live: requires not die

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents television show
Weight: 0.65
, thing
Weight: 0.60
, show
Weight: 0.59
, band
Weight: 0.57
, album
Weight: 0.55
Siblings talk show
Weight: 0.34
, game show
Weight: 0.33
, tv set
Weight: 0.32
, watch tv
Weight: 0.32
, entertainment
Weight: 0.32

Related properties

Property Similarity
requires not die 1.00
be motivated by do not want to die 0.93
causes die 0.92
be motivated by you do not want to die 0.92
be motivated by you be not ready to die 0.90
be motivated by you have yet to die 0.90
live until they die 0.89
causes you eventually die 0.88
has effect of die 0.86
be motivated by die be painful 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.39
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.89
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.43
¬ Typical(live, requires not die)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.49
Plausible(live, requires not die)
Evidence: 0.20
¬ Plausible(thing, live until they die)

Remarkability exclusitivity betweem a parent and a child

0.46
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.19
¬ Remarkable(live, requires not die)
Evidence: 0.62
¬ Remarkable(thing, live until they die)

Remarkability from parent implausibility

0.26
Rule weight: 0.42
Evidence weight: 0.68
Similarity weight: 0.89
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.19
Remarkable(live, requires not die)
Evidence: 0.49
¬ Plausible(live, requires not die)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.49
Plausible(live, requires not die)
Evidence: 0.13
¬ Salient(live, requires not die)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.43
Typical(live, requires not die)
Evidence: 0.18
¬ Typical(live, be motivated by you do not want to die)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.43
Typical(live, requires not die)
Evidence: 0.22
¬ Typical(live, be motivated by you be not ready to die)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.13
Salient(live, requires not die)
Evidence: 0.16
¬ Salient(live, be motivated by you do not want to die)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.92
Evidence: 0.13
Salient(live, requires not die)
Evidence: 0.18
¬ Salient(live, causes die)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.13
Salient(live, requires not die)
Evidence: 0.17
¬ Salient(live, be motivated by you be not ready to die)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.13
Salient(live, requires not die)
Evidence: 0.11
¬ Salient(live, be motivated by die be painful)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.19
Remarkable(live, requires not die)
Evidence: 0.12
¬ Remarkable(live, be motivated by die be painful)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.43
Typical(live, requires not die)
Evidence: 0.27
¬ Typical(live, be motivated by you have yet to die)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.13
Salient(live, requires not die)
Evidence: 0.17
¬ Salient(live, causes you eventually die)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.49
Plausible(live, requires not die)
Evidence: 0.38
¬ Plausible(live, causes die)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.19
Remarkable(live, requires not die)
Evidence: 0.24
¬ Remarkable(live, causes die)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.19
Remarkable(live, requires not die)
Evidence: 0.18
¬ Remarkable(live, has effect of die)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.49
Plausible(live, requires not die)
Evidence: 0.29
¬ Plausible(live, has effect of die)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.49
Plausible(live, requires not die)
Evidence: 0.35
¬ Plausible(live, be motivated by die be painful)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.13
Salient(live, requires not die)
Evidence: 0.21
¬ Salient(live, has effect of die)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.49
Plausible(live, requires not die)
Evidence: 0.46
¬ Plausible(live, be motivated by you have yet to die)
0.58
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.92
Evidence: 0.43
Typical(live, requires not die)
Evidence: 0.47
¬ Typical(live, causes die)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.43
Typical(live, requires not die)
Evidence: 0.44
¬ Typical(live, causes you eventually die)
0.52
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.88
Evidence: 0.19
Remarkable(live, requires not die)
Evidence: 0.38
¬ Remarkable(live, causes you eventually die)
0.49
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.90
Evidence: 0.49
Plausible(live, requires not die)
Evidence: 0.72
¬ Plausible(live, be motivated by you be not ready to die)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.85
Evidence: 0.43
Typical(live, requires not die)
Evidence: 0.59
¬ Typical(live, be motivated by die be painful)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.86
Evidence: 0.43
Typical(live, requires not die)
Evidence: 0.60
¬ Typical(live, has effect of die)
0.48
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.92
Evidence: 0.49
Plausible(live, requires not die)
Evidence: 0.76
¬ Plausible(live, be motivated by you do not want to die)
0.46
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.90
Evidence: 0.13
Salient(live, requires not die)
Evidence: 0.47
¬ Salient(live, be motivated by you have yet to die)
0.43
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.88
Evidence: 0.49
Plausible(live, requires not die)
Evidence: 0.83
¬ Plausible(live, causes you eventually die)
0.42
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.90
Evidence: 0.19
Remarkable(live, requires not die)
Evidence: 0.55
¬ Remarkable(live, be motivated by you be not ready to die)
0.37
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.92
Evidence: 0.19
Remarkable(live, requires not die)
Evidence: 0.65
¬ Remarkable(live, be motivated by you do not want to die)
0.25
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.90
Evidence: 0.19
Remarkable(live, requires not die)
Evidence: 0.83
¬ Remarkable(live, be motivated by you have yet to die)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.13
Salient(live, requires not die)
Evidence: 0.43
¬ Typical(live, requires not die)
Evidence: 0.19
¬ Remarkable(live, requires not die)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.49
Plausible(live, requires not die)
Evidence: 0.43
¬ Typical(live, requires not die)

Typicality and Rermarkability incompatibility between a parent and a child

0.42
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.19
¬ Remarkable(live, requires not die)
Evidence: 0.48
¬ Typical(thing, live until they die)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.89
Evidence: 0.43
Typical(live, requires not die)
Evidence: 0.48
¬ Typical(thing, live until they die)