die: requires be once alive

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents work
Weight: 0.56
, song
Weight: 0.54
, time
Weight: 0.53
, thing
Weight: 0.50
, track
Weight: 0.50
Siblings sick
Weight: 0.31
, remember
Weight: 0.31
, know
Weight: 0.31
, cry
Weight: 0.31
, live
Weight: 0.31

Related properties

Property Similarity
requires be once alive 1.00
requires be alive 0.93
be used to keep our past alive 0.86
be motivated by remain alive 0.85
be used to keep memory alive 0.84
be in two state at once 0.78
live until they die 0.77
be motivated by you have yet to die 0.76
requires be still 0.76
be motivated by be able to do it again 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.34
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.21
Plausible(thing, be in two state at once)
Evidence: 0.45
¬ Typical(die, requires be once alive)
0.33
Rule weight: 0.66
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.45
¬ Typical(die, requires be once alive)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.82
Plausible(die, requires be once alive)
Evidence: 0.21
¬ Plausible(thing, be in two state at once)
0.07
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.82
Plausible(die, requires be once alive)
Evidence: 0.20
¬ Plausible(thing, live until they die)

Remarkability exclusitivity betweem a parent and a child

0.38
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.33
¬ Remarkable(die, requires be once alive)
Evidence: 0.51
¬ Remarkable(thing, be in two state at once)
0.35
Rule weight: 0.58
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.33
¬ Remarkable(die, requires be once alive)
Evidence: 0.62
¬ Remarkable(thing, live until they die)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.33
¬ Remarkable(die, requires be once alive)
Evidence: 0.56
¬ Remarkable(remember, be motivated by remain alive)
0.09
Rule weight: 0.13
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.33
¬ Remarkable(die, requires be once alive)
Evidence: 0.58
¬ Remarkable(remember, be used to keep memory alive)
0.09
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.86
Evidence: 0.33
¬ Remarkable(die, requires be once alive)
Evidence: 0.70
¬ Remarkable(remember, be used to keep our past alive)
0.08
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.33
¬ Remarkable(die, requires be once alive)
Evidence: 0.50
¬ Remarkable(remember, requires be still)
0.07
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.33
¬ Remarkable(die, requires be once alive)
Evidence: 0.83
¬ Remarkable(live, be motivated by you have yet to die)
0.07
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.33
¬ Remarkable(die, requires be once alive)
Evidence: 0.91
¬ Remarkable(remember, be motivated by be able to do it again)

Remarkability from parent implausibility

0.18
Rule weight: 0.42
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.21
Plausible(thing, be in two state at once)
Evidence: 0.33
Remarkable(die, requires be once alive)
Evidence: 0.82
¬ Plausible(die, requires be once alive)
0.18
Rule weight: 0.42
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.33
Remarkable(die, requires be once alive)
Evidence: 0.82
¬ Plausible(die, requires be once alive)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.82
Plausible(die, requires be once alive)
Evidence: 0.56
Remarkable(remember, be motivated by remain alive)
Evidence: 0.25
¬ Plausible(remember, be motivated by remain alive)
0.50
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.82
Plausible(die, requires be once alive)
Evidence: 0.70
Remarkable(remember, be used to keep our past alive)
Evidence: 0.61
¬ Plausible(remember, be used to keep our past alive)
0.49
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.82
Plausible(die, requires be once alive)
Evidence: 0.58
Remarkable(remember, be used to keep memory alive)
Evidence: 0.34
¬ Plausible(remember, be used to keep memory alive)
0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.82
Plausible(die, requires be once alive)
Evidence: 0.83
Remarkable(live, be motivated by you have yet to die)
Evidence: 0.46
¬ Plausible(live, be motivated by you have yet to die)
0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.82
Plausible(die, requires be once alive)
Evidence: 0.91
Remarkable(remember, be motivated by be able to do it again)
Evidence: 0.62
¬ Plausible(remember, be motivated by be able to do it again)
0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.82
Plausible(die, requires be once alive)
Evidence: 0.50
Remarkable(remember, requires be still)
Evidence: 0.52
¬ Plausible(remember, requires be still)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.82
Plausible(die, requires be once alive)
Evidence: 0.66
¬ Salient(die, requires be once alive)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.93
Evidence: 0.82
Plausible(die, requires be once alive)
Evidence: 0.81
¬ Plausible(die, requires be alive)
0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.33
Remarkable(die, requires be once alive)
Evidence: 0.24
¬ Remarkable(die, requires be alive)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.93
Evidence: 0.66
Salient(die, requires be once alive)
Evidence: 0.56
¬ Salient(die, requires be alive)
0.58
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.93
Evidence: 0.45
Typical(die, requires be once alive)
Evidence: 0.50
¬ Typical(die, requires be alive)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.66
Salient(die, requires be once alive)
Evidence: 0.45
¬ Typical(die, requires be once alive)
Evidence: 0.33
¬ Remarkable(die, requires be once alive)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.82
Plausible(die, requires be once alive)
Evidence: 0.45
¬ Typical(die, requires be once alive)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.33
¬ Remarkable(die, requires be once alive)
Evidence: 0.50
¬ Typical(thing, be in two state at once)
0.33
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.33
¬ Remarkable(die, requires be once alive)
Evidence: 0.48
¬ Typical(thing, live until they die)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.33
¬ Remarkable(die, requires be once alive)
Evidence: 0.22
¬ Typical(remember, be used to keep our past alive)
0.10
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.33
¬ Remarkable(die, requires be once alive)
Evidence: 0.39
¬ Typical(remember, be used to keep memory alive)
0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.33
¬ Remarkable(die, requires be once alive)
Evidence: 0.14
¬ Typical(remember, be motivated by be able to do it again)
0.10
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.33
¬ Remarkable(die, requires be once alive)
Evidence: 0.48
¬ Typical(remember, be motivated by remain alive)
0.09
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.33
¬ Remarkable(die, requires be once alive)
Evidence: 0.27
¬ Typical(live, be motivated by you have yet to die)
0.09
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.33
¬ Remarkable(die, requires be once alive)
Evidence: 0.31
¬ Typical(remember, requires be still)

Typicality inheritance from parent to child

0.27
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.45
Typical(die, requires be once alive)
Evidence: 0.50
¬ Typical(thing, be in two state at once)
0.27
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.45
Typical(die, requires be once alive)
Evidence: 0.48
¬ Typical(thing, live until they die)