enjoy day: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun 1.00
requires have fun 0.97
requires have some fun 0.94
be motivated by have fun 0.94
be motivated by it will be full of fun 0.84
requires do something you love 0.81
be motivated by it be nice out 0.81
be motivated by have good time 0.80
requires do something that make you happy 0.80
be used to have good live 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.94
Plausible(enjoy day, be used to have fun)
Evidence: 0.63
¬ Salient(enjoy day, be used to have fun)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.97
Evidence: 0.94
Plausible(enjoy day, be used to have fun)
Evidence: 0.98
¬ Plausible(enjoy day, requires have fun)
0.77
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.97
Evidence: 0.18
Typical(enjoy day, be used to have fun)
Evidence: 0.08
¬ Typical(enjoy day, requires have fun)
0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.94
Plausible(enjoy day, be used to have fun)
Evidence: 0.93
¬ Plausible(enjoy day, be motivated by have fun)
0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.94
Plausible(enjoy day, be used to have fun)
Evidence: 0.98
¬ Plausible(enjoy day, requires have some fun)
0.75
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.94
Evidence: 0.18
Typical(enjoy day, be used to have fun)
Evidence: 0.08
¬ Typical(enjoy day, requires have some fun)
0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.18
Typical(enjoy day, be used to have fun)
Evidence: 0.16
¬ Typical(enjoy day, be motivated by have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.97
Evidence: 0.81
Remarkable(enjoy day, be used to have fun)
Evidence: 0.88
¬ Remarkable(enjoy day, requires have fun)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.94
Plausible(enjoy day, be used to have fun)
Evidence: 0.89
¬ Plausible(enjoy day, be motivated by it will be full of fun)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.18
Typical(enjoy day, be used to have fun)
Evidence: 0.02
¬ Typical(enjoy day, requires do something that make you happy)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.81
Remarkable(enjoy day, be used to have fun)
Evidence: 0.88
¬ Remarkable(enjoy day, be motivated by have fun)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.81
Remarkable(enjoy day, be used to have fun)
Evidence: 0.90
¬ Remarkable(enjoy day, requires have some fun)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.94
Plausible(enjoy day, be used to have fun)
Evidence: 0.89
¬ Plausible(enjoy day, be used to have good live)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.94
Plausible(enjoy day, be used to have fun)
Evidence: 1.00
¬ Plausible(enjoy day, requires do something that make you happy)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.63
Salient(enjoy day, be used to have fun)
Evidence: 0.57
¬ Salient(enjoy day, be motivated by have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.81
Remarkable(enjoy day, be used to have fun)
Evidence: 0.89
¬ Remarkable(enjoy day, be motivated by it will be full of fun)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.18
Typical(enjoy day, be used to have fun)
Evidence: 0.22
¬ Typical(enjoy day, be motivated by it will be full of fun)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.63
Salient(enjoy day, be used to have fun)
Evidence: 0.48
¬ Salient(enjoy day, be motivated by it will be full of fun)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.81
Remarkable(enjoy day, be used to have fun)
Evidence: 0.81
¬ Remarkable(enjoy day, be used to have good live)
0.57
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.97
Evidence: 0.63
Salient(enjoy day, be used to have fun)
Evidence: 0.82
¬ Salient(enjoy day, requires have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.63
Salient(enjoy day, be used to have fun)
Evidence: 0.47
¬ Salient(enjoy day, be used to have good live)
0.56
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.94
Evidence: 0.63
Salient(enjoy day, be used to have fun)
Evidence: 0.81
¬ Salient(enjoy day, requires have some fun)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.81
Remarkable(enjoy day, be used to have fun)
Evidence: 0.96
¬ Remarkable(enjoy day, requires do something that make you happy)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.18
Typical(enjoy day, be used to have fun)
Evidence: 0.26
¬ Typical(enjoy day, be used to have good live)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.63
Salient(enjoy day, be used to have fun)
Evidence: 0.93
¬ Salient(enjoy day, requires do something that make you happy)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.63
Salient(enjoy day, be used to have fun)
Evidence: 0.18
¬ Typical(enjoy day, be used to have fun)
Evidence: 0.81
¬ Remarkable(enjoy day, be used to have fun)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Plausible(enjoy day, be used to have fun)
Evidence: 0.18
¬ Typical(enjoy day, be used to have fun)