deaf people: use computers

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents everyone
Weight: 0.55
, culture
Weight: 0.45
, group
Weight: 0.39
, college
Weight: 0.35
, part
Weight: 0.32
Siblings blind people
Weight: 0.34
, poor people
Weight: 0.29
, folk music
Weight: 0.29
, children
Weight: 0.29

Related properties

Property Similarity
use computers 1.00
use telephones 0.79
play computer games 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.05
¬ Remarkable(deaf people, use computers)
Evidence: 0.25
¬ Remarkable(blind people, use computers)
0.10
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.05
¬ Remarkable(deaf people, use computers)
Evidence: 0.09
¬ Remarkable(blind people, play computer games)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.03
Plausible(deaf people, use computers)
Evidence: 0.25
Remarkable(blind people, use computers)
Evidence: 0.23
¬ Plausible(blind people, use computers)
0.42
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.03
Plausible(deaf people, use computers)
Evidence: 0.09
Remarkable(blind people, play computer games)
Evidence: 0.12
¬ Plausible(blind people, play computer games)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.03
Plausible(deaf people, use computers)
Evidence: 0.04
¬ Salient(deaf people, use computers)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.04
Salient(deaf people, use computers)
Evidence: 0.01
¬ Salient(deaf people, play computer games)
0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.03
Plausible(deaf people, use computers)
Evidence: 0.01
¬ Plausible(deaf people, play computer games)
0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.05
Remarkable(deaf people, use computers)
Evidence: 0.01
¬ Remarkable(deaf people, play computer games)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.03
Plausible(deaf people, use computers)
Evidence: 0.09
¬ Plausible(deaf people, use telephones)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.04
Salient(deaf people, use computers)
Evidence: 0.10
¬ Salient(deaf people, use telephones)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.05
Remarkable(deaf people, use computers)
Evidence: 0.13
¬ Remarkable(deaf people, use telephones)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.20
Typical(deaf people, use computers)
Evidence: 0.15
¬ Typical(deaf people, play computer games)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.20
Typical(deaf people, use computers)
Evidence: 0.29
¬ Typical(deaf people, use telephones)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.04
Salient(deaf people, use computers)
Evidence: 0.20
¬ Typical(deaf people, use computers)
Evidence: 0.05
¬ Remarkable(deaf people, use computers)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.03
Plausible(deaf people, use computers)
Evidence: 0.20
¬ Typical(deaf people, use computers)

Typicality and Rermarkability incompatibility between siblings

0.13
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.05
¬ Remarkable(deaf people, use computers)
Evidence: 0.42
¬ Typical(blind people, use computers)
0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.05
¬ Remarkable(deaf people, use computers)
Evidence: 0.44
¬ Typical(blind people, play computer games)