default: is modes becoming

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents mode
Weight: 0.61
, option
Weight: 0.57
, term
Weight: 0.56
, behavior
Weight: 0.56
Siblings stock option
Weight: 0.33
, reset
Weight: 0.31
, lock
Weight: 0.31
, borrowing
Weight: 0.31
, variable
Weight: 0.30

Related properties

Property Similarity
is modes becoming 1.00
is modes 0.93
is colorblind modes becoming 0.90
work with game modes 0.89
be easier than modes 0.88
work with different game modes 0.88
be easier than competitive modes 0.86
is colorblind modes 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.57
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.43
Plausible(mode, be easier than modes)
Evidence: 0.06
¬ Typical(default, is modes becoming)
0.55
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.56
Plausible(mode, be easier than competitive modes)
Evidence: 0.06
¬ Typical(default, is modes becoming)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.88
Evidence: 0.24
Plausible(default, is modes becoming)
Evidence: 0.43
¬ Plausible(mode, be easier than modes)
0.05
Rule weight: 0.09
Evidence weight: 0.58
Similarity weight: 0.86
Evidence: 0.24
Plausible(default, is modes becoming)
Evidence: 0.56
¬ Plausible(mode, be easier than competitive modes)

Remarkability exclusitivity betweem a parent and a child

0.31
Rule weight: 0.58
Evidence weight: 0.63
Similarity weight: 0.86
Evidence: 0.90
¬ Remarkable(default, is modes becoming)
Evidence: 0.41
¬ Remarkable(mode, be easier than competitive modes)
0.29
Rule weight: 0.58
Evidence weight: 0.57
Similarity weight: 0.88
Evidence: 0.90
¬ Remarkable(default, is modes becoming)
Evidence: 0.47
¬ Remarkable(mode, be easier than modes)

Remarkability exclusitivity between siblings

0.03
Rule weight: 0.13
Evidence weight: 0.22
Similarity weight: 0.88
Evidence: 0.90
¬ Remarkable(default, is modes becoming)
Evidence: 0.87
¬ Remarkable(reset, work with different game modes)
0.02
Rule weight: 0.13
Evidence weight: 0.18
Similarity weight: 0.89
Evidence: 0.90
¬ Remarkable(default, is modes becoming)
Evidence: 0.91
¬ Remarkable(reset, work with game modes)

Remarkability from parent implausibility

0.37
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.43
Plausible(mode, be easier than modes)
Evidence: 0.90
Remarkable(default, is modes becoming)
Evidence: 0.24
¬ Plausible(default, is modes becoming)
0.36
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.56
Plausible(mode, be easier than competitive modes)
Evidence: 0.90
Remarkable(default, is modes becoming)
Evidence: 0.24
¬ Plausible(default, is modes becoming)

Remarkability from sibling implausibility

0.52
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.24
Plausible(default, is modes becoming)
Evidence: 0.91
Remarkable(reset, work with game modes)
Evidence: 0.43
¬ Plausible(reset, work with game modes)
0.50
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.24
Plausible(default, is modes becoming)
Evidence: 0.87
Remarkable(reset, work with different game modes)
Evidence: 0.54
¬ Plausible(reset, work with different game modes)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.24
Plausible(default, is modes becoming)
Evidence: 0.43
¬ Salient(default, is modes becoming)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.06
Typical(default, is modes becoming)
Evidence: 0.04
¬ Typical(default, is modes)
0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.93
Evidence: 0.90
Remarkable(default, is modes becoming)
Evidence: 0.95
¬ Remarkable(default, is modes)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.90
Remarkable(default, is modes becoming)
Evidence: 0.78
¬ Remarkable(default, is colorblind modes becoming)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.90
Remarkable(default, is modes becoming)
Evidence: 0.74
¬ Remarkable(default, is colorblind modes)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.93
Evidence: 0.24
Plausible(default, is modes becoming)
Evidence: 0.22
¬ Plausible(default, is modes)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.90
Evidence: 0.06
Typical(default, is modes becoming)
Evidence: 0.18
¬ Typical(default, is colorblind modes becoming)
0.59
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.90
Evidence: 0.43
Salient(default, is modes becoming)
Evidence: 0.41
¬ Salient(default, is colorblind modes becoming)
0.59
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.90
Evidence: 0.24
Plausible(default, is modes becoming)
Evidence: 0.31
¬ Plausible(default, is colorblind modes becoming)
0.59
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.93
Evidence: 0.43
Salient(default, is modes becoming)
Evidence: 0.46
¬ Salient(default, is modes)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.06
Typical(default, is modes becoming)
Evidence: 0.25
¬ Typical(default, is colorblind modes)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.43
Salient(default, is modes becoming)
Evidence: 0.43
¬ Salient(default, is colorblind modes)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.24
Plausible(default, is modes becoming)
Evidence: 0.35
¬ Plausible(default, is colorblind modes)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.43
Salient(default, is modes becoming)
Evidence: 0.06
¬ Typical(default, is modes becoming)
Evidence: 0.90
¬ Remarkable(default, is modes becoming)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.24
Plausible(default, is modes becoming)
Evidence: 0.06
¬ Typical(default, is modes becoming)

Typicality and Rermarkability incompatibility between a parent and a child

0.25
Rule weight: 0.51
Evidence weight: 0.56
Similarity weight: 0.88
Evidence: 0.90
¬ Remarkable(default, is modes becoming)
Evidence: 0.49
¬ Typical(mode, be easier than modes)
0.17
Rule weight: 0.51
Evidence weight: 0.40
Similarity weight: 0.86
Evidence: 0.90
¬ Remarkable(default, is modes becoming)
Evidence: 0.67
¬ Typical(mode, be easier than competitive modes)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.90
¬ Remarkable(default, is modes becoming)
Evidence: 0.23
¬ Typical(reset, work with game modes)
0.08
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 0.88
Evidence: 0.90
¬ Remarkable(default, is modes becoming)
Evidence: 0.40
¬ Typical(reset, work with different game modes)

Typicality inheritance from parent to child

0.23
Rule weight: 0.48
Evidence weight: 0.55
Similarity weight: 0.88
Evidence: 0.06
Typical(default, is modes becoming)
Evidence: 0.49
¬ Typical(mode, be easier than modes)
0.16
Rule weight: 0.48
Evidence weight: 0.38
Similarity weight: 0.86
Evidence: 0.06
Typical(default, is modes becoming)
Evidence: 0.67
¬ Typical(mode, be easier than competitive modes)