mode: be easier than competitive modes

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents condition
Weight: 0.60
, concept
Weight: 0.60
, factor
Weight: 0.58
, setting
Weight: 0.58
Siblings arcade
Weight: 0.65
, survival
Weight: 0.62
, default
Weight: 0.61
, cbc
Weight: 0.57
, overlay
Weight: 0.55

Related properties

Property Similarity
be easier than competitive modes 1.00
be easier than modes 0.96
is modes 0.88
is modes becoming 0.86
is colorblind modes 0.82
is colorblind modes becoming 0.81
be mode 0.81
be mode pvp 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.41
¬ Remarkable(mode, be easier than competitive modes)
Evidence: 0.37
¬ Remarkable(survival, be mode pvp)
0.08
Rule weight: 0.13
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.41
¬ Remarkable(mode, be easier than competitive modes)
Evidence: 0.53
¬ Remarkable(survival, be mode)
0.08
Rule weight: 0.13
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.41
¬ Remarkable(mode, be easier than competitive modes)
Evidence: 0.74
¬ Remarkable(default, is colorblind modes)
0.07
Rule weight: 0.13
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.41
¬ Remarkable(mode, be easier than competitive modes)
Evidence: 0.78
¬ Remarkable(default, is colorblind modes becoming)
0.07
Rule weight: 0.13
Evidence weight: 0.63
Similarity weight: 0.86
Evidence: 0.41
¬ Remarkable(mode, be easier than competitive modes)
Evidence: 0.90
¬ Remarkable(default, is modes becoming)
0.07
Rule weight: 0.13
Evidence weight: 0.61
Similarity weight: 0.88
Evidence: 0.41
¬ Remarkable(mode, be easier than competitive modes)
Evidence: 0.95
¬ Remarkable(default, is modes)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.56
Plausible(mode, be easier than competitive modes)
Evidence: 0.95
Remarkable(default, is modes)
Evidence: 0.22
¬ Plausible(default, is modes)
0.51
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.56
Plausible(mode, be easier than competitive modes)
Evidence: 0.90
Remarkable(default, is modes becoming)
Evidence: 0.24
¬ Plausible(default, is modes becoming)
0.47
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.56
Plausible(mode, be easier than competitive modes)
Evidence: 0.78
Remarkable(default, is colorblind modes becoming)
Evidence: 0.31
¬ Plausible(default, is colorblind modes becoming)
0.47
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.56
Plausible(mode, be easier than competitive modes)
Evidence: 0.53
Remarkable(survival, be mode)
Evidence: 0.12
¬ Plausible(survival, be mode)
0.47
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.56
Plausible(mode, be easier than competitive modes)
Evidence: 0.74
Remarkable(default, is colorblind modes)
Evidence: 0.35
¬ Plausible(default, is colorblind modes)
0.43
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.56
Plausible(mode, be easier than competitive modes)
Evidence: 0.37
Remarkable(survival, be mode pvp)
Evidence: 0.33
¬ Plausible(survival, be mode pvp)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.56
Plausible(mode, be easier than competitive modes)
Evidence: 0.52
¬ Salient(mode, be easier than competitive modes)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.67
Typical(mode, be easier than competitive modes)
Evidence: 0.49
¬ Typical(mode, be easier than modes)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.56
Plausible(mode, be easier than competitive modes)
Evidence: 0.43
¬ Plausible(mode, be easier than modes)
0.66
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.52
Salient(mode, be easier than competitive modes)
Evidence: 0.41
¬ Salient(mode, be easier than modes)
0.59
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.96
Evidence: 0.41
Remarkable(mode, be easier than competitive modes)
Evidence: 0.47
¬ Remarkable(mode, be easier than modes)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.52
Salient(mode, be easier than competitive modes)
Evidence: 0.67
¬ Typical(mode, be easier than competitive modes)
Evidence: 0.41
¬ Remarkable(mode, be easier than competitive modes)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.56
Plausible(mode, be easier than competitive modes)
Evidence: 0.67
¬ Typical(mode, be easier than competitive modes)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.41
¬ Remarkable(mode, be easier than competitive modes)
Evidence: 0.04
¬ Typical(default, is modes)
0.11
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.41
¬ Remarkable(mode, be easier than competitive modes)
Evidence: 0.06
¬ Typical(default, is modes becoming)
0.11
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.41
¬ Remarkable(mode, be easier than competitive modes)
Evidence: 0.09
¬ Typical(survival, be mode)
0.10
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.41
¬ Remarkable(mode, be easier than competitive modes)
Evidence: 0.18
¬ Typical(default, is colorblind modes becoming)
0.10
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.41
¬ Remarkable(mode, be easier than competitive modes)
Evidence: 0.25
¬ Typical(default, is colorblind modes)
0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.41
¬ Remarkable(mode, be easier than competitive modes)
Evidence: 0.41
¬ Typical(survival, be mode pvp)