crash cymbal: be loud

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents cymbal
Weight: 0.50
, drum
Weight: 0.42
Siblings bass drum
Weight: 0.30
, vibraphone
Weight: 0.23

Related properties

Property Similarity
be loud 1.00
be used to loud sound 0.95
be used to make loud sound 0.94
be used to make loud noise 0.93
be used to make loud crash noise 0.87
be used to make loud tinny sound 0.87
be used to make loud metallic noise 0.86
be used to loud impact 0.84
be very noisy 0.83
be very noisy when you play them 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.42
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.94
Evidence: 0.11
Plausible(cymbal, be used to make loud sound)
Evidence: 0.37
¬ Typical(crash cymbal, be loud)
0.38
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.87
Evidence: 0.07
Plausible(cymbal, be used to make loud crash noise)
Evidence: 0.37
¬ Typical(crash cymbal, be loud)
0.35
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.13
Plausible(drum, be very noisy when you play them)
Evidence: 0.37
¬ Typical(crash cymbal, be loud)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.94
Evidence: 0.11
Plausible(crash cymbal, be loud)
Evidence: 0.11
¬ Plausible(cymbal, be used to make loud sound)
0.08
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.11
Plausible(crash cymbal, be loud)
Evidence: 0.07
¬ Plausible(cymbal, be used to make loud crash noise)
0.07
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.11
Plausible(crash cymbal, be loud)
Evidence: 0.13
¬ Plausible(drum, be very noisy when you play them)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.86
¬ Remarkable(crash cymbal, be loud)
Evidence: 0.17
¬ Remarkable(drum, be very noisy when you play them)
0.22
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.87
Evidence: 0.86
¬ Remarkable(crash cymbal, be loud)
Evidence: 0.64
¬ Remarkable(cymbal, be used to make loud crash noise)
0.18
Rule weight: 0.58
Evidence weight: 0.33
Similarity weight: 0.94
Evidence: 0.86
¬ Remarkable(crash cymbal, be loud)
Evidence: 0.78
¬ Remarkable(cymbal, be used to make loud sound)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.36
Similarity weight: 0.93
Evidence: 0.86
¬ Remarkable(crash cymbal, be loud)
Evidence: 0.74
¬ Remarkable(bass drum, be used to make loud noise)

Remarkability from parent implausibility

0.39
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.94
Evidence: 0.11
Plausible(cymbal, be used to make loud sound)
Evidence: 0.86
Remarkable(crash cymbal, be loud)
Evidence: 0.11
¬ Plausible(crash cymbal, be loud)
0.36
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.07
Plausible(cymbal, be used to make loud crash noise)
Evidence: 0.86
Remarkable(crash cymbal, be loud)
Evidence: 0.11
¬ Plausible(crash cymbal, be loud)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.13
Plausible(drum, be very noisy when you play them)
Evidence: 0.86
Remarkable(crash cymbal, be loud)
Evidence: 0.11
¬ Plausible(crash cymbal, be loud)

Remarkability from sibling implausibility

0.52
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.11
Plausible(crash cymbal, be loud)
Evidence: 0.74
Remarkable(bass drum, be used to make loud noise)
Evidence: 0.35
¬ Plausible(bass drum, be used to make loud noise)

