dance samba: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun 1.00
be used to fun 0.96
be motivated by have fun 0.94
causes fun 0.90
be used to have fun with your friend 0.90
be used to have good time 0.83
causes have fun with your partner 0.82
be motivated by have good time 0.80
be motivated by enjoy life 0.79
causes sweat and fun exercise 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.87
Plausible(dance samba, be used to have fun)
Evidence: 0.67
¬ Salient(dance samba, be used to have fun)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.96
Evidence: 0.87
Plausible(dance samba, be used to have fun)
Evidence: 0.80
¬ Plausible(dance samba, be used to fun)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.87
Plausible(dance samba, be used to have fun)
Evidence: 0.81
¬ Plausible(dance samba, be motivated by have fun)
0.71
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.82
Remarkable(dance samba, be used to have fun)
Evidence: 0.72
¬ Remarkable(dance samba, be used to fun)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.87
Plausible(dance samba, be used to have fun)
Evidence: 0.72
¬ Plausible(dance samba, causes fun)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.24
Typical(dance samba, be used to have fun)
Evidence: 0.13
¬ Typical(dance samba, be used to have fun with your friend)
0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.94
Evidence: 0.82
Remarkable(dance samba, be used to have fun)
Evidence: 0.84
¬ Remarkable(dance samba, be motivated by have fun)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.87
Plausible(dance samba, be used to have fun)
Evidence: 0.94
¬ Plausible(dance samba, be used to have fun with your friend)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.82
Remarkable(dance samba, be used to have fun)
Evidence: 0.74
¬ Remarkable(dance samba, causes fun)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.67
Salient(dance samba, be used to have fun)
Evidence: 0.60
¬ Salient(dance samba, be used to fun)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.67
Salient(dance samba, be used to have fun)
Evidence: 0.58
¬ Salient(dance samba, be motivated by have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.82
Remarkable(dance samba, be used to have fun)
Evidence: 0.85
¬ Remarkable(dance samba, be used to have fun with your friend)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.90
Evidence: 0.67
Salient(dance samba, be used to have fun)
Evidence: 0.52
¬ Salient(dance samba, causes fun)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.87
Plausible(dance samba, be used to have fun)
Evidence: 0.83
¬ Plausible(dance samba, be used to have good time)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.82
Remarkable(dance samba, be used to have fun)
Evidence: 0.62
¬ Remarkable(dance samba, be used to have good time)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.87
Plausible(dance samba, be used to have fun)
Evidence: 0.70
¬ Plausible(dance samba, be motivated by have good time)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.94
Evidence: 0.24
Typical(dance samba, be used to have fun)
Evidence: 0.30
¬ Typical(dance samba, be motivated by have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.87
Plausible(dance samba, be used to have fun)
Evidence: 0.91
¬ Plausible(dance samba, causes have fun with your partner)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.87
Plausible(dance samba, be used to have fun)
Evidence: 0.70
¬ Plausible(dance samba, causes sweat and fun exercise)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.87
Plausible(dance samba, be used to have fun)
Evidence: 0.70
¬ Plausible(dance samba, be motivated by enjoy life)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.82
Remarkable(dance samba, be used to have fun)
Evidence: 0.56
¬ Remarkable(dance samba, be motivated by enjoy life)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.24
Typical(dance samba, be used to have fun)
Evidence: 0.18
¬ Typical(dance samba, causes have fun with your partner)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.82
Remarkable(dance samba, be used to have fun)
Evidence: 0.80
¬ Remarkable(dance samba, causes have fun with your partner)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.67
Salient(dance samba, be used to have fun)
Evidence: 0.35
¬ Salient(dance samba, be motivated by enjoy life)
0.59
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.24
Typical(dance samba, be used to have fun)
Evidence: 0.36
¬ Typical(dance samba, be used to fun)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.82
Remarkable(dance samba, be used to have fun)
Evidence: 0.74
¬ Remarkable(dance samba, be motivated by have good time)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.82
Remarkable(dance samba, be used to have fun)
Evidence: 0.73
¬ Remarkable(dance samba, causes sweat and fun exercise)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.67
Salient(dance samba, be used to have fun)
Evidence: 0.49
¬ Salient(dance samba, be motivated by have good time)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.90
Evidence: 0.67
Salient(dance samba, be used to have fun)
Evidence: 0.76
¬ Salient(dance samba, be used to have fun with your friend)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.67
Salient(dance samba, be used to have fun)
Evidence: 0.48
¬ Salient(dance samba, causes sweat and fun exercise)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.67
Salient(dance samba, be used to have fun)
Evidence: 0.60
¬ Salient(dance samba, be used to have good time)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.67
Salient(dance samba, be used to have fun)
Evidence: 0.75
¬ Salient(dance samba, causes have fun with your partner)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.24
Typical(dance samba, be used to have fun)
Evidence: 0.35
¬ Typical(dance samba, be used to have good time)
0.50
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.90
Evidence: 0.24
Typical(dance samba, be used to have fun)
Evidence: 0.45
¬ Typical(dance samba, causes fun)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.24
Typical(dance samba, be used to have fun)
Evidence: 0.49
¬ Typical(dance samba, be motivated by have good time)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.79
Evidence: 0.24
Typical(dance samba, be used to have fun)
Evidence: 0.48
¬ Typical(dance samba, causes sweat and fun exercise)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.79
Evidence: 0.24
Typical(dance samba, be used to have fun)
Evidence: 0.54
¬ Typical(dance samba, be motivated by enjoy life)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.67
Salient(dance samba, be used to have fun)
Evidence: 0.24
¬ Typical(dance samba, be used to have fun)
Evidence: 0.82
¬ Remarkable(dance samba, be used to have fun)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.87
Plausible(dance samba, be used to have fun)
Evidence: 0.24
¬ Typical(dance samba, be used to have fun)