climb: causes get high

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents period
Weight: 0.48
, thing
Weight: 0.46
, part
Weight: 0.43
, ride
Weight: 0.42
Siblings jump
Weight: 0.31
, slide
Weight: 0.31
, claw
Weight: 0.30
, rollercoaster
Weight: 0.30
, ladder
Weight: 0.30

Related properties

Property Similarity
causes get high 1.00
be motivated by get high 0.92
be motivated by get up high 0.89
be used to get to high place 0.88
be motivated by you need to get high 0.87
be motivated by be high 0.87
be used to reach high 0.83
be used to get to high grind 0.83
be used to climb to high level 0.82
be used to get to high location 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.04
Rule weight: 0.13
Evidence weight: 0.32
Similarity weight: 0.88
Evidence: 0.83
¬ Remarkable(climb, causes get high)
Evidence: 0.83
¬ Remarkable(ladder, be used to get to high place)
0.04
Rule weight: 0.13
Evidence weight: 0.32
Similarity weight: 0.83
Evidence: 0.83
¬ Remarkable(climb, causes get high)
Evidence: 0.82
¬ Remarkable(ladder, be used to reach high)
0.03
Rule weight: 0.13
Evidence weight: 0.28
Similarity weight: 0.82
Evidence: 0.83
¬ Remarkable(climb, causes get high)
Evidence: 0.87
¬ Remarkable(ladder, be used to climb to high level)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.88
Evidence: 0.83
Plausible(climb, causes get high)
Evidence: 0.83
Remarkable(ladder, be used to get to high place)
Evidence: 0.06
¬ Plausible(ladder, be used to get to high place)
0.49
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.83
Plausible(climb, causes get high)
Evidence: 0.82
Remarkable(ladder, be used to reach high)
Evidence: 0.48
¬ Plausible(ladder, be used to reach high)
0.49
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.82
Evidence: 0.83
Plausible(climb, causes get high)
Evidence: 0.87
Remarkable(ladder, be used to climb to high level)
Evidence: 0.06
¬ Plausible(ladder, be used to climb to high level)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.83
Plausible(climb, causes get high)
Evidence: 0.63
¬ Salient(climb, causes get high)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.27
Typical(climb, causes get high)
Evidence: 0.10
¬ Typical(climb, be motivated by you need to get high)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.83
Plausible(climb, causes get high)
Evidence: 0.08
¬ Plausible(climb, be used to get to high location)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.83
Plausible(climb, causes get high)
Evidence: 0.81
¬ Plausible(climb, be motivated by get high)
0.67
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.83
Remarkable(climb, causes get high)
Evidence: 0.83
¬ Remarkable(climb, be motivated by get high)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.83
Plausible(climb, causes get high)
Evidence: 0.69
¬ Plausible(climb, be motivated by you need to get high)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.27
Typical(climb, causes get high)
Evidence: 0.18
¬ Typical(climb, be motivated by get up high)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.83
Plausible(climb, causes get high)
Evidence: 0.88
¬ Plausible(climb, be motivated by get up high)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.83
Plausible(climb, causes get high)
Evidence: 0.77
¬ Plausible(climb, be motivated by be high)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.83
Remarkable(climb, causes get high)
Evidence: 0.76
¬ Remarkable(climb, be motivated by be high)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.83
Remarkable(climb, causes get high)
Evidence: 0.90
¬ Remarkable(climb, be motivated by get up high)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.83
Remarkable(climb, causes get high)
Evidence: 0.93
¬ Remarkable(climb, be motivated by you need to get high)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.83
Plausible(climb, causes get high)
Evidence: 0.75
¬ Plausible(climb, be used to get to high grind)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.63
Salient(climb, causes get high)
Evidence: 0.59
¬ Salient(climb, be motivated by get high)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.83
Remarkable(climb, causes get high)
Evidence: 0.83
¬ Remarkable(climb, be used to get to high grind)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.27
Typical(climb, causes get high)
Evidence: 0.31
¬ Typical(climb, be motivated by get high)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.83
Remarkable(climb, causes get high)
Evidence: 0.74
¬ Remarkable(climb, be used to get to high location)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.63
Salient(climb, causes get high)
Evidence: 0.59
¬ Salient(climb, be motivated by be high)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.63
Salient(climb, causes get high)
Evidence: 0.65
¬ Salient(climb, be motivated by get up high)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.63
Salient(climb, causes get high)
Evidence: 0.54
¬ Salient(climb, be used to get to high grind)
0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.87
Evidence: 0.27
Typical(climb, causes get high)
Evidence: 0.38
¬ Typical(climb, be motivated by be high)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.63
Salient(climb, causes get high)
Evidence: 0.66
¬ Salient(climb, be used to get to high location)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.27
Typical(climb, causes get high)
Evidence: 0.37
¬ Typical(climb, be used to get to high grind)
0.51
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.87
Evidence: 0.63
Salient(climb, causes get high)
Evidence: 0.86
¬ Salient(climb, be motivated by you need to get high)
0.38
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.82
Evidence: 0.27
Typical(climb, causes get high)
Evidence: 0.62
¬ Typical(climb, be used to get to high location)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.63
Salient(climb, causes get high)
Evidence: 0.27
¬ Typical(climb, causes get high)
Evidence: 0.83
¬ Remarkable(climb, causes get high)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.83
Plausible(climb, causes get high)
Evidence: 0.27
¬ Typical(climb, causes get high)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.83
¬ Remarkable(climb, causes get high)
Evidence: 0.46
¬ Typical(ladder, be used to climb to high level)
0.07
Rule weight: 0.14
Evidence weight: 0.57
Similarity weight: 0.88
Evidence: 0.83
¬ Remarkable(climb, causes get high)
Evidence: 0.52
¬ Typical(ladder, be used to get to high place)
0.07
Rule weight: 0.14
Evidence weight: 0.60
Similarity weight: 0.83
Evidence: 0.83
¬ Remarkable(climb, causes get high)
Evidence: 0.49
¬ Typical(ladder, be used to reach high)