enjoy day: requires good moodd

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires good moodd 1.00
requires feel good 0.90
requires get good night 0.85
requires you to be happy 0.83
be used to feel good 0.83
requires be happy 0.82
requires have fun 0.81
requires do something that make you happy 0.81
be motivated by have good time 0.81
requires have some fun 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.86
Plausible(enjoy day, requires good moodd)
Evidence: 0.22
¬ Salient(enjoy day, requires good moodd)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.39
Typical(enjoy day, requires good moodd)
Evidence: 0.05
¬ Typical(enjoy day, requires feel good)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.22
Salient(enjoy day, requires good moodd)
Evidence: 0.04
¬ Salient(enjoy day, requires get good night)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.39
Typical(enjoy day, requires good moodd)
Evidence: 0.05
¬ Typical(enjoy day, requires you to be happy)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.39
Typical(enjoy day, requires good moodd)
Evidence: 0.02
¬ Typical(enjoy day, requires do something that make you happy)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.39
Typical(enjoy day, requires good moodd)
Evidence: 0.09
¬ Typical(enjoy day, be used to feel good)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.39
Typical(enjoy day, requires good moodd)
Evidence: 0.08
¬ Typical(enjoy day, requires be happy)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.39
Typical(enjoy day, requires good moodd)
Evidence: 0.08
¬ Typical(enjoy day, requires have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.86
Plausible(enjoy day, requires good moodd)
Evidence: 0.99
¬ Plausible(enjoy day, requires feel good)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.39
Typical(enjoy day, requires good moodd)
Evidence: 0.08
¬ Typical(enjoy day, requires have some fun)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.86
Plausible(enjoy day, requires good moodd)
Evidence: 0.94
¬ Plausible(enjoy day, requires get good night)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.86
Plausible(enjoy day, requires good moodd)
Evidence: 0.99
¬ Plausible(enjoy day, requires you to be happy)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.86
Plausible(enjoy day, requires good moodd)
Evidence: 0.97
¬ Plausible(enjoy day, be used to feel good)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.45
Remarkable(enjoy day, requires good moodd)
Evidence: 0.29
¬ Remarkable(enjoy day, requires get good night)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.86
Plausible(enjoy day, requires good moodd)
Evidence: 0.98
¬ Plausible(enjoy day, requires be happy)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.86
Plausible(enjoy day, requires good moodd)
Evidence: 0.98
¬ Plausible(enjoy day, requires have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.39
Typical(enjoy day, requires good moodd)
Evidence: 0.28
¬ Typical(enjoy day, requires get good night)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.86
Plausible(enjoy day, requires good moodd)
Evidence: 1.00
¬ Plausible(enjoy day, requires do something that make you happy)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.86
Plausible(enjoy day, requires good moodd)
Evidence: 0.98
¬ Plausible(enjoy day, requires have some fun)
0.37
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.90
Evidence: 0.45
Remarkable(enjoy day, requires good moodd)
Evidence: 0.94
¬ Remarkable(enjoy day, requires feel good)
0.37
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.82
Evidence: 0.45
Remarkable(enjoy day, requires good moodd)
Evidence: 0.86
¬ Remarkable(enjoy day, requires be happy)
0.36
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.81
Evidence: 0.45
Remarkable(enjoy day, requires good moodd)
Evidence: 0.88
¬ Remarkable(enjoy day, requires have fun)
0.36
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.83
Evidence: 0.45
Remarkable(enjoy day, requires good moodd)
Evidence: 0.90
¬ Remarkable(enjoy day, be used to feel good)
0.35
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.83
Evidence: 0.45
Remarkable(enjoy day, requires good moodd)
Evidence: 0.92
¬ Remarkable(enjoy day, requires you to be happy)
0.35
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.81
Evidence: 0.45
Remarkable(enjoy day, requires good moodd)
Evidence: 0.90
¬ Remarkable(enjoy day, requires have some fun)
0.34
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.83
Evidence: 0.22
Salient(enjoy day, requires good moodd)
Evidence: 0.66
¬ Salient(enjoy day, be used to feel good)
0.33
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.81
Evidence: 0.45
Remarkable(enjoy day, requires good moodd)
Evidence: 0.96
¬ Remarkable(enjoy day, requires do something that make you happy)
0.28
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.83
Evidence: 0.22
Salient(enjoy day, requires good moodd)
Evidence: 0.77
¬ Salient(enjoy day, requires you to be happy)
0.26
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.90
Evidence: 0.22
Salient(enjoy day, requires good moodd)
Evidence: 0.85
¬ Salient(enjoy day, requires feel good)
0.25
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.81
Evidence: 0.22
Salient(enjoy day, requires good moodd)
Evidence: 0.81
¬ Salient(enjoy day, requires have some fun)
0.25
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.81
Evidence: 0.22
Salient(enjoy day, requires good moodd)
Evidence: 0.82
¬ Salient(enjoy day, requires have fun)
0.24
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.82
Evidence: 0.22
Salient(enjoy day, requires good moodd)
Evidence: 0.84
¬ Salient(enjoy day, requires be happy)
0.19
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.81
Evidence: 0.22
Salient(enjoy day, requires good moodd)
Evidence: 0.93
¬ Salient(enjoy day, requires do something that make you happy)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.22
Salient(enjoy day, requires good moodd)
Evidence: 0.39
¬ Typical(enjoy day, requires good moodd)
Evidence: 0.45
¬ Remarkable(enjoy day, requires good moodd)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.86
Plausible(enjoy day, requires good moodd)
Evidence: 0.39
¬ Typical(enjoy day, requires good moodd)