enjoy day: causes have good day

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes have good day 1.00
be motivated by have good time 0.88
requires get good night 0.85
be used to have good live 0.82
requires have some fun 0.82
requires do something that make you happy 0.81
causes happy even 0.81
requires feel good 0.80
requires good moodd 0.80
be used to feel good 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Plausible(enjoy day, causes have good day)
Evidence: 0.74
¬ Salient(enjoy day, causes have good day)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.74
Salient(enjoy day, causes have good day)
Evidence: 0.04
¬ Salient(enjoy day, requires get good night)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.94
Remarkable(enjoy day, causes have good day)
Evidence: 0.29
¬ Remarkable(enjoy day, requires get good night)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.97
Plausible(enjoy day, causes have good day)
Evidence: 0.94
¬ Plausible(enjoy day, requires get good night)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.97
Plausible(enjoy day, causes have good day)
Evidence: 0.89
¬ Plausible(enjoy day, be used to have good live)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.07
Typical(enjoy day, causes have good day)
Evidence: 0.02
¬ Typical(enjoy day, requires do something that make you happy)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.97
Plausible(enjoy day, causes have good day)
Evidence: 0.98
¬ Plausible(enjoy day, requires have some fun)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.97
Plausible(enjoy day, causes have good day)
Evidence: 1.00
¬ Plausible(enjoy day, requires do something that make you happy)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.97
Plausible(enjoy day, causes have good day)
Evidence: 0.96
¬ Plausible(enjoy day, causes happy even)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.94
Remarkable(enjoy day, causes have good day)
Evidence: 0.81
¬ Remarkable(enjoy day, be used to have good live)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.97
Plausible(enjoy day, causes have good day)
Evidence: 0.99
¬ Plausible(enjoy day, requires feel good)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.97
Plausible(enjoy day, causes have good day)
Evidence: 0.86
¬ Plausible(enjoy day, requires good moodd)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.94
Remarkable(enjoy day, causes have good day)
Evidence: 0.45
¬ Remarkable(enjoy day, requires good moodd)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.97
Plausible(enjoy day, causes have good day)
Evidence: 0.97
¬ Plausible(enjoy day, be used to feel good)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.94
Remarkable(enjoy day, causes have good day)
Evidence: 0.90
¬ Remarkable(enjoy day, requires have some fun)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.94
Remarkable(enjoy day, causes have good day)
Evidence: 0.96
¬ Remarkable(enjoy day, requires do something that make you happy)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.07
Typical(enjoy day, causes have good day)
Evidence: 0.05
¬ Typical(enjoy day, requires feel good)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.94
Remarkable(enjoy day, causes have good day)
Evidence: 0.90
¬ Remarkable(enjoy day, causes happy even)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.94
Remarkable(enjoy day, causes have good day)
Evidence: 0.94
¬ Remarkable(enjoy day, requires feel good)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.94
Remarkable(enjoy day, causes have good day)
Evidence: 0.90
¬ Remarkable(enjoy day, be used to feel good)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.07
Typical(enjoy day, causes have good day)
Evidence: 0.08
¬ Typical(enjoy day, requires have some fun)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.74
Salient(enjoy day, causes have good day)
Evidence: 0.22
¬ Salient(enjoy day, requires good moodd)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.07
Typical(enjoy day, causes have good day)
Evidence: 0.10
¬ Typical(enjoy day, causes happy even)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.07
Typical(enjoy day, causes have good day)
Evidence: 0.09
¬ Typical(enjoy day, be used to feel good)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.74
Salient(enjoy day, causes have good day)
Evidence: 0.47
¬ Salient(enjoy day, be used to have good live)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.74
Salient(enjoy day, causes have good day)
Evidence: 0.66
¬ Salient(enjoy day, be used to feel good)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.74
Salient(enjoy day, causes have good day)
Evidence: 0.77
¬ Salient(enjoy day, causes happy even)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.74
Salient(enjoy day, causes have good day)
Evidence: 0.81
¬ Salient(enjoy day, requires have some fun)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.85
Evidence: 0.07
Typical(enjoy day, causes have good day)
Evidence: 0.28
¬ Typical(enjoy day, requires get good night)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.74
Salient(enjoy day, causes have good day)
Evidence: 0.85
¬ Salient(enjoy day, requires feel good)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.07
Typical(enjoy day, causes have good day)
Evidence: 0.26
¬ Typical(enjoy day, be used to have good live)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.74
Salient(enjoy day, causes have good day)
Evidence: 0.93
¬ Salient(enjoy day, requires do something that make you happy)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.07
Typical(enjoy day, causes have good day)
Evidence: 0.39
¬ Typical(enjoy day, requires good moodd)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.74
Salient(enjoy day, causes have good day)
Evidence: 0.07
¬ Typical(enjoy day, causes have good day)
Evidence: 0.94
¬ Remarkable(enjoy day, causes have good day)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(enjoy day, causes have good day)
Evidence: 0.07
¬ Typical(enjoy day, causes have good day)