live: causes you eventually die

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents television show
Weight: 0.65
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Weight: 0.60
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Weight: 0.59
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Weight: 0.57
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Weight: 0.55
Siblings talk show
Weight: 0.34
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Weight: 0.33
, tv set
Weight: 0.32
, watch tv
Weight: 0.32
, entertainment
Weight: 0.32

Related properties

Property Similarity
causes you eventually die 1.00
causes die 0.89
requires not die 0.88
live until they die 0.87
be motivated by you do not want to die 0.85
be motivated by you have yet to die 0.85
be motivated by do not want to die 0.85
be motivated by you be not ready to die 0.84
causes opposite of die 0.84
be motivated by die be painful 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.38
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.87
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.44
¬ Typical(live, causes you eventually die)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.83
Plausible(live, causes you eventually die)
Evidence: 0.20
¬ Plausible(thing, live until they die)

Remarkability exclusitivity betweem a parent and a child

0.38
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.38
¬ Remarkable(live, causes you eventually die)
Evidence: 0.62
¬ Remarkable(thing, live until they die)

Remarkability from parent implausibility

0.22
Rule weight: 0.42
Evidence weight: 0.59
Similarity weight: 0.87
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.38
Remarkable(live, causes you eventually die)
Evidence: 0.83
¬ Plausible(live, causes you eventually die)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.83
Plausible(live, causes you eventually die)
Evidence: 0.17
¬ Salient(live, causes you eventually die)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.83
Plausible(live, causes you eventually die)
Evidence: 0.38
¬ Plausible(live, causes die)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.83
Plausible(live, causes you eventually die)
Evidence: 0.49
¬ Plausible(live, requires not die)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.17
Salient(live, causes you eventually die)
Evidence: 0.13
¬ Salient(live, requires not die)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.83
Plausible(live, causes you eventually die)
Evidence: 0.46
¬ Plausible(live, be motivated by you have yet to die)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.38
Remarkable(live, causes you eventually die)
Evidence: 0.19
¬ Remarkable(live, requires not die)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.83
Plausible(live, causes you eventually die)
Evidence: 0.35
¬ Plausible(live, be motivated by die be painful)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.44
Typical(live, causes you eventually die)
Evidence: 0.18
¬ Typical(live, be motivated by you do not want to die)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.38
Remarkable(live, causes you eventually die)
Evidence: 0.12
¬ Remarkable(live, be motivated by die be painful)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.38
Remarkable(live, causes you eventually die)
Evidence: 0.24
¬ Remarkable(live, causes die)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.17
Salient(live, causes you eventually die)
Evidence: 0.18
¬ Salient(live, causes die)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.17
Salient(live, causes you eventually die)
Evidence: 0.11
¬ Salient(live, be motivated by die be painful)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.83
Plausible(live, causes you eventually die)
Evidence: 0.72
¬ Plausible(live, be motivated by you be not ready to die)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.83
Plausible(live, causes you eventually die)
Evidence: 0.76
¬ Plausible(live, be motivated by you do not want to die)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.44
Typical(live, causes you eventually die)
Evidence: 0.22
¬ Typical(live, be motivated by you be not ready to die)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.17
Salient(live, causes you eventually die)
Evidence: 0.16
¬ Salient(live, be motivated by you do not want to die)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.17
Salient(live, causes you eventually die)
Evidence: 0.17
¬ Salient(live, be motivated by you be not ready to die)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.44
Typical(live, causes you eventually die)
Evidence: 0.27
¬ Typical(live, be motivated by you have yet to die)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.44
Typical(live, causes you eventually die)
Evidence: 0.43
¬ Typical(live, requires not die)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.89
Evidence: 0.44
Typical(live, causes you eventually die)
Evidence: 0.47
¬ Typical(live, causes die)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.84
Evidence: 0.38
Remarkable(live, causes you eventually die)
Evidence: 0.55
¬ Remarkable(live, be motivated by you be not ready to die)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.44
Typical(live, causes you eventually die)
Evidence: 0.59
¬ Typical(live, be motivated by die be painful)
0.45
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.85
Evidence: 0.17
Salient(live, causes you eventually die)
Evidence: 0.47
¬ Salient(live, be motivated by you have yet to die)
0.43
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.85
Evidence: 0.38
Remarkable(live, causes you eventually die)
Evidence: 0.65
¬ Remarkable(live, be motivated by you do not want to die)
0.36
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.85
Evidence: 0.38
Remarkable(live, causes you eventually die)
Evidence: 0.83
¬ Remarkable(live, be motivated by you have yet to die)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.17
Salient(live, causes you eventually die)
Evidence: 0.44
¬ Typical(live, causes you eventually die)
Evidence: 0.38
¬ Remarkable(live, causes you eventually die)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.83
Plausible(live, causes you eventually die)
Evidence: 0.44
¬ Typical(live, causes you eventually die)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.38
¬ Remarkable(live, causes you eventually die)
Evidence: 0.48
¬ Typical(thing, live until they die)

Typicality inheritance from parent to child

0.31
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.87
Evidence: 0.44
Typical(live, causes you eventually die)
Evidence: 0.48
¬ Typical(thing, live until they die)