live: be motivated by you have yet to die

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents television show
Weight: 0.65
, thing
Weight: 0.60
, show
Weight: 0.59
, band
Weight: 0.57
, album
Weight: 0.55
Siblings talk show
Weight: 0.34
, game show
Weight: 0.33
, tv set
Weight: 0.32
, watch tv
Weight: 0.32
, entertainment
Weight: 0.32

Related properties

Property Similarity
be motivated by you have yet to die 1.00
be motivated by do not want to die 0.92
be motivated by you do not want to die 0.92
be motivated by you be not ready to die 0.92
requires not die 0.90
be motivated by you have something to live for 0.87
live until they die 0.87
be motivated by you have nothing good to do 0.86
causes you eventually die 0.85
be used to person who do not read 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.27
¬ Typical(live, be motivated by you have yet to die)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.46
Plausible(live, be motivated by you have yet to die)
Evidence: 0.20
¬ Plausible(thing, live until they die)

Remarkability exclusitivity betweem a parent and a child

0.24
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.87
Evidence: 0.83
¬ Remarkable(live, be motivated by you have yet to die)
Evidence: 0.62
¬ Remarkable(thing, live until they die)

Remarkability exclusitivity between siblings

0.04
Rule weight: 0.13
Evidence weight: 0.32
Similarity weight: 0.86
Evidence: 0.83
¬ Remarkable(live, be motivated by you have yet to die)
Evidence: 0.82
¬ Remarkable(watch tv, be motivated by you have nothing good to do)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.83
Remarkable(live, be motivated by you have yet to die)
Evidence: 0.46
¬ Plausible(live, be motivated by you have yet to die)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.46
Plausible(live, be motivated by you have yet to die)
Evidence: 0.82
Remarkable(watch tv, be motivated by you have nothing good to do)
Evidence: 0.36
¬ Plausible(watch tv, be motivated by you have nothing good to do)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.46
Plausible(live, be motivated by you have yet to die)
Evidence: 0.47
¬ Salient(live, be motivated by you have yet to die)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.83
Remarkable(live, be motivated by you have yet to die)
Evidence: 0.19
¬ Remarkable(live, requires not die)
0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.47
Salient(live, be motivated by you have yet to die)
Evidence: 0.16
¬ Salient(live, be motivated by you do not want to die)
0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.47
Salient(live, be motivated by you have yet to die)
Evidence: 0.17
¬ Salient(live, be motivated by you be not ready to die)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.47
Salient(live, be motivated by you have yet to die)
Evidence: 0.13
¬ Salient(live, requires not die)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.27
Typical(live, be motivated by you have yet to die)
Evidence: 0.07
¬ Typical(live, be motivated by you have something to live for)
0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.83
Remarkable(live, be motivated by you have yet to die)
Evidence: 0.55
¬ Remarkable(live, be motivated by you be not ready to die)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.83
Remarkable(live, be motivated by you have yet to die)
Evidence: 0.65
¬ Remarkable(live, be motivated by you do not want to die)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.27
Typical(live, be motivated by you have yet to die)
Evidence: 0.18
¬ Typical(live, be motivated by you do not want to die)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.83
Remarkable(live, be motivated by you have yet to die)
Evidence: 0.38
¬ Remarkable(live, causes you eventually die)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.47
Salient(live, be motivated by you have yet to die)
Evidence: 0.17
¬ Salient(live, causes you eventually die)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.92
Evidence: 0.27
Typical(live, be motivated by you have yet to die)
Evidence: 0.22
¬ Typical(live, be motivated by you be not ready to die)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.83
Remarkable(live, be motivated by you have yet to die)
Evidence: 0.94
¬ Remarkable(live, be motivated by you have something to live for)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.90
Evidence: 0.46
Plausible(live, be motivated by you have yet to die)
Evidence: 0.49
¬ Plausible(live, requires not die)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.90
Evidence: 0.27
Typical(live, be motivated by you have yet to die)
Evidence: 0.43
¬ Typical(live, requires not die)
0.49
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.85
Evidence: 0.27
Typical(live, be motivated by you have yet to die)
Evidence: 0.44
¬ Typical(live, causes you eventually die)
0.48
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.92
Evidence: 0.46
Plausible(live, be motivated by you have yet to die)
Evidence: 0.72
¬ Plausible(live, be motivated by you be not ready to die)
0.46
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.92
Evidence: 0.46
Plausible(live, be motivated by you have yet to die)
Evidence: 0.76
¬ Plausible(live, be motivated by you do not want to die)
0.42
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.87
Evidence: 0.46
Plausible(live, be motivated by you have yet to die)
Evidence: 0.80
¬ Plausible(live, be motivated by you have something to live for)
0.40
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.85
Evidence: 0.46
Plausible(live, be motivated by you have yet to die)
Evidence: 0.83
¬ Plausible(live, causes you eventually die)
0.39
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.87
Evidence: 0.47
Salient(live, be motivated by you have yet to die)
Evidence: 0.89
¬ Salient(live, be motivated by you have something to live for)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.47
Salient(live, be motivated by you have yet to die)
Evidence: 0.27
¬ Typical(live, be motivated by you have yet to die)
Evidence: 0.83
¬ Remarkable(live, be motivated by you have yet to die)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.46
Plausible(live, be motivated by you have yet to die)
Evidence: 0.27
¬ Typical(live, be motivated by you have yet to die)

Typicality and Rermarkability incompatibility between a parent and a child

0.27
Rule weight: 0.51
Evidence weight: 0.60
Similarity weight: 0.87
Evidence: 0.83
¬ Remarkable(live, be motivated by you have yet to die)
Evidence: 0.48
¬ Typical(thing, live until they die)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.86
Evidence: 0.83
¬ Remarkable(live, be motivated by you have yet to die)
Evidence: 0.31
¬ Typical(watch tv, be motivated by you have nothing good to do)

Typicality inheritance from parent to child

0.27
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 0.87
Evidence: 0.27
Typical(live, be motivated by you have yet to die)
Evidence: 0.48
¬ Typical(thing, live until they die)