camp: be do by person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents program
Weight: 0.66
, trip
Weight: 0.60
, community
Weight: 0.59
, man
Weight: 0.58
, experience
Weight: 0.57
Siblings young man
Weight: 0.33
, kindergarten
Weight: 0.32
, youth
Weight: 0.32
, television program
Weight: 0.32
, old man
Weight: 0.32

Related properties

Property Similarity
be do by person 1.00
be motivated by computer to do something 0.85
be used to for make you feel good 0.81
be defined as only animal that worry about time 0.81
involve work with other person 0.81
decide what to do 0.80
consider whether or not 0.80
be used to think 0.79
be motivated by have thing run automatically 0.79
requires know how computer work 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.43
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.58
Plausible(program, be motivated by computer to do something)
Evidence: 0.56
¬ Typical(camp, be do by person)
0.40
Rule weight: 0.66
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.55
Plausible(man, be used to for make you feel good)
Evidence: 0.56
¬ Typical(camp, be do by person)
0.39
Rule weight: 0.66
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.55
Plausible(program, requires know how computer work)
Evidence: 0.56
¬ Typical(camp, be do by person)
0.36
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.42
Plausible(man, be defined as only animal that worry about time)
Evidence: 0.56
¬ Typical(camp, be do by person)
0.36
Rule weight: 0.66
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.44
Plausible(program, be motivated by have thing run automatically)
Evidence: 0.56
¬ Typical(camp, be do by person)
0.33
Rule weight: 0.66
Evidence weight: 0.61
Similarity weight: 0.81
Evidence: 0.31
Plausible(program, involve work with other person)
Evidence: 0.56
¬ Typical(camp, be do by person)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.12
Plausible(camp, be do by person)
Evidence: 0.31
¬ Plausible(program, involve work with other person)
0.05
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.81
Evidence: 0.12
Plausible(camp, be do by person)
Evidence: 0.42
¬ Plausible(man, be defined as only animal that worry about time)
0.05
Rule weight: 0.09
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.12
Plausible(camp, be do by person)
Evidence: 0.44
¬ Plausible(program, be motivated by have thing run automatically)
0.04
Rule weight: 0.09
Evidence weight: 0.52
Similarity weight: 0.81
Evidence: 0.12
Plausible(camp, be do by person)
Evidence: 0.55
¬ Plausible(man, be used to for make you feel good)
0.04
Rule weight: 0.09
Evidence weight: 0.49
Similarity weight: 0.85
Evidence: 0.12
Plausible(camp, be do by person)
Evidence: 0.58
¬ Plausible(program, be motivated by computer to do something)
0.04
Rule weight: 0.09
Evidence weight: 0.52
Similarity weight: 0.79
Evidence: 0.12
Plausible(camp, be do by person)
Evidence: 0.55
¬ Plausible(program, requires know how computer work)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.54
¬ Remarkable(camp, be do by person)
Evidence: 0.28
¬ Remarkable(man, be defined as only animal that worry about time)
0.31
Rule weight: 0.58
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.54
¬ Remarkable(camp, be do by person)
Evidence: 0.62
¬ Remarkable(program, involve work with other person)
0.27
Rule weight: 0.58
Evidence weight: 0.58
Similarity weight: 0.79
Evidence: 0.54
¬ Remarkable(camp, be do by person)
Evidence: 0.77
¬ Remarkable(program, be motivated by have thing run automatically)
0.25
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 0.81
Evidence: 0.54
¬ Remarkable(camp, be do by person)
Evidence: 0.84
¬ Remarkable(man, be used to for make you feel good)
0.24
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.85
Evidence: 0.54
¬ Remarkable(camp, be do by person)
Evidence: 0.92
¬ Remarkable(program, be motivated by computer to do something)
0.23
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.79
Evidence: 0.54
¬ Remarkable(camp, be do by person)
Evidence: 0.90
¬ Remarkable(program, requires know how computer work)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.58
Plausible(program, be motivated by computer to do something)
Evidence: 0.54
Remarkable(camp, be do by person)
Evidence: 0.12
¬ Plausible(camp, be do by person)
0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.55
Plausible(man, be used to for make you feel good)
Evidence: 0.54
Remarkable(camp, be do by person)
Evidence: 0.12
¬ Plausible(camp, be do by person)
0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.42
Plausible(man, be defined as only animal that worry about time)
Evidence: 0.54
Remarkable(camp, be do by person)
Evidence: 0.12
¬ Plausible(camp, be do by person)
0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.31
Plausible(program, involve work with other person)
Evidence: 0.54
Remarkable(camp, be do by person)
Evidence: 0.12
¬ Plausible(camp, be do by person)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.55
Plausible(program, requires know how computer work)
Evidence: 0.54
Remarkable(camp, be do by person)
Evidence: 0.12
¬ Plausible(camp, be do by person)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.44
Plausible(program, be motivated by have thing run automatically)
Evidence: 0.54
Remarkable(camp, be do by person)
Evidence: 0.12
¬ Plausible(camp, be do by person)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.12
Plausible(camp, be do by person)
Evidence: 0.62
¬ Salient(camp, be do by person)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.62
Salient(camp, be do by person)
Evidence: 0.56
¬ Typical(camp, be do by person)
Evidence: 0.54
¬ Remarkable(camp, be do by person)

Typical implies Plausible

0.25
Rule weight: 0.48
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.12
Plausible(camp, be do by person)
Evidence: 0.56
¬ Typical(camp, be do by person)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.54
¬ Remarkable(camp, be do by person)
Evidence: 0.13
¬ Typical(program, be motivated by computer to do something)
0.37
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.54
¬ Remarkable(camp, be do by person)
Evidence: 0.15
¬ Typical(program, requires know how computer work)
0.36
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.54
¬ Remarkable(camp, be do by person)
Evidence: 0.22
¬ Typical(man, be used to for make you feel good)
0.35
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.54
¬ Remarkable(camp, be do by person)
Evidence: 0.25
¬ Typical(program, be motivated by have thing run automatically)
0.33
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.54
¬ Remarkable(camp, be do by person)
Evidence: 0.36
¬ Typical(program, involve work with other person)
0.31
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.54
¬ Remarkable(camp, be do by person)
Evidence: 0.44
¬ Typical(man, be defined as only animal that worry about time)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.56
Typical(camp, be do by person)
Evidence: 0.13
¬ Typical(program, be motivated by computer to do something)
0.36
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.56
Typical(camp, be do by person)
Evidence: 0.15
¬ Typical(program, requires know how computer work)
0.36
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.56
Typical(camp, be do by person)
Evidence: 0.22
¬ Typical(man, be used to for make you feel good)
0.34
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.56
Typical(camp, be do by person)
Evidence: 0.25
¬ Typical(program, be motivated by have thing run automatically)
0.33
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.56
Typical(camp, be do by person)
Evidence: 0.36
¬ Typical(program, involve work with other person)
0.32
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.56
Typical(camp, be do by person)
Evidence: 0.44
¬ Typical(man, be defined as only animal that worry about time)