live: be motivated by die be painful

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be motivated by die be painful 1.00
requires not die 0.85
causes die 0.84
be motivated by you have yet to die 0.83
be motivated by do not want to die 0.83
causes you eventually die 0.82
be motivated by you be not ready to die 0.81
be motivated by you do not want to die 0.81
live until they die 0.80
has effect of die 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.28
Rule weight: 0.66
Evidence weight: 0.53
Similarity weight: 0.80
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.59
¬ Typical(live, be motivated by die be painful)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.35
Plausible(live, be motivated by die be painful)
Evidence: 0.20
¬ Plausible(thing, live until they die)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.12
¬ Remarkable(live, be motivated by die be painful)
Evidence: 0.62
¬ Remarkable(thing, live until they die)

Remarkability from parent implausibility

0.25
Rule weight: 0.42
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.12
Remarkable(live, be motivated by die be painful)
Evidence: 0.35
¬ Plausible(live, be motivated by die be painful)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.35
Plausible(live, be motivated by die be painful)
Evidence: 0.11
¬ Salient(live, be motivated by die be painful)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.59
Typical(live, be motivated by die be painful)
Evidence: 0.18
¬ Typical(live, be motivated by you do not want to die)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.11
Salient(live, be motivated by die be painful)
Evidence: 0.13
¬ Salient(live, requires not die)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.59
Typical(live, be motivated by die be painful)
Evidence: 0.22
¬ Typical(live, be motivated by you be not ready to die)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.59
Typical(live, be motivated by die be painful)
Evidence: 0.27
¬ Typical(live, be motivated by you have yet to die)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.12
Remarkable(live, be motivated by die be painful)
Evidence: 0.19
¬ Remarkable(live, requires not die)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.11
Salient(live, be motivated by die be painful)
Evidence: 0.18
¬ Salient(live, causes die)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.59
Typical(live, be motivated by die be painful)
Evidence: 0.43
¬ Typical(live, requires not die)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.11
Salient(live, be motivated by die be painful)
Evidence: 0.17
¬ Salient(live, causes you eventually die)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.11
Salient(live, be motivated by die be painful)
Evidence: 0.16
¬ Salient(live, be motivated by you do not want to die)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.11
Salient(live, be motivated by die be painful)
Evidence: 0.17
¬ Salient(live, be motivated by you be not ready to die)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.59
Typical(live, be motivated by die be painful)
Evidence: 0.47
¬ Typical(live, causes die)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.59
Typical(live, be motivated by die be painful)
Evidence: 0.44
¬ Typical(live, causes you eventually die)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.12
Remarkable(live, be motivated by die be painful)
Evidence: 0.24
¬ Remarkable(live, causes die)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.12
Remarkable(live, be motivated by die be painful)
Evidence: 0.18
¬ Remarkable(live, has effect of die)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.35
Plausible(live, be motivated by die be painful)
Evidence: 0.29
¬ Plausible(live, has effect of die)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.35
Plausible(live, be motivated by die be painful)
Evidence: 0.38
¬ Plausible(live, causes die)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.11
Salient(live, be motivated by die be painful)
Evidence: 0.21
¬ Salient(live, has effect of die)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.59
Typical(live, be motivated by die be painful)
Evidence: 0.60
¬ Typical(live, has effect of die)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.83
Evidence: 0.35
Plausible(live, be motivated by die be painful)
Evidence: 0.46
¬ Plausible(live, be motivated by you have yet to die)
0.49
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.85
Evidence: 0.35
Plausible(live, be motivated by die be painful)
Evidence: 0.49
¬ Plausible(live, requires not die)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.12
Remarkable(live, be motivated by die be painful)
Evidence: 0.38
¬ Remarkable(live, causes you eventually die)
0.41
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.83
Evidence: 0.11
Salient(live, be motivated by die be painful)
Evidence: 0.47
¬ Salient(live, be motivated by you have yet to die)
0.37
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.81
Evidence: 0.35
Plausible(live, be motivated by die be painful)
Evidence: 0.72
¬ Plausible(live, be motivated by you be not ready to die)
0.36
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.81
Evidence: 0.12
Remarkable(live, be motivated by die be painful)
Evidence: 0.55
¬ Remarkable(live, be motivated by you be not ready to die)
0.35
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.81
Evidence: 0.35
Plausible(live, be motivated by die be painful)
Evidence: 0.76
¬ Plausible(live, be motivated by you do not want to die)
0.32
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.82
Evidence: 0.35
Plausible(live, be motivated by die be painful)
Evidence: 0.83
¬ Plausible(live, causes you eventually die)
0.30
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.81
Evidence: 0.12
Remarkable(live, be motivated by die be painful)
Evidence: 0.65
¬ Remarkable(live, be motivated by you do not want to die)
0.19
Rule weight: 0.85
Evidence weight: 0.28
Similarity weight: 0.83
Evidence: 0.12
Remarkable(live, be motivated by die be painful)
Evidence: 0.83
¬ Remarkable(live, be motivated by you have yet to die)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.11
Salient(live, be motivated by die be painful)
Evidence: 0.59
¬ Typical(live, be motivated by die be painful)
Evidence: 0.12
¬ Remarkable(live, be motivated by die be painful)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.35
Plausible(live, be motivated by die be painful)
Evidence: 0.59
¬ Typical(live, be motivated by die be painful)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.12
¬ Remarkable(live, be motivated by die be painful)
Evidence: 0.48
¬ Typical(thing, live until they die)

Typicality inheritance from parent to child

0.31
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.59
Typical(live, be motivated by die be painful)
Evidence: 0.48
¬ Typical(thing, live until they die)