employee: wants to have fun on job

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents other person
Weight: 0.69
, creditor
Weight: 0.64
, driver
Weight: 0.64
, officer
Weight: 0.63
Siblings office worker
Weight: 0.74
, construction worker
Weight: 0.74
, salesperson
Weight: 0.70
, receptionist
Weight: 0.69
, waiter
Weight: 0.69

Related properties

Property Similarity
wants to have fun on job 1.00
be at work 0.78
wants to more money 0.77
be go to work 0.77
make up lose time 0.76
work 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.34
Rule weight: 0.66
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.37
Plausible(driver, work)
Evidence: 0.50
¬ Typical(employee, wants to have fun on job)
0.32
Rule weight: 0.66
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.28
Plausible(creditor, work)
Evidence: 0.50
¬ Typical(employee, wants to have fun on job)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.12
Plausible(employee, wants to have fun on job)
Evidence: 0.28
¬ Plausible(creditor, work)
0.05
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.12
Plausible(employee, wants to have fun on job)
Evidence: 0.37
¬ Plausible(driver, work)

Remarkability exclusitivity betweem a parent and a child

0.17
Rule weight: 0.58
Evidence weight: 0.38
Similarity weight: 0.76
Evidence: 0.73
¬ Remarkable(employee, wants to have fun on job)
Evidence: 0.85
¬ Remarkable(creditor, work)
0.16
Rule weight: 0.58
Evidence weight: 0.36
Similarity weight: 0.76
Evidence: 0.73
¬ Remarkable(employee, wants to have fun on job)
Evidence: 0.87
¬ Remarkable(driver, work)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.37
Plausible(driver, work)
Evidence: 0.73
Remarkable(employee, wants to have fun on job)
Evidence: 0.12
¬ Plausible(employee, wants to have fun on job)
0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.28
Plausible(creditor, work)
Evidence: 0.73
Remarkable(employee, wants to have fun on job)
Evidence: 0.12
¬ Plausible(employee, wants to have fun on job)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.12
Plausible(employee, wants to have fun on job)
Evidence: 0.63
¬ Salient(employee, wants to have fun on job)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.50
Typical(employee, wants to have fun on job)
Evidence: 0.13
¬ Typical(employee, be at work)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.50
Typical(employee, wants to have fun on job)
Evidence: 0.09
¬ Typical(employee, work)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.50
Typical(employee, wants to have fun on job)
Evidence: 0.20
¬ Typical(employee, be go to work)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.12
Plausible(employee, wants to have fun on job)
Evidence: 0.12
¬ Plausible(employee, make up lose time)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.73
Remarkable(employee, wants to have fun on job)
Evidence: 0.57
¬ Remarkable(employee, make up lose time)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.73
Remarkable(employee, wants to have fun on job)
Evidence: 0.64
¬ Remarkable(employee, wants to more money)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.12
Plausible(employee, wants to have fun on job)
Evidence: 0.22
¬ Plausible(employee, wants to more money)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.73
Remarkable(employee, wants to have fun on job)
Evidence: 0.76
¬ Remarkable(employee, be at work)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.73
Remarkable(employee, wants to have fun on job)
Evidence: 0.75
¬ Remarkable(employee, be go to work)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.50
Typical(employee, wants to have fun on job)
Evidence: 0.43
¬ Typical(employee, wants to more money)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.63
Salient(employee, wants to have fun on job)
Evidence: 0.57
¬ Salient(employee, make up lose time)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.73
Remarkable(employee, wants to have fun on job)
Evidence: 0.78
¬ Remarkable(employee, work)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.63
Salient(employee, wants to have fun on job)
Evidence: 0.67
¬ Salient(employee, wants to more money)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.50
Typical(employee, wants to have fun on job)
Evidence: 0.57
¬ Typical(employee, make up lose time)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.63
Salient(employee, wants to have fun on job)
Evidence: 0.82
¬ Salient(employee, be go to work)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.63
Salient(employee, wants to have fun on job)
Evidence: 0.87
¬ Salient(employee, be at work)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.63
Salient(employee, wants to have fun on job)
Evidence: 0.92
¬ Salient(employee, work)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.12
Plausible(employee, wants to have fun on job)
Evidence: 0.52
¬ Plausible(employee, be go to work)
0.25
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.78
Evidence: 0.12
Plausible(employee, wants to have fun on job)
Evidence: 0.71
¬ Plausible(employee, be at work)
0.20
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.76
Evidence: 0.12
Plausible(employee, wants to have fun on job)
Evidence: 0.79
¬ Plausible(employee, work)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.63
Salient(employee, wants to have fun on job)
Evidence: 0.50
¬ Typical(employee, wants to have fun on job)
Evidence: 0.73
¬ Remarkable(employee, wants to have fun on job)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.12
Plausible(employee, wants to have fun on job)
Evidence: 0.50
¬ Typical(employee, wants to have fun on job)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.73
¬ Remarkable(employee, wants to have fun on job)
Evidence: 0.13
¬ Typical(creditor, work)
0.32
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.73
¬ Remarkable(employee, wants to have fun on job)
Evidence: 0.23
¬ Typical(driver, work)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.50
Typical(employee, wants to have fun on job)
Evidence: 0.13
¬ Typical(creditor, work)
0.32
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.50
Typical(employee, wants to have fun on job)
Evidence: 0.23
¬ Typical(driver, work)