eating: be bad for body

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents habit
Weight: 0.63
, activity
Weight: 0.63
, thing
Weight: 0.62
, ritual
Weight: 0.58
, game
Weight: 0.58
Siblings eating apple
Weight: 0.36
, eating breakfast
Weight: 0.36
, fasting
Weight: 0.34
, exercising
Weight: 0.34
, bad food
Weight: 0.34

Related properties

Property Similarity
be bad for body 1.00
is bad for 0.85
be bad day 0.80
be considered bad 0.78
be bad on keto 0.78
is late bad 0.78
be bad on level 0.77
be bad for environment 0.77
be bad on physical level 0.77
has quality bad 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.96
Plausible(game, has quality bad)
Evidence: 0.47
¬ Typical(eating, be bad for body)
0.44
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.73
Plausible(habit, has quality bad)
Evidence: 0.47
¬ Typical(eating, be bad for body)

Plausibility inheritance from parent to child

0.03
Rule weight: 0.09
Evidence weight: 0.43
Similarity weight: 0.76
Evidence: 0.22
Plausible(eating, be bad for body)
Evidence: 0.73
¬ Plausible(habit, has quality bad)
0.02
Rule weight: 0.09
Evidence weight: 0.25
Similarity weight: 0.76
Evidence: 0.22
Plausible(eating, be bad for body)
Evidence: 0.96
¬ Plausible(game, has quality bad)

Remarkability exclusitivity betweem a parent and a child

0.38
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.20
¬ Remarkable(eating, be bad for body)
Evidence: 0.62
¬ Remarkable(habit, has quality bad)
0.37
Rule weight: 0.58
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.20
¬ Remarkable(eating, be bad for body)
Evidence: 0.73
¬ Remarkable(game, has quality bad)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.20
¬ Remarkable(eating, be bad for body)
Evidence: 0.25
¬ Remarkable(fasting, has quality bad)
0.09
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.20
¬ Remarkable(eating, be bad for body)
Evidence: 0.63
¬ Remarkable(exercising, has quality bad)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.96
Plausible(game, has quality bad)
Evidence: 0.20
Remarkable(eating, be bad for body)
Evidence: 0.22
¬ Plausible(eating, be bad for body)
0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.73
Plausible(habit, has quality bad)
Evidence: 0.20
Remarkable(eating, be bad for body)
Evidence: 0.22
¬ Plausible(eating, be bad for body)

Remarkability from sibling implausibility

0.38
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.22
Plausible(eating, be bad for body)
Evidence: 0.25
Remarkable(fasting, has quality bad)
Evidence: 0.28
¬ Plausible(fasting, has quality bad)
0.38
Rule weight: 0.60
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.22
Plausible(eating, be bad for body)
Evidence: 0.63
Remarkable(exercising, has quality bad)
Evidence: 0.62
¬ Plausible(exercising, has quality bad)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.22
Plausible(eating, be bad for body)
Evidence: 0.19
¬ Salient(eating, be bad for body)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.20
Remarkable(eating, be bad for body)
Evidence: 0.16
¬ Remarkable(eating, is bad for)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.19
Salient(eating, be bad for body)
Evidence: 0.18
¬ Salient(eating, is bad for)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.22
Plausible(eating, be bad for body)
Evidence: 0.23
¬ Plausible(eating, is bad for)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.20
Remarkable(eating, be bad for body)
Evidence: 0.20
¬ Remarkable(eating, be bad day)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.20
Remarkable(eating, be bad for body)
Evidence: 0.19
¬ Remarkable(eating, is late bad)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.19
Salient(eating, be bad for body)
Evidence: 0.20
¬ Salient(eating, be bad for environment)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.19
Salient(eating, be bad for body)
Evidence: 0.26
¬ Salient(eating, be bad day)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.20
Remarkable(eating, be bad for body)
Evidence: 0.22
¬ Remarkable(eating, be bad for environment)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.22
Plausible(eating, be bad for body)
Evidence: 0.23
¬ Plausible(eating, be bad for environment)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.19
Salient(eating, be bad for body)
Evidence: 0.24
¬ Salient(eating, is late bad)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.47
Typical(eating, be bad for body)
Evidence: 0.53
¬ Typical(eating, is bad for)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.19
Salient(eating, be bad for body)
Evidence: 0.30
¬ Salient(eating, has quality bad)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.47
Typical(eating, be bad for body)
Evidence: 0.47
¬ Typical(eating, be bad for environment)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.20
Remarkable(eating, be bad for body)
Evidence: 0.31
¬ Remarkable(eating, has quality bad)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.22
Plausible(eating, be bad for body)
Evidence: 0.39
¬ Plausible(eating, be bad day)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.22
Plausible(eating, be bad for body)
Evidence: 0.36
¬ Plausible(eating, is late bad)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.22
Plausible(eating, be bad for body)
Evidence: 0.38
¬ Plausible(eating, has quality bad)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.47
Typical(eating, be bad for body)
Evidence: 0.56
¬ Typical(eating, has quality bad)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.47
Typical(eating, be bad for body)
Evidence: 0.66
¬ Typical(eating, be bad day)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.47
Typical(eating, be bad for body)
Evidence: 0.64
¬ Typical(eating, is late bad)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.19
Salient(eating, be bad for body)
Evidence: 0.47
¬ Typical(eating, be bad for body)
Evidence: 0.20
¬ Remarkable(eating, be bad for body)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.22
Plausible(eating, be bad for body)
Evidence: 0.47
¬ Typical(eating, be bad for body)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.20
¬ Remarkable(eating, be bad for body)
Evidence: 0.79
¬ Typical(habit, has quality bad)
0.31
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.20
¬ Remarkable(eating, be bad for body)
Evidence: 0.99
¬ Typical(game, has quality bad)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.20
¬ Remarkable(eating, be bad for body)
Evidence: 0.48
¬ Typical(fasting, has quality bad)
0.09
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.20
¬ Remarkable(eating, be bad for body)
Evidence: 0.66
¬ Typical(exercising, has quality bad)

Typicality inheritance from parent to child

0.21
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.47
Typical(eating, be bad for body)
Evidence: 0.79
¬ Typical(habit, has quality bad)
0.17
Rule weight: 0.48
Evidence weight: 0.47
Similarity weight: 0.76
Evidence: 0.47
Typical(eating, be bad for body)
Evidence: 0.99
¬ Typical(game, has quality bad)