires earn money)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.91
Salient(buy present for others, requires use money)
Evidence: 0.10
¬ Typical(buy present for others, requires use money)
Evidence: 0.66
¬ Remarkable(buy present for others, requires use money)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(buy present for others, requires use money)
Evidence: 0.10
¬ Typical(buy present for others, requires use money)