doll: be used to be entertain

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.67
, toy
Weight: 0.66
, film
Weight: 0.60
, prop
Weight: 0.57
Siblings teddy bear
Weight: 0.62
, blonde
Weight: 0.55
, outfit
Weight: 0.51
, toy car
Weight: 0.36
, toy soldier
Weight: 0.36

Related properties

Property Similarity
be used to be entertain 1.00
be used to entertain child 0.90
be used to amuse 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.85
Plausible(toy, be used to amuse)
Evidence: 0.53
¬ Typical(doll, be used to be entertain)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.69
Plausible(doll, be used to be entertain)
Evidence: 0.85
¬ Plausible(toy, be used to amuse)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.43
¬ Remarkable(doll, be used to be entertain)
Evidence: 0.38
¬ Remarkable(toy, be used to amuse)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.90
Evidence: 0.43
¬ Remarkable(doll, be used to be entertain)
Evidence: 0.68
¬ Remarkable(toy soldier, be used to entertain child)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.85
Plausible(toy, be used to amuse)
Evidence: 0.43
Remarkable(doll, be used to be entertain)
Evidence: 0.69
¬ Plausible(doll, be used to be entertain)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.69
Plausible(doll, be used to be entertain)
Evidence: 0.68
Remarkable(toy soldier, be used to entertain child)
Evidence: 0.17
¬ Plausible(toy soldier, be used to entertain child)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.69
Plausible(doll, be used to be entertain)
Evidence: 0.48
¬ Salient(doll, be used to be entertain)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.69
Plausible(doll, be used to be entertain)
Evidence: 0.21
¬ Plausible(doll, be used to entertain child)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.53
Typical(doll, be used to be entertain)
Evidence: 0.41
¬ Typical(doll, be used to entertain child)
0.49
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.90
Evidence: 0.48
Salient(doll, be used to be entertain)
Evidence: 0.70
¬ Salient(doll, be used to entertain child)
0.43
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.90
Evidence: 0.43
Remarkable(doll, be used to be entertain)
Evidence: 0.76
¬ Remarkable(doll, be used to entertain child)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.48
Salient(doll, be used to be entertain)
Evidence: 0.53
¬ Typical(doll, be used to be entertain)
Evidence: 0.43
¬ Remarkable(doll, be used to be entertain)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.69
Plausible(doll, be used to be entertain)
Evidence: 0.53
¬ Typical(doll, be used to be entertain)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.43
¬ Remarkable(doll, be used to be entertain)
Evidence: 0.34
¬ Typical(toy, be used to amuse)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.90
Evidence: 0.43
¬ Remarkable(doll, be used to be entertain)
Evidence: 0.48
¬ Typical(toy soldier, be used to entertain child)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.53
Typical(doll, be used to be entertain)
Evidence: 0.34
¬ Typical(toy, be used to amuse)