Salient implies Plausible

0.10
Rule weight: 0.28
Evidence weight: 0.34
Similarity weight: 1.00
Evidence: 0.11
Plausible(crash cymbal, be loud)
Evidence: 0.74
¬ Salient(crash cymbal, be loud)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.93
Evidence: 0.37
Typical(crash cymbal, be loud)
Evidence: 0.16
¬ Typical(crash cymbal, be used to make loud noise)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.95
Evidence: 0.86
Remarkable(crash cymbal, be loud)
Evidence: 0.84
¬ Remarkable(crash cymbal, be used to loud sound)
0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.86
Remarkable(crash cymbal, be loud)
Evidence: 0.86
¬ Remarkable(crash cymbal, be used to make loud sound)
0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.86
Remarkable(crash cymbal, be loud)
Evidence: 0.87
¬ Remarkable(crash cymbal, be used to make loud noise)
0.69
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.95
Evidence: 0.37
Typical(crash cymbal, be loud)
Evidence: 0.23
¬ Typical(crash cymbal, be used to loud sound)
0.69
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.37
Typical(crash cymbal, be loud)
Evidence: 0.21
¬ Typical(crash cymbal, be used to make loud sound)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.86
Remarkable(crash cymbal, be loud)
Evidence: 0.82
¬ Remarkable(crash cymbal, be used to make loud tinny sound)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.86
Remarkable(crash cymbal, be loud)
Evidence: 0.85
¬ Remarkable(crash cymbal, be used to make loud metallic noise)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.74
Salient(crash cymbal, be loud)
Evidence: 0.78
¬ Salient(crash cymbal, be used to loud sound)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.11
Plausible(crash cymbal, be loud)
Evidence: 0.10
¬ Plausible(crash cymbal, be very noisy)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.86
Remarkable(crash cymbal, be loud)
Evidence: 0.81
¬ Remarkable(crash cymbal, be used to loud impact)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.86
Remarkable(crash cymbal, be loud)
Evidence: 0.75
¬ Remarkable(crash cymbal, be very noisy)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.74
Salient(crash cymbal, be loud)
Evidence: 0.80
¬ Salient(crash cymbal, be used to make loud sound)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.37
Typical(crash cymbal, be loud)
Evidence: 0.24
¬ Typical(crash cymbal, be used to make loud metallic noise)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.93
Evidence: 0.74
Salient(crash cymbal, be loud)
Evidence: 0.86
¬ Salient(crash cymbal, be used to make loud noise)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.37
Typical(crash cymbal, be loud)
Evidence: 0.23
¬ Typical(crash cymbal, be used to loud impact)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.74
Salient(crash cymbal, be loud)
Evidence: 0.53
¬ Salient(crash cymbal, be very noisy)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.74
Salient(crash cymbal, be loud)
Evidence: 0.71
¬ Salient(crash cymbal, be used to make loud tinny sound)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.37
Typical(crash cymbal, be loud)
Evidence: 0.30
¬ Typical(crash cymbal, be used to make loud tinny sound)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.11
Plausible(crash cymbal, be loud)
Evidence: 0.23
¬ Plausible(crash cymbal, be used to make loud tinny sound)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.74
Salient(crash cymbal, be loud)
Evidence: 0.80
¬ Salient(crash cymbal, be used to make loud metallic noise)
0.58
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.95
Evidence: 0.11
Plausible(crash cymbal, be loud)
Evidence: 0.32
¬ Plausible(crash cymbal, be used to loud sound)
0.58
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.94
Evidence: 0.11
Plausible(crash cymbal, be loud)
Evidence: 0.31
¬ Plausible(crash cymbal, be used to make loud sound)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.74
Salient(crash cymbal, be loud)
Evidence: 0.81
¬ Salient(crash cymbal, be used to loud impact)
0.55
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.86
Evidence: 0.11
Plausible(crash cymbal, be loud)
Evidence: 0.28
¬ Plausible(crash cymbal, be used to make loud metallic noise)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.11
Plausible(crash cymbal, be loud)
Evidence: 0.32
¬ Plausible(crash cymbal, be used to loud impact)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.37
Typical(crash cymbal, be loud)
Evidence: 0.46
¬ Typical(crash cymbal, be very noisy)
0.49
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.93
Evidence: 0.11
Plausible(crash cymbal, be loud)
Evidence: 0.43
¬ Plausible(crash cymbal, be used to make loud noise)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.74
Salient(crash cymbal, be loud)
Evidence: 0.37
¬ Typical(crash cymbal, be loud)
Evidence: 0.86
¬ Remarkable(crash cymbal, be loud)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.11
Plausible(crash cymbal, be loud)
Evidence: 0.37
¬ Typical(crash cymbal, be loud)

Typicality and Rermarkability incompatibility between a parent and a child

0.29
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 0.94
Evidence: 0.86
¬ Remarkable(crash cymbal, be loud)
Evidence: 0.46
¬ Typical(cymbal, be used to make loud sound)
0.22
Rule weight: 0.51
Evidence weight: 0.49
Similarity weight: 0.87
Evidence: 0.86
¬ Remarkable(crash cymbal, be loud)
Evidence: 0.59
¬ Typical(cymbal, be used to make loud crash noise)
0.15
Rule weight: 0.51
Evidence weight: 0.37
Similarity weight: 0.79
Evidence: 0.86
¬ Remarkable(crash cymbal, be loud)
Evidence: 0.73
¬ Typical(drum, be very noisy when you play them)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 0.93
Evidence: 0.86
¬ Remarkable(crash cymbal, be loud)
Evidence: 0.27
¬ Typical(bass drum, be used to make loud noise)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.94
Evidence: 0.37
Typical(crash cymbal, be loud)
Evidence: 0.46
¬ Typical(cymbal, be used to make loud sound)
0.27
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 0.87
Evidence: 0.37
Typical(crash cymbal, be loud)
Evidence: 0.59
¬ Typical(cymbal, be used to make loud crash noise)
0.21
Rule weight: 0.48
Evidence weight: 0.54
Similarity weight: 0.79
Evidence: 0.37
Typical(crash cymbal, be loud)
Evidence: 0.73
¬ Typical(drum, be very noisy when you play them)