enjoy day: requires have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires have fun 1.00
be used to have fun 0.97
requires have some fun 0.97
be motivated by have fun 0.93
be motivated by it will be full of fun 0.85
requires do something you love 0.83
requires do something that make you happy 0.82
requires do something you like 0.82
requires feel good 0.82
requires good moodd 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Plausible(enjoy day, requires have fun)
Evidence: 0.82
¬ Salient(enjoy day, requires have fun)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.97
Evidence: 0.98
Plausible(enjoy day, requires have fun)
Evidence: 0.94
¬ Plausible(enjoy day, be used to have fun)
0.81
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.97
Evidence: 0.98
Plausible(enjoy day, requires have fun)
Evidence: 0.98
¬ Plausible(enjoy day, requires have some fun)
0.77
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.93
Evidence: 0.98
Plausible(enjoy day, requires have fun)
Evidence: 0.93
¬ Plausible(enjoy day, be motivated by have fun)
0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.97
Evidence: 0.08
Typical(enjoy day, requires have fun)
Evidence: 0.08
¬ Typical(enjoy day, requires have some fun)
0.75
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.97
Evidence: 0.88
Remarkable(enjoy day, requires have fun)
Evidence: 0.81
¬ Remarkable(enjoy day, be used to have fun)
0.74
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.97
Evidence: 0.88
Remarkable(enjoy day, requires have fun)
Evidence: 0.90
¬ Remarkable(enjoy day, requires have some fun)
0.73
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.97
Evidence: 0.82
Salient(enjoy day, requires have fun)
Evidence: 0.63
¬ Salient(enjoy day, be used to have fun)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.98
Plausible(enjoy day, requires have fun)
Evidence: 0.89
¬ Plausible(enjoy day, be motivated by it will be full of fun)
0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.93
Evidence: 0.82
Salient(enjoy day, requires have fun)
Evidence: 0.57
¬ Salient(enjoy day, be motivated by have fun)
0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.93
Evidence: 0.88
Remarkable(enjoy day, requires have fun)
Evidence: 0.88
¬ Remarkable(enjoy day, be motivated by have fun)
0.70
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.97
Evidence: 0.82
Salient(enjoy day, requires have fun)
Evidence: 0.81
¬ Salient(enjoy day, requires have some fun)
0.69
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.97
Evidence: 0.08
Typical(enjoy day, requires have fun)
Evidence: 0.18
¬ Typical(enjoy day, be used to have fun)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.98
Plausible(enjoy day, requires have fun)
Evidence: 1.00
¬ Plausible(enjoy day, requires do something that make you happy)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.08
Typical(enjoy day, requires have fun)
Evidence: 0.02
¬ Typical(enjoy day, requires do something that make you happy)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.98
Plausible(enjoy day, requires have fun)
Evidence: 0.99
¬ Plausible(enjoy day, requires do something you like)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.98
Plausible(enjoy day, requires have fun)
Evidence: 0.99
¬ Plausible(enjoy day, requires feel good)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.98
Plausible(enjoy day, requires have fun)
Evidence: 0.86
¬ Plausible(enjoy day, requires good moodd)
0.67
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.93
Evidence: 0.08
Typical(enjoy day, requires have fun)
Evidence: 0.16
¬ Typical(enjoy day, be motivated by have fun)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.08
Typical(enjoy day, requires have fun)
Evidence: 0.05
¬ Typical(enjoy day, requires feel good)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.82
Salient(enjoy day, requires have fun)
Evidence: 0.22
¬ Salient(enjoy day, requires good moodd)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.08
Typical(enjoy day, requires have fun)
Evidence: 0.05
¬ Typical(enjoy day, requires do something you like)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.82
Salient(enjoy day, requires have fun)
Evidence: 0.48
¬ Salient(enjoy day, be motivated by it will be full of fun)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.88
Remarkable(enjoy day, requires have fun)
Evidence: 0.45
¬ Remarkable(enjoy day, requires good moodd)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.88
Remarkable(enjoy day, requires have fun)
Evidence: 0.89
¬ Remarkable(enjoy day, be motivated by it will be full of fun)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.88
Remarkable(enjoy day, requires have fun)
Evidence: 0.96
¬ Remarkable(enjoy day, requires do something that make you happy)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.88
Remarkable(enjoy day, requires have fun)
Evidence: 0.93
¬ Remarkable(enjoy day, requires do something you like)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.88
Remarkable(enjoy day, requires have fun)
Evidence: 0.94
¬ Remarkable(enjoy day, requires feel good)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.82
Salient(enjoy day, requires have fun)
Evidence: 0.82
¬ Salient(enjoy day, requires do something you like)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.82
Salient(enjoy day, requires have fun)
Evidence: 0.85
¬ Salient(enjoy day, requires feel good)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.82
Salient(enjoy day, requires have fun)
Evidence: 0.93
¬ Salient(enjoy day, requires do something that make you happy)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.08
Typical(enjoy day, requires have fun)
Evidence: 0.22
¬ Typical(enjoy day, be motivated by it will be full of fun)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.08
Typical(enjoy day, requires have fun)
Evidence: 0.39
¬ Typical(enjoy day, requires good moodd)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.82
Salient(enjoy day, requires have fun)
Evidence: 0.08
¬ Typical(enjoy day, requires have fun)
Evidence: 0.88
¬ Remarkable(enjoy day, requires have fun)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(enjoy day, requires have fun)
Evidence: 0.08
¬ Typical(enjoy day, requires have fun)