toy soldier: be used to entertain child

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents toy
Weight: 0.75
, character
Weight: 0.63
, item
Weight: 0.59
, film
Weight: 0.59
, model
Weight: 0.57
Siblings toy car
Weight: 0.39
, doll
Weight: 0.36
, elf
Weight: 0.34
, candy cane
Weight: 0.34
, vibrator
Weight: 0.34

Related properties

Property Similarity
be used to entertain child 1.00
be used to be entertain 0.90
be used to entertain yourself 0.84
be used to child play 0.84
be used to child 0.84
be used to fun for child 0.84
be used to play with child 0.84
be used to teach child 0.83
be at child hand 0.80
be at child room 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.36
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.84
Evidence: 0.27
Plausible(toy, be used to play with child)
Evidence: 0.48
¬ Typical(toy soldier, be used to entertain child)
0.32
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.20
Plausible(toy, be at child room)
Evidence: 0.48
¬ Typical(toy soldier, be used to entertain child)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.17
Plausible(toy soldier, be used to entertain child)
Evidence: 0.20
¬ Plausible(toy, be at child room)
0.06
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.17
Plausible(toy soldier, be used to entertain child)
Evidence: 0.27
¬ Plausible(toy, be used to play with child)

Remarkability exclusitivity betweem a parent and a child

0.30
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.68
¬ Remarkable(toy soldier, be used to entertain child)
Evidence: 0.48
¬ Remarkable(toy, be at child room)
0.20
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 0.84
Evidence: 0.68
¬ Remarkable(toy soldier, be used to entertain child)
Evidence: 0.85
¬ Remarkable(toy, be used to play with child)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.68
¬ Remarkable(toy soldier, be used to entertain child)
Evidence: 0.18
¬ Remarkable(toy car, be at child room)
0.08
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.90
Evidence: 0.68
¬ Remarkable(toy soldier, be used to entertain child)
Evidence: 0.43
¬ Remarkable(doll, be used to be entertain)
0.07
Rule weight: 0.13
Evidence weight: 0.60
Similarity weight: 0.84
Evidence: 0.68
¬ Remarkable(toy soldier, be used to entertain child)
Evidence: 0.58
¬ Remarkable(vibrator, be used to entertain yourself)
0.06
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.68
¬ Remarkable(toy soldier, be used to entertain child)
Evidence: 0.76
¬ Remarkable(doll, be used to entertain child)
0.06
Rule weight: 0.13
Evidence weight: 0.54
Similarity weight: 0.84
Evidence: 0.68
¬ Remarkable(toy soldier, be used to entertain child)
Evidence: 0.68
¬ Remarkable(toy car, be used to child)
0.05
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.83
Evidence: 0.68
¬ Remarkable(toy soldier, be used to entertain child)
Evidence: 0.81
¬ Remarkable(doll, be used to teach child)
0.05
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.84
Evidence: 0.68
¬ Remarkable(toy soldier, be used to entertain child)
Evidence: 0.87
¬ Remarkable(doll, be used to child play)
0.04
Rule weight: 0.13
Evidence weight: 0.40
Similarity weight: 0.84
Evidence: 0.68
¬ Remarkable(toy soldier, be used to entertain child)
Evidence: 0.88
¬ Remarkable(doll, be used to fun for child)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.27
Plausible(toy, be used to play with child)
Evidence: 0.68
Remarkable(toy soldier, be used to entertain child)
Evidence: 0.17
¬ Plausible(toy soldier, be used to entertain child)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.20
Plausible(toy, be at child room)
Evidence: 0.68
Remarkable(toy soldier, be used to entertain child)
Evidence: 0.17
¬ Plausible(toy soldier, be used to entertain child)

