deaf people: play computer games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents everyone
Weight: 0.55
, culture
Weight: 0.45
, group
Weight: 0.39
, college
Weight: 0.35
, part
Weight: 0.32
Siblings blind people
Weight: 0.34
, poor people
Weight: 0.29
, folk music
Weight: 0.29
, children
Weight: 0.29

Related properties

Property Similarity
play computer games 1.00
play video game 0.88
use computers 0.78
actually play piano 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
¬ Remarkable(deaf people, play computer games)
Evidence: 0.09
¬ Remarkable(blind people, play computer games)
0.10
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.01
¬ Remarkable(deaf people, play computer games)
Evidence: 0.25
¬ Remarkable(blind people, use computers)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.01
Plausible(deaf people, play computer games)
Evidence: 0.09
Remarkable(blind people, play computer games)
Evidence: 0.12
¬ Plausible(blind people, play computer games)
0.39
Rule weight: 0.60
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.01
Plausible(deaf people, play computer games)
Evidence: 0.25
Remarkable(blind people, use computers)
Evidence: 0.23
¬ Plausible(blind people, use computers)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.01
Plausible(deaf people, play computer games)
Evidence: 0.01
¬ Salient(deaf people, play computer games)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.01
Remarkable(deaf people, play computer games)
Evidence: 0.03
¬ Remarkable(deaf people, play video game)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.01
Plausible(deaf people, play computer games)
Evidence: 0.04
¬ Plausible(deaf people, play video game)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.01
Salient(deaf people, play computer games)
Evidence: 0.04
¬ Salient(deaf people, play video game)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.01
Plausible(deaf people, play computer games)
Evidence: 0.03
¬ Plausible(deaf people, use computers)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.01
Salient(deaf people, play computer games)
Evidence: 0.04
¬ Salient(deaf people, use computers)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.01
Salient(deaf people, play computer games)
Evidence: 0.02
¬ Salient(deaf people, actually play piano)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.01
Remarkable(deaf people, play computer games)
Evidence: 0.02
¬ Remarkable(deaf people, actually play piano)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.01
Plausible(deaf people, play computer games)
Evidence: 0.02
¬ Plausible(deaf people, actually play piano)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.01
Remarkable(deaf people, play computer games)
Evidence: 0.05
¬ Remarkable(deaf people, use computers)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.15
Typical(deaf people, play computer games)
Evidence: 0.25
¬ Typical(deaf people, play video game)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.15
Typical(deaf people, play computer games)
Evidence: 0.20
¬ Typical(deaf people, use computers)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.15
Typical(deaf people, play computer games)
Evidence: 0.18
¬ Typical(deaf people, actually play piano)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(deaf people, play computer games)
Evidence: 0.15
¬ Typical(deaf people, play computer games)
Evidence: 0.01
¬ Remarkable(deaf people, play computer games)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.01
Plausible(deaf people, play computer games)
Evidence: 0.15
¬ Typical(deaf people, play computer games)

Typicality and Rermarkability incompatibility between siblings

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
¬ Remarkable(deaf people, play computer games)
Evidence: 0.44
¬ Typical(blind people, play computer games)
0.11
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.01
¬ Remarkable(deaf people, play computer games)
Evidence: 0.42
¬ Typical(blind people, use computers)