enjoy day: requires get good night

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get good night 1.00
causes have good day 0.85
requires good moodd 0.85
requires feel good 0.82
requires do something that make you happy 0.81
be motivated by have good time 0.80
requires have some fun 0.80
requires play game you like 0.80
be motivated by it be nice out 0.80
be used to have good live 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.94
Plausible(enjoy day, requires get good night)
Evidence: 0.04
¬ Salient(enjoy day, requires get good night)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.28
Typical(enjoy day, requires get good night)
Evidence: 0.07
¬ Typical(enjoy day, causes have good day)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.94
Plausible(enjoy day, requires get good night)
Evidence: 0.86
¬ Plausible(enjoy day, requires good moodd)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.94
Plausible(enjoy day, requires get good night)
Evidence: 0.97
¬ Plausible(enjoy day, causes have good day)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.28
Typical(enjoy day, requires get good night)
Evidence: 0.02
¬ Typical(enjoy day, requires do something that make you happy)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.28
Typical(enjoy day, requires get good night)
Evidence: 0.05
¬ Typical(enjoy day, requires feel good)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.04
Salient(enjoy day, requires get good night)
Evidence: 0.28
¬ Typical(enjoy day, requires get good night)
Evidence: 0.29
¬ Remarkable(enjoy day, requires get good night)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.94
Plausible(enjoy day, requires get good night)
Evidence: 0.28
¬ Typical(enjoy day, requires get good night)