Remarkability from sibling implausibility

0.58
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.17
Plausible(toy soldier, be used to entertain child)
Evidence: 0.76
Remarkable(doll, be used to entertain child)
Evidence: 0.21
¬ Plausible(doll, be used to entertain child)
0.50
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.17
Plausible(toy soldier, be used to entertain child)
Evidence: 0.58
Remarkable(vibrator, be used to entertain yourself)
Evidence: 0.06
¬ Plausible(vibrator, be used to entertain yourself)
0.49
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.17
Plausible(toy soldier, be used to entertain child)
Evidence: 0.87
Remarkable(doll, be used to child play)
Evidence: 0.39
¬ Plausible(doll, be used to child play)
0.48
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.17
Plausible(toy soldier, be used to entertain child)
Evidence: 0.88
Remarkable(doll, be used to fun for child)
Evidence: 0.42
¬ Plausible(doll, be used to fun for child)
0.48
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.17
Plausible(toy soldier, be used to entertain child)
Evidence: 0.81
Remarkable(doll, be used to teach child)
Evidence: 0.22
¬ Plausible(doll, be used to teach child)
0.44
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.17
Plausible(toy soldier, be used to entertain child)
Evidence: 0.68
Remarkable(toy car, be used to child)
Evidence: 0.46
¬ Plausible(toy car, be used to child)
0.39
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.17
Plausible(toy soldier, be used to entertain child)
Evidence: 0.18
Remarkable(toy car, be at child room)
Evidence: 0.24
¬ Plausible(toy car, be at child room)
0.36
Rule weight: 0.60
Evidence weight: 0.67
Similarity weight: 0.90
Evidence: 0.17
Plausible(toy soldier, be used to entertain child)
Evidence: 0.43
Remarkable(doll, be used to be entertain)
Evidence: 0.69
¬ Plausible(doll, be used to be entertain)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.43
Similarity weight: 1.00
Evidence: 0.17
Plausible(toy soldier, be used to entertain child)
Evidence: 0.69
¬ Salient(toy soldier, be used to entertain child)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.68
Remarkable(toy soldier, be used to entertain child)
Evidence: 0.24
¬ Remarkable(toy soldier, be at child hand)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.69
Salient(toy soldier, be used to entertain child)
Evidence: 0.25
¬ Salient(toy soldier, be at child hand)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.69
Salient(toy soldier, be used to entertain child)
Evidence: 0.19
¬ Salient(toy soldier, be at child room)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.68
Remarkable(toy soldier, be used to entertain child)
Evidence: 0.20
¬ Remarkable(toy soldier, be at child room)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.17
Plausible(toy soldier, be used to entertain child)
Evidence: 0.22
¬ Plausible(toy soldier, be at child hand)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.17
Plausible(toy soldier, be used to entertain child)
Evidence: 0.22
¬ Plausible(toy soldier, be at child room)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.48
Typical(toy soldier, be used to entertain child)
Evidence: 0.56
¬ Typical(toy soldier, be at child hand)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.48
Typical(toy soldier, be used to entertain child)
Evidence: 0.57
¬ Typical(toy soldier, be at child room)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.69
Salient(toy soldier, be used to entertain child)
Evidence: 0.48
¬ Typical(toy soldier, be used to entertain child)
Evidence: 0.68
¬ Remarkable(toy soldier, be used to entertain child)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.17
Plausible(toy soldier, be used to entertain child)
Evidence: 0.48
¬ Typical(toy soldier, be used to entertain child)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.68
¬ Remarkable(toy soldier, be used to entertain child)
Evidence: 0.31
¬ Typical(toy, be used to play with child)
0.26
Rule weight: 0.51
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.68
¬ Remarkable(toy soldier, be used to entertain child)
Evidence: 0.52
¬ Typical(toy, be at child room)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.68
¬ Remarkable(toy soldier, be used to entertain child)
Evidence: 0.20
¬ Typical(doll, be used to fun for child)
0.10
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.68
¬ Remarkable(toy soldier, be used to entertain child)
Evidence: 0.41
¬ Typical(doll, be used to entertain child)
0.10
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.68
¬ Remarkable(toy soldier, be used to entertain child)
Evidence: 0.22
¬ Typical(doll, be used to child play)
0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.68
¬ Remarkable(toy soldier, be used to entertain child)
Evidence: 0.25
¬ Typical(toy car, be used to child)
0.08
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.68
¬ Remarkable(toy soldier, be used to entertain child)
Evidence: 0.37
¬ Typical(doll, be used to teach child)
0.08
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 0.90
Evidence: 0.68
¬ Remarkable(toy soldier, be used to entertain child)
Evidence: 0.53
¬ Typical(doll, be used to be entertain)
0.06
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.68
¬ Remarkable(toy soldier, be used to entertain child)
Evidence: 0.57
¬ Typical(toy car, be at child room)
0.06
Rule weight: 0.14
Evidence weight: 0.53
Similarity weight: 0.84
Evidence: 0.68
¬ Remarkable(toy soldier, be used to entertain child)
Evidence: 0.68
¬ Typical(vibrator, be used to entertain yourself)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.48
Typical(toy soldier, be used to entertain child)
Evidence: 0.31
¬ Typical(toy, be used to play with child)
0.28
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.48
Typical(toy soldier, be used to entertain child)
Evidence: 0.52
¬ Typical(toy, be at child room)