eat in restaurant: requires bring enough money for tip

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires bring enough money for tip 1.00
requires bring some money 0.86
requires bring money 0.85
causes give waitress tip 0.79
requires money 0.79
requires earn more money 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.80
Plausible(eat in restaurant, requires bring enough money for tip)
Evidence: 0.13
¬ Salient(eat in restaurant, requires bring enough money for tip)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.58
Typical(eat in restaurant, requires bring enough money for tip)
Evidence: 0.35
¬ Typical(eat in restaurant, requires bring some money)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.80
Plausible(eat in restaurant, requires bring enough money for tip)
Evidence: 0.37
¬ Plausible(eat in restaurant, causes give waitress tip)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.80
Plausible(eat in restaurant, requires bring enough money for tip)
Evidence: 0.81
¬ Plausible(eat in restaurant, requires bring money)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.80
Plausible(eat in restaurant, requires bring enough money for tip)
Evidence: 0.88
¬ Plausible(eat in restaurant, requires bring some money)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.23
Remarkable(eat in restaurant, requires bring enough money for tip)
Evidence: 0.27
¬ Remarkable(eat in restaurant, requires bring money)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.80
Plausible(eat in restaurant, requires bring enough money for tip)
Evidence: 0.68
¬ Plausible(eat in restaurant, requires earn more money)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.58
Typical(eat in restaurant, requires bring enough money for tip)
Evidence: 0.52
¬ Typical(eat in restaurant, requires bring money)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.80
Plausible(eat in restaurant, requires bring enough money for tip)
Evidence: 0.83
¬ Plausible(eat in restaurant, requires money)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.58
Typical(eat in restaurant, requires bring enough money for tip)
Evidence: 0.44
¬ Typical(eat in restaurant, requires money)
0.55
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.13
Salient(eat in restaurant, requires bring enough money for tip)
Evidence: 0.28
¬ Salient(eat in restaurant, requires bring money)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.23
Remarkable(eat in restaurant, requires bring enough money for tip)
Evidence: 0.25
¬ Remarkable(eat in restaurant, causes give waitress tip)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.13
Salient(eat in restaurant, requires bring enough money for tip)
Evidence: 0.21
¬ Salient(eat in restaurant, requires earn more money)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.23
Remarkable(eat in restaurant, requires bring enough money for tip)
Evidence: 0.27
¬ Remarkable(eat in restaurant, requires earn more money)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.13
Salient(eat in restaurant, requires bring enough money for tip)
Evidence: 0.27
¬ Salient(eat in restaurant, causes give waitress tip)
0.51
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.86
Evidence: 0.13
Salient(eat in restaurant, requires bring enough money for tip)
Evidence: 0.35
¬ Salient(eat in restaurant, requires bring some money)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.23
Remarkable(eat in restaurant, requires bring enough money for tip)
Evidence: 0.42
¬ Remarkable(eat in restaurant, requires money)
0.46
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.86
Evidence: 0.23
Remarkable(eat in restaurant, requires bring enough money for tip)
Evidence: 0.50
¬ Remarkable(eat in restaurant, requires bring some money)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.58
Typical(eat in restaurant, requires bring enough money for tip)
Evidence: 0.75
¬ Typical(eat in restaurant, requires earn more money)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.79
Evidence: 0.58
Typical(eat in restaurant, requires bring enough money for tip)
Evidence: 0.97
¬ Typical(eat in restaurant, causes give waitress tip)
0.36
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.13
Salient(eat in restaurant, requires bring enough money for tip)
Evidence: 0.55
¬ Salient(eat in restaurant, requires money)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.13
Salient(eat in restaurant, requires bring enough money for tip)
Evidence: 0.58
¬ Typical(eat in restaurant, requires bring enough money for tip)
Evidence: 0.23
¬ Remarkable(eat in restaurant, requires bring enough money for tip)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.80
Plausible(eat in restaurant, requires bring enough money for tip)
Evidence: 0.58
¬ Typical(eat in restaurant, requires bring enough money for tip)