decoy: be use in hunt

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.56
, trick
Weight: 0.56
, method
Weight: 0.49
, people
Weight: 0.48
, gear
Weight: 0.47
Siblings bait
Weight: 0.31
, traffic jam
Weight: 0.31
, weapon
Weight: 0.31
, clutch
Weight: 0.31
, messenger
Weight: 0.30

Related properties

Property Similarity
be use in hunt 1.00
be used to hunt 0.97
be use in duck hunt 0.92
be at hunt shop 0.89
be used to hunt duck 0.88
be used to fool animal you be hunt 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.97
Evidence: 0.36
¬ Remarkable(decoy, be use in hunt)
Evidence: 0.27
¬ Remarkable(weapon, be used to hunt)
0.11
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.36
¬ Remarkable(decoy, be use in hunt)
Evidence: 0.09
¬ Remarkable(weapon, be at hunt shop)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.97
Evidence: 0.80
Plausible(decoy, be use in hunt)
Evidence: 0.27
Remarkable(weapon, be used to hunt)
Evidence: 0.62
¬ Plausible(weapon, be used to hunt)
0.52
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.80
Plausible(decoy, be use in hunt)
Evidence: 0.09
Remarkable(weapon, be at hunt shop)
Evidence: 0.14
¬ Plausible(weapon, be at hunt shop)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.80
Plausible(decoy, be use in hunt)
Evidence: 0.44
¬ Salient(decoy, be use in hunt)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.44
Salient(decoy, be use in hunt)
Evidence: 0.06
¬ Salient(decoy, be use in duck hunt)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.44
Salient(decoy, be use in hunt)
Evidence: 0.08
¬ Salient(decoy, be used to hunt duck)
0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.36
Remarkable(decoy, be use in hunt)
Evidence: 0.15
¬ Remarkable(decoy, be use in duck hunt)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.80
Plausible(decoy, be use in hunt)
Evidence: 0.56
¬ Plausible(decoy, be use in duck hunt)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.80
Plausible(decoy, be use in hunt)
Evidence: 0.21
¬ Plausible(decoy, be used to fool animal you be hunt)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.80
Plausible(decoy, be use in hunt)
Evidence: 0.54
¬ Plausible(decoy, be used to hunt duck)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.36
Remarkable(decoy, be use in hunt)
Evidence: 0.19
¬ Remarkable(decoy, be used to hunt duck)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.44
Salient(decoy, be use in hunt)
Evidence: 0.20
¬ Salient(decoy, be used to fool animal you be hunt)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.36
Remarkable(decoy, be use in hunt)
Evidence: 0.25
¬ Remarkable(decoy, be used to fool animal you be hunt)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.84
Evidence: 0.38
Typical(decoy, be use in hunt)
Evidence: 0.55
¬ Typical(decoy, be used to fool animal you be hunt)
0.41
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.92
Evidence: 0.38
Typical(decoy, be use in hunt)
Evidence: 0.76
¬ Typical(decoy, be use in duck hunt)
0.40
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.88
Evidence: 0.38
Typical(decoy, be use in hunt)
Evidence: 0.75
¬ Typical(decoy, be used to hunt duck)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.44
Salient(decoy, be use in hunt)
Evidence: 0.38
¬ Typical(decoy, be use in hunt)
Evidence: 0.36
¬ Remarkable(decoy, be use in hunt)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.80
Plausible(decoy, be use in hunt)
Evidence: 0.38
¬ Typical(decoy, be use in hunt)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.97
Evidence: 0.36
¬ Remarkable(decoy, be use in hunt)
Evidence: 0.66
¬ Typical(weapon, be used to hunt)
0.08
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.89
Evidence: 0.36
¬ Remarkable(decoy, be use in hunt)
Evidence: 0.82
¬ Typical(weapon, be at hunt shop)