doll: be used to entertain child

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.67
, toy
Weight: 0.66
, film
Weight: 0.60
, prop
Weight: 0.57
Siblings teddy bear
Weight: 0.62
, blonde
Weight: 0.55
, outfit
Weight: 0.51
, toy car
Weight: 0.36
, toy soldier
Weight: 0.36

Related properties

Property Similarity
be used to entertain child 1.00
be used to be entertain 0.90
be used to child play 0.84
be used to child 0.84
be used to fun for child 0.84
be used to play with child 0.84
be used to teach child 0.83
be at child hand 0.80
be at child room 0.78
be at house where child live 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.39
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.27
Plausible(toy, be used to play with child)
Evidence: 0.41
¬ Typical(doll, be used to entertain child)
0.35
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.20
Plausible(toy, be at child room)
Evidence: 0.41
¬ Typical(doll, be used to entertain child)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.21
Plausible(doll, be used to entertain child)
Evidence: 0.27
¬ Plausible(toy, be used to play with child)
0.06
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.21
Plausible(doll, be used to entertain child)
Evidence: 0.20
¬ Plausible(toy, be at child room)

Remarkability exclusitivity betweem a parent and a child

0.28
Rule weight: 0.58
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.76
¬ Remarkable(doll, be used to entertain child)
Evidence: 0.48
¬ Remarkable(toy, be at child room)
0.17
Rule weight: 0.58
Evidence weight: 0.35
Similarity weight: 0.84
Evidence: 0.76
¬ Remarkable(doll, be used to entertain child)
Evidence: 0.85
¬ Remarkable(toy, be used to play with child)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.76
¬ Remarkable(doll, be used to entertain child)
Evidence: 0.14
¬ Remarkable(toy car, be at house where child live)
0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.76
¬ Remarkable(doll, be used to entertain child)
Evidence: 0.18
¬ Remarkable(toy car, be at child room)
0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.76
¬ Remarkable(doll, be used to entertain child)
Evidence: 0.20
¬ Remarkable(toy soldier, be at child room)
0.09
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.76
¬ Remarkable(doll, be used to entertain child)
Evidence: 0.24
¬ Remarkable(toy soldier, be at child hand)
0.06
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.76
¬ Remarkable(doll, be used to entertain child)
Evidence: 0.68
¬ Remarkable(toy soldier, be used to entertain child)
0.05
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 0.84
Evidence: 0.76
¬ Remarkable(doll, be used to entertain child)
Evidence: 0.68
¬ Remarkable(toy car, be used to child)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.27
Plausible(toy, be used to play with child)
Evidence: 0.76
Remarkable(doll, be used to entertain child)
Evidence: 0.21
¬ Plausible(doll, be used to entertain child)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.20
Plausible(toy, be at child room)
Evidence: 0.76
Remarkable(doll, be used to entertain child)
Evidence: 0.21
¬ Plausible(doll, be used to entertain child)

