dance samba: be motivated by have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by have fun 1.00
be used to have fun 0.94
be used to fun 0.89
be motivated by have good time 0.88
be used to have fun with your friend 0.87
causes fun 0.86
be motivated by enjoy life 0.85
causes have fun with your partner 0.81
be used to have good time 0.80
be motivated by participate in joy of life 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.81
Plausible(dance samba, be motivated by have fun)
Evidence: 0.58
¬ Salient(dance samba, be motivated by have fun)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.84
Remarkable(dance samba, be motivated by have fun)
Evidence: 0.82
¬ Remarkable(dance samba, be used to have fun)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.81
Plausible(dance samba, be motivated by have fun)
Evidence: 0.87
¬ Plausible(dance samba, be used to have fun)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.30
Typical(dance samba, be motivated by have fun)
Evidence: 0.13
¬ Typical(dance samba, be used to have fun with your friend)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.84
Remarkable(dance samba, be motivated by have fun)
Evidence: 0.72
¬ Remarkable(dance samba, be used to fun)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.30
Typical(dance samba, be motivated by have fun)
Evidence: 0.24
¬ Typical(dance samba, be used to have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.84
Remarkable(dance samba, be motivated by have fun)
Evidence: 0.74
¬ Remarkable(dance samba, be motivated by have good time)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.84
Remarkable(dance samba, be motivated by have fun)
Evidence: 0.23
¬ Remarkable(dance samba, be motivated by participate in joy of life)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.84
Remarkable(dance samba, be motivated by have fun)
Evidence: 0.56
¬ Remarkable(dance samba, be motivated by enjoy life)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.81
Plausible(dance samba, be motivated by have fun)
Evidence: 0.70
¬ Plausible(dance samba, be motivated by have good time)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.81
Plausible(dance samba, be motivated by have fun)
Evidence: 0.80
¬ Plausible(dance samba, be used to fun)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.84
Remarkable(dance samba, be motivated by have fun)
Evidence: 0.74
¬ Remarkable(dance samba, causes fun)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.84
Remarkable(dance samba, be motivated by have fun)
Evidence: 0.85
¬ Remarkable(dance samba, be used to have fun with your friend)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.81
Plausible(dance samba, be motivated by have fun)
Evidence: 0.72
¬ Plausible(dance samba, causes fun)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.81
Plausible(dance samba, be motivated by have fun)
Evidence: 0.70
¬ Plausible(dance samba, be motivated by enjoy life)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.58
Salient(dance samba, be motivated by have fun)
Evidence: 0.20
¬ Salient(dance samba, be motivated by participate in joy of life)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.58
Salient(dance samba, be motivated by have fun)
Evidence: 0.35
¬ Salient(dance samba, be motivated by enjoy life)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.84
Remarkable(dance samba, be motivated by have fun)
Evidence: 0.62
¬ Remarkable(dance samba, be used to have good time)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.81
Plausible(dance samba, be motivated by have fun)
Evidence: 0.58
¬ Plausible(dance samba, be motivated by participate in joy of life)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.81
Plausible(dance samba, be motivated by have fun)
Evidence: 0.94
¬ Plausible(dance samba, be used to have fun with your friend)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.30
Typical(dance samba, be motivated by have fun)
Evidence: 0.18
¬ Typical(dance samba, causes have fun with your partner)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.84
Remarkable(dance samba, be motivated by have fun)
Evidence: 0.80
¬ Remarkable(dance samba, causes have fun with your partner)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.58
Salient(dance samba, be motivated by have fun)
Evidence: 0.49
¬ Salient(dance samba, be motivated by have good time)
0.58
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.94
Evidence: 0.58
Salient(dance samba, be motivated by have fun)
Evidence: 0.67
¬ Salient(dance samba, be used to have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.81
Plausible(dance samba, be motivated by have fun)
Evidence: 0.83
¬ Plausible(dance samba, be used to have good time)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.58
Salient(dance samba, be motivated by have fun)
Evidence: 0.52
¬ Salient(dance samba, causes fun)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.81
Plausible(dance samba, be motivated by have fun)
Evidence: 0.91
¬ Plausible(dance samba, causes have fun with your partner)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.89
Evidence: 0.58
Salient(dance samba, be motivated by have fun)
Evidence: 0.60
¬ Salient(dance samba, be used to fun)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.89
Evidence: 0.30
Typical(dance samba, be motivated by have fun)
Evidence: 0.36
¬ Typical(dance samba, be used to fun)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.30
Typical(dance samba, be motivated by have fun)
Evidence: 0.35
¬ Typical(dance samba, be used to have good time)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.58
Salient(dance samba, be motivated by have fun)
Evidence: 0.60
¬ Salient(dance samba, be used to have good time)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.87
Evidence: 0.58
Salient(dance samba, be motivated by have fun)
Evidence: 0.76
¬ Salient(dance samba, be used to have fun with your friend)
0.50
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.86
Evidence: 0.30
Typical(dance samba, be motivated by have fun)
Evidence: 0.45
¬ Typical(dance samba, causes fun)
0.50
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.88
Evidence: 0.30
Typical(dance samba, be motivated by have fun)
Evidence: 0.49
¬ Typical(dance samba, be motivated by have good time)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.58
Salient(dance samba, be motivated by have fun)
Evidence: 0.75
¬ Salient(dance samba, causes have fun with your partner)
0.45
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.85
Evidence: 0.30
Typical(dance samba, be motivated by have fun)
Evidence: 0.54
¬ Typical(dance samba, be motivated by enjoy life)
0.30
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.80
Evidence: 0.30
Typical(dance samba, be motivated by have fun)
Evidence: 0.81
¬ Typical(dance samba, be motivated by participate in joy of life)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.58
Salient(dance samba, be motivated by have fun)
Evidence: 0.30
¬ Typical(dance samba, be motivated by have fun)
Evidence: 0.84
¬ Remarkable(dance samba, be motivated by have fun)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.81
Plausible(dance samba, be motivated by have fun)
Evidence: 0.30
¬ Typical(dance samba, be motivated by have fun)