climb: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents period
Weight: 0.48
, thing
Weight: 0.46
, part
Weight: 0.43
, ride
Weight: 0.42
Siblings jump
Weight: 0.31
, slide
Weight: 0.31
, claw
Weight: 0.30
, rollercoaster
Weight: 0.30
, ladder
Weight: 0.30

Related properties

Property Similarity
be used to have fun 1.00
be used to fun 0.96
be fun 0.94
causes you could have fun 0.89
be useless but still enjoyable 0.82
do not work well 0.76
be at we do not understand 0.75
be motivated by you need to get high 0.75
be happen all time 0.75
be happen without your know 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.37
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.49
¬ Typical(climb, be used to have fun)
0.36
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.49
¬ Typical(climb, be used to have fun)
0.36
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.49
¬ Typical(climb, be used to have fun)
0.32
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.49
¬ Typical(climb, be used to have fun)
0.32
Rule weight: 0.66
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.49
¬ Typical(climb, be used to have fun)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.18
Plausible(climb, be used to have fun)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)
0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.18
Plausible(climb, be used to have fun)
Evidence: 0.25
¬ Plausible(thing, do not work well)
0.05
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.18
Plausible(climb, be used to have fun)
Evidence: 0.28
¬ Plausible(thing, be happen all time)
0.05
Rule weight: 0.09
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.18
Plausible(climb, be used to have fun)
Evidence: 0.42
¬ Plausible(thing, be at we do not understand)
0.04
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.18
Plausible(climb, be used to have fun)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.70
¬ Remarkable(climb, be used to have fun)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)
0.31
Rule weight: 0.58
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.70
¬ Remarkable(climb, be used to have fun)
Evidence: 0.40
¬ Remarkable(thing, do not work well)
0.26
Rule weight: 0.58
Evidence weight: 0.61
Similarity weight: 0.75
Evidence: 0.70
¬ Remarkable(climb, be used to have fun)
Evidence: 0.56
¬ Remarkable(thing, be at we do not understand)
0.23
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.75
Evidence: 0.70
¬ Remarkable(climb, be used to have fun)
Evidence: 0.68
¬ Remarkable(thing, be happen all time)
0.22
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.75
Evidence: 0.70
¬ Remarkable(climb, be used to have fun)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.53
Similarity weight: 0.94
Evidence: 0.70
¬ Remarkable(climb, be used to have fun)
Evidence: 0.67
¬ Remarkable(jump, be fun)
0.06
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 0.94
Evidence: 0.70
¬ Remarkable(climb, be used to have fun)
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
0.06
Rule weight: 0.13
Evidence weight: 0.47
Similarity weight: 0.96
Evidence: 0.70
¬ Remarkable(climb, be used to have fun)
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.70
Remarkable(climb, be used to have fun)
Evidence: 0.18
¬ Plausible(climb, be used to have fun)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.70
Remarkable(climb, be used to have fun)
Evidence: 0.18
¬ Plausible(climb, be used to have fun)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.70
Remarkable(climb, be used to have fun)
Evidence: 0.18
¬ Plausible(climb, be used to have fun)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.70
Remarkable(climb, be used to have fun)
Evidence: 0.18
¬ Plausible(climb, be used to have fun)
0.30
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.70
Remarkable(climb, be used to have fun)
Evidence: 0.18
¬ Plausible(climb, be used to have fun)

Remarkability from sibling implausibility

0.57
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.18
Plausible(climb, be used to have fun)
Evidence: 0.76
Remarkable(rollercoaster, be used to fun)
Evidence: 0.05
¬ Plausible(rollercoaster, be used to fun)
0.56
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.94
Evidence: 0.18
Plausible(climb, be used to have fun)
Evidence: 0.75
Remarkable(rollercoaster, be fun)
Evidence: 0.06
¬ Plausible(rollercoaster, be fun)
0.54
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.94
Evidence: 0.18
Plausible(climb, be used to have fun)
Evidence: 0.67
Remarkable(jump, be fun)
Evidence: 0.16
¬ Plausible(jump, be fun)

Salient implies Plausible

0.11
Rule weight: 0.28
Evidence weight: 0.40
Similarity weight: 1.00
Evidence: 0.18
Plausible(climb, be used to have fun)
Evidence: 0.73
¬ Salient(climb, be used to have fun)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.49
Typical(climb, be used to have fun)
Evidence: 0.10
¬ Typical(climb, be motivated by you need to get high)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.73
Salient(climb, be used to have fun)
Evidence: 0.86
¬ Salient(climb, be motivated by you need to get high)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.70
Remarkable(climb, be used to have fun)
Evidence: 0.93
¬ Remarkable(climb, be motivated by you need to get high)
0.28
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.75
Evidence: 0.18
Plausible(climb, be used to have fun)
Evidence: 0.69
¬ Plausible(climb, be motivated by you need to get high)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.73
Salient(climb, be used to have fun)
Evidence: 0.49
¬ Typical(climb, be used to have fun)
Evidence: 0.70
¬ Remarkable(climb, be used to have fun)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.18
Plausible(climb, be used to have fun)
Evidence: 0.49
¬ Typical(climb, be used to have fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.32
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.70
¬ Remarkable(climb, be used to have fun)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.30
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.70
¬ Remarkable(climb, be used to have fun)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.29
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.70
¬ Remarkable(climb, be used to have fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.28
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.70
¬ Remarkable(climb, be used to have fun)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.26
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.70
¬ Remarkable(climb, be used to have fun)
Evidence: 0.48
¬ Typical(thing, do not work well)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.66
Similarity weight: 0.94
Evidence: 0.70
¬ Remarkable(climb, be used to have fun)
Evidence: 0.48
¬ Typical(jump, be fun)
0.08
Rule weight: 0.14
Evidence weight: 0.62
Similarity weight: 0.94
Evidence: 0.70
¬ Remarkable(climb, be used to have fun)
Evidence: 0.54
¬ Typical(rollercoaster, be fun)
0.08
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.96
Evidence: 0.70
¬ Remarkable(climb, be used to have fun)
Evidence: 0.55
¬ Typical(rollercoaster, be used to fun)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.49
Typical(climb, be used to have fun)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.31
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.49
Typical(climb, be used to have fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.31
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.49
Typical(climb, be used to have fun)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.29
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.49
Typical(climb, be used to have fun)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.28
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.49
Typical(climb, be used to have fun)
Evidence: 0.48
¬ Typical(thing, do not work well)