Remarkability from sibling implausibility

0.58
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.21
Plausible(doll, be used to entertain child)
Evidence: 0.68
Remarkable(toy soldier, be used to entertain child)
Evidence: 0.17
¬ Plausible(toy soldier, be used to entertain child)
0.45
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.21
Plausible(doll, be used to entertain child)
Evidence: 0.68
Remarkable(toy car, be used to child)
Evidence: 0.46
¬ Plausible(toy car, be used to child)
0.41
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.21
Plausible(doll, be used to entertain child)
Evidence: 0.24
Remarkable(toy soldier, be at child hand)
Evidence: 0.22
¬ Plausible(toy soldier, be at child hand)
0.40
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.21
Plausible(doll, be used to entertain child)
Evidence: 0.20
Remarkable(toy soldier, be at child room)
Evidence: 0.22
¬ Plausible(toy soldier, be at child room)
0.40
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.21
Plausible(doll, be used to entertain child)
Evidence: 0.18
Remarkable(toy car, be at child room)
Evidence: 0.24
¬ Plausible(toy car, be at child room)
0.39
Rule weight: 0.60
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.21
Plausible(doll, be used to entertain child)
Evidence: 0.14
Remarkable(toy car, be at house where child live)
Evidence: 0.25
¬ Plausible(toy car, be at house where child live)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.21
Plausible(doll, be used to entertain child)
Evidence: 0.70
¬ Salient(doll, be used to entertain child)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.76
Remarkable(doll, be used to entertain child)
Evidence: 0.43
¬ Remarkable(doll, be used to be entertain)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.70
Salient(doll, be used to entertain child)
Evidence: 0.48
¬ Salient(doll, be used to be entertain)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.41
Typical(doll, be used to entertain child)
Evidence: 0.20
¬ Typical(doll, be used to fun for child)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.41
Typical(doll, be used to entertain child)
Evidence: 0.22
¬ Typical(doll, be used to child play)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.21
Plausible(doll, be used to entertain child)
Evidence: 0.22
¬ Plausible(doll, be used to teach child)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.76
Remarkable(doll, be used to entertain child)
Evidence: 0.87
¬ Remarkable(doll, be used to child play)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.76
Remarkable(doll, be used to entertain child)
Evidence: 0.81
¬ Remarkable(doll, be used to teach child)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.70
Salient(doll, be used to entertain child)
Evidence: 0.64
¬ Salient(doll, be used to teach child)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.76
Remarkable(doll, be used to entertain child)
Evidence: 0.88
¬ Remarkable(doll, be used to fun for child)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.70
Salient(doll, be used to entertain child)
Evidence: 0.75
¬ Salient(doll, be used to child play)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.41
Typical(doll, be used to entertain child)
Evidence: 0.37
¬ Typical(doll, be used to teach child)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.70
Salient(doll, be used to entertain child)
Evidence: 0.81
¬ Salient(doll, be used to fun for child)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.90
Evidence: 0.41
Typical(doll, be used to entertain child)
Evidence: 0.53
¬ Typical(doll, be used to be entertain)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.84
Evidence: 0.21
Plausible(doll, be used to entertain child)
Evidence: 0.39
¬ Plausible(doll, be used to child play)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.84
Evidence: 0.21
Plausible(doll, be used to entertain child)
Evidence: 0.42
¬ Plausible(doll, be used to fun for child)
0.35
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.90
Evidence: 0.21
Plausible(doll, be used to entertain child)
Evidence: 0.69
¬ Plausible(doll, be used to be entertain)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.70
Salient(doll, be used to entertain child)
Evidence: 0.41
¬ Typical(doll, be used to entertain child)
Evidence: 0.76
¬ Remarkable(doll, be used to entertain child)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.21
Plausible(doll, be used to entertain child)
Evidence: 0.41
¬ Typical(doll, be used to entertain child)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.76
¬ Remarkable(doll, be used to entertain child)
Evidence: 0.31
¬ Typical(toy, be used to play with child)
0.24
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.76
¬ Remarkable(doll, be used to entertain child)
Evidence: 0.52
¬ Typical(toy, be at child room)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.76
¬ Remarkable(doll, be used to entertain child)
Evidence: 0.25
¬ Typical(toy car, be used to child)
0.09
Rule weight: 0.14
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.76
¬ Remarkable(doll, be used to entertain child)
Evidence: 0.48
¬ Typical(toy soldier, be used to entertain child)
0.06
Rule weight: 0.14
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.76
¬ Remarkable(doll, be used to entertain child)
Evidence: 0.56
¬ Typical(toy soldier, be at child hand)
0.06
Rule weight: 0.14
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.76
¬ Remarkable(doll, be used to entertain child)
Evidence: 0.57
¬ Typical(toy soldier, be at child room)
0.06
Rule weight: 0.14
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.76
¬ Remarkable(doll, be used to entertain child)
Evidence: 0.57
¬ Typical(toy car, be at child room)
0.06
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.76
¬ Remarkable(doll, be used to entertain child)
Evidence: 0.59
¬ Typical(toy car, be at house where child live)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.41
Typical(doll, be used to entertain child)
Evidence: 0.31
¬ Typical(toy, be used to play with child)
0.26
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.41
Typical(doll, be used to entertain child)
Evidence: 0.52
¬ Typical(toy, be at child room)