dildo: be used to play game in bedroom

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.62
, vibrator
Weight: 0.61
, device
Weight: 0.61
, thing
Weight: 0.56
, item
Weight: 0.55
Siblings tampon
Weight: 0.35
, doll
Weight: 0.34
, hypodermic needle
Weight: 0.34
, electric toothbrush
Weight: 0.34
, knife
Weight: 0.33

Related properties

Property Similarity
be used to play game in bedroom 1.00
be used to play house 0.90
be used to play 0.84
be at girl bedroom 0.83
be used to play throw game 0.82
be used to play pretend game 0.82
be used to child play 0.80
be at home 0.77
be used to play with little girl 0.77
be at apartment 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.23
¬ Remarkable(dildo, be used to play game in bedroom)
Evidence: 0.64
¬ Remarkable(doll, be used to play house)
0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.23
¬ Remarkable(dildo, be used to play game in bedroom)
Evidence: 0.09
¬ Remarkable(knife, be at home)
0.10
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.23
¬ Remarkable(dildo, be used to play game in bedroom)
Evidence: 0.25
¬ Remarkable(doll, be at home)
0.09
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.23
¬ Remarkable(dildo, be used to play game in bedroom)
Evidence: 0.70
¬ Remarkable(doll, be at girl bedroom)
0.09
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.23
¬ Remarkable(dildo, be used to play game in bedroom)
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
0.09
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.23
¬ Remarkable(dildo, be used to play game in bedroom)
Evidence: 0.77
¬ Remarkable(doll, be used to play)
0.09
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.23
¬ Remarkable(dildo, be used to play game in bedroom)
Evidence: 0.50
¬ Remarkable(doll, be at apartment)
0.09
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.23
¬ Remarkable(dildo, be used to play game in bedroom)
Evidence: 0.87
¬ Remarkable(doll, be used to child play)
0.08
Rule weight: 0.13
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.23
¬ Remarkable(dildo, be used to play game in bedroom)
Evidence: 0.86
¬ Remarkable(doll, be used to play with little girl)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.07
Plausible(dildo, be used to play game in bedroom)
Evidence: 0.64
Remarkable(doll, be used to play house)
Evidence: 0.25
¬ Plausible(doll, be used to play house)
0.47
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.07
Plausible(dildo, be used to play game in bedroom)
Evidence: 0.70
Remarkable(doll, be at girl bedroom)
Evidence: 0.18
¬ Plausible(doll, be at girl bedroom)
0.47
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.07
Plausible(dildo, be used to play game in bedroom)
Evidence: 0.77
Remarkable(doll, be used to play)
Evidence: 0.29
¬ Plausible(doll, be used to play)
0.46
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.07
Plausible(dildo, be used to play game in bedroom)
Evidence: 0.72
Remarkable(doll, be used to play pretend game)
Evidence: 0.27
¬ Plausible(doll, be used to play pretend game)
0.46
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.07
Plausible(dildo, be used to play game in bedroom)
Evidence: 0.87
Remarkable(doll, be used to child play)
Evidence: 0.39
¬ Plausible(doll, be used to child play)
0.45
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.07
Plausible(dildo, be used to play game in bedroom)
Evidence: 0.86
Remarkable(doll, be used to play with little girl)
Evidence: 0.31
¬ Plausible(doll, be used to play with little girl)
0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.07
Plausible(dildo, be used to play game in bedroom)
Evidence: 0.50
Remarkable(doll, be at apartment)
Evidence: 0.11
¬ Plausible(doll, be at apartment)
0.42
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.07
Plausible(dildo, be used to play game in bedroom)
Evidence: 0.09
Remarkable(knife, be at home)
Evidence: 0.10
¬ Plausible(knife, be at home)
0.41
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.07
Plausible(dildo, be used to play game in bedroom)
Evidence: 0.25
Remarkable(doll, be at home)
Evidence: 0.17
¬ Plausible(doll, be at home)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.07
Plausible(dildo, be used to play game in bedroom)
Evidence: 0.20
¬ Salient(dildo, be used to play game in bedroom)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.20
Salient(dildo, be used to play game in bedroom)
Evidence: 0.77
¬ Typical(dildo, be used to play game in bedroom)
Evidence: 0.23
¬ Remarkable(dildo, be used to play game in bedroom)

Typical implies Plausible

0.14
Rule weight: 0.48
Evidence weight: 0.28
Similarity weight: 1.00
Evidence: 0.07
Plausible(dildo, be used to play game in bedroom)
Evidence: 0.77
¬ Typical(dildo, be used to play game in bedroom)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.23
¬ Remarkable(dildo, be used to play game in bedroom)
Evidence: 0.42
¬ Typical(doll, be used to play house)
0.11
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.23
¬ Remarkable(dildo, be used to play game in bedroom)
Evidence: 0.33
¬ Typical(doll, be used to play)
0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.23
¬ Remarkable(dildo, be used to play game in bedroom)
Evidence: 0.22
¬ Typical(doll, be used to child play)
0.10
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.23
¬ Remarkable(dildo, be used to play game in bedroom)
Evidence: 0.36
¬ Typical(doll, be used to play pretend game)
0.10
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.23
¬ Remarkable(dildo, be used to play game in bedroom)
Evidence: 0.47
¬ Typical(doll, be at girl bedroom)
0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.23
¬ Remarkable(dildo, be used to play game in bedroom)
Evidence: 0.26
¬ Typical(doll, be used to play with little girl)
0.09
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.23
¬ Remarkable(dildo, be used to play game in bedroom)
Evidence: 0.62
¬ Typical(doll, be at apartment)
0.09
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.23
¬ Remarkable(dildo, be used to play game in bedroom)
Evidence: 0.65
¬ Typical(doll, be at home)
0.08
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.23
¬ Remarkable(dildo, be used to play game in bedroom)
Evidence: 0.91
¬ Typical(knife, be at home)