eating: is late bad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents habit
Weight: 0.63
, activity
Weight: 0.63
, thing
Weight: 0.62
, ritual
Weight: 0.58
, game
Weight: 0.58
Siblings eating apple
Weight: 0.36
, eating breakfast
Weight: 0.36
, fasting
Weight: 0.34
, exercising
Weight: 0.34
, bad food
Weight: 0.34

Related properties

Property Similarity
is late bad 1.00
be at late night bad 0.93
is bad for 0.87
be at late night 0.84
be at night bad 0.83
be bad at night 0.83
be bad day 0.82
be considered bad 0.79
be bad for body 0.78
has quality bad 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.96
Plausible(game, has quality bad)
Evidence: 0.64
¬ Typical(eating, is late bad)
0.43
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.73
Plausible(habit, has quality bad)
Evidence: 0.64
¬ Typical(eating, is late bad)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.53
Similarity weight: 0.78
Evidence: 0.36
Plausible(eating, is late bad)
Evidence: 0.73
¬ Plausible(habit, has quality bad)
0.03
Rule weight: 0.09
Evidence weight: 0.39
Similarity weight: 0.78
Evidence: 0.36
Plausible(eating, is late bad)
Evidence: 0.96
¬ Plausible(game, has quality bad)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.19
¬ Remarkable(eating, is late bad)
Evidence: 0.62
¬ Remarkable(habit, has quality bad)
0.39
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.19
¬ Remarkable(eating, is late bad)
Evidence: 0.73
¬ Remarkable(game, has quality bad)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.19
¬ Remarkable(eating, is late bad)
Evidence: 0.25
¬ Remarkable(fasting, has quality bad)
0.09
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.19
¬ Remarkable(eating, is late bad)
Evidence: 0.63
¬ Remarkable(exercising, has quality bad)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.96
Plausible(game, has quality bad)
Evidence: 0.19
Remarkable(eating, is late bad)
Evidence: 0.36
¬ Plausible(eating, is late bad)
0.30
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.73
Plausible(habit, has quality bad)
Evidence: 0.19
Remarkable(eating, is late bad)
Evidence: 0.36
¬ Plausible(eating, is late bad)

Remarkability from sibling implausibility

0.40
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.36
Plausible(eating, is late bad)
Evidence: 0.25
Remarkable(fasting, has quality bad)
Evidence: 0.28
¬ Plausible(fasting, has quality bad)
0.40
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.36
Plausible(eating, is late bad)
Evidence: 0.63
Remarkable(exercising, has quality bad)
Evidence: 0.62
¬ Plausible(exercising, has quality bad)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.36
Plausible(eating, is late bad)
Evidence: 0.24
¬ Salient(eating, is late bad)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.19
Remarkable(eating, is late bad)
Evidence: 0.16
¬ Remarkable(eating, is bad for)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.24
Salient(eating, is late bad)
Evidence: 0.18
¬ Salient(eating, is bad for)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.36
Plausible(eating, is late bad)
Evidence: 0.23
¬ Plausible(eating, is bad for)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.19
Remarkable(eating, is late bad)
Evidence: 0.16
¬ Remarkable(eating, be bad at night)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.24
Salient(eating, is late bad)
Evidence: 0.19
¬ Salient(eating, be bad at night)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.64
Typical(eating, is late bad)
Evidence: 0.53
¬ Typical(eating, is bad for)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.19
Remarkable(eating, is late bad)
Evidence: 0.20
¬ Remarkable(eating, be bad day)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.36
Plausible(eating, is late bad)
Evidence: 0.28
¬ Plausible(eating, be bad at night)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.36
Plausible(eating, is late bad)
Evidence: 0.22
¬ Plausible(eating, be bad for body)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.24
Salient(eating, is late bad)
Evidence: 0.19
¬ Salient(eating, be bad for body)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.24
Salient(eating, is late bad)
Evidence: 0.26
¬ Salient(eating, be bad day)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.64
Typical(eating, is late bad)
Evidence: 0.57
¬ Typical(eating, be bad at night)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.19
Remarkable(eating, is late bad)
Evidence: 0.20
¬ Remarkable(eating, be bad for body)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.64
Typical(eating, is late bad)
Evidence: 0.47
¬ Typical(eating, be bad for body)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.64
Typical(eating, is late bad)
Evidence: 0.66
¬ Typical(eating, be bad day)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.64
Typical(eating, is late bad)
Evidence: 0.56
¬ Typical(eating, has quality bad)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.36
Plausible(eating, is late bad)
Evidence: 0.39
¬ Plausible(eating, be bad day)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.24
Salient(eating, is late bad)
Evidence: 0.30
¬ Salient(eating, has quality bad)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.36
Plausible(eating, is late bad)
Evidence: 0.38
¬ Plausible(eating, has quality bad)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.19
Remarkable(eating, is late bad)
Evidence: 0.31
¬ Remarkable(eating, has quality bad)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.24
Salient(eating, is late bad)
Evidence: 0.64
¬ Typical(eating, is late bad)
Evidence: 0.19
¬ Remarkable(eating, is late bad)

Typical implies Plausible

0.28
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.36
Plausible(eating, is late bad)
Evidence: 0.64
¬ Typical(eating, is late bad)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.19
¬ Remarkable(eating, is late bad)
Evidence: 0.79
¬ Typical(habit, has quality bad)
0.32
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.19
¬ Remarkable(eating, is late bad)
Evidence: 0.99
¬ Typical(game, has quality bad)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.19
¬ Remarkable(eating, is late bad)
Evidence: 0.48
¬ Typical(fasting, has quality bad)
0.09
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.19
¬ Remarkable(eating, is late bad)
Evidence: 0.66
¬ Typical(exercising, has quality bad)

Typicality inheritance from parent to child

0.27
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.64
Typical(eating, is late bad)
Evidence: 0.79
¬ Typical(habit, has quality bad)
0.24
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.64
Typical(eating, is late bad)
Evidence: 0.99
¬ Typical(game, has quality bad)