enjoy day: requires play game you like

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires play game you like 1.00
requires do something you like 0.86
requires do something you love 0.83
requires do something that make you happy 0.82
requires have fun 0.80
requires have some fun 0.80
be motivated by it be nice out 0.80
requires get good night 0.80
requires you to be happy 0.79
requires feel good 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.86
Plausible(enjoy day, requires play game you like)
Evidence: 0.15
¬ Salient(enjoy day, requires play game you like)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.43
Typical(enjoy day, requires play game you like)
Evidence: 0.05
¬ Typical(enjoy day, requires do something you like)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.43
Typical(enjoy day, requires play game you like)
Evidence: 0.02
¬ Typical(enjoy day, requires do something that make you happy)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.43
Typical(enjoy day, requires play game you like)
Evidence: 0.05
¬ Typical(enjoy day, requires feel good)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.15
Salient(enjoy day, requires play game you like)
Evidence: 0.04
¬ Salient(enjoy day, requires get good night)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.43
Typical(enjoy day, requires play game you like)
Evidence: 0.05
¬ Typical(enjoy day, requires you to be happy)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.43
Typical(enjoy day, requires play game you like)
Evidence: 0.08
¬ Typical(enjoy day, requires have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.43
Typical(enjoy day, requires play game you like)
Evidence: 0.08
¬ Typical(enjoy day, requires have some fun)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.86
Plausible(enjoy day, requires play game you like)
Evidence: 0.99
¬ Plausible(enjoy day, requires do something you like)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.86
Plausible(enjoy day, requires play game you like)
Evidence: 1.00
¬ Plausible(enjoy day, requires do something that make you happy)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.86
Plausible(enjoy day, requires play game you like)
Evidence: 0.94
¬ Plausible(enjoy day, requires get good night)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.86
Plausible(enjoy day, requires play game you like)
Evidence: 0.98
¬ Plausible(enjoy day, requires have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.86
Plausible(enjoy day, requires play game you like)
Evidence: 0.98
¬ Plausible(enjoy day, requires have some fun)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.86
Plausible(enjoy day, requires play game you like)
Evidence: 0.99
¬ Plausible(enjoy day, requires you to be happy)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.86
Plausible(enjoy day, requires play game you like)
Evidence: 0.99
¬ Plausible(enjoy day, requires feel good)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.43
Typical(enjoy day, requires play game you like)
Evidence: 0.28
¬ Typical(enjoy day, requires get good night)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.34
Remarkable(enjoy day, requires play game you like)
Evidence: 0.29
¬ Remarkable(enjoy day, requires get good night)
0.29
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.80
Evidence: 0.34
Remarkable(enjoy day, requires play game you like)
Evidence: 0.88
¬ Remarkable(enjoy day, requires have fun)
0.28
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.86
Evidence: 0.34
Remarkable(enjoy day, requires play game you like)
Evidence: 0.93
¬ Remarkable(enjoy day, requires do something you like)
0.28
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.80
Evidence: 0.34
Remarkable(enjoy day, requires play game you like)
Evidence: 0.90
¬ Remarkable(enjoy day, requires have some fun)
0.26
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.79
Evidence: 0.34
Remarkable(enjoy day, requires play game you like)
Evidence: 0.92
¬ Remarkable(enjoy day, requires you to be happy)
0.26
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.82
Evidence: 0.34
Remarkable(enjoy day, requires play game you like)
Evidence: 0.96
¬ Remarkable(enjoy day, requires do something that make you happy)
0.26
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.79
Evidence: 0.34
Remarkable(enjoy day, requires play game you like)
Evidence: 0.94
¬ Remarkable(enjoy day, requires feel good)
0.23
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.79
Evidence: 0.15
Salient(enjoy day, requires play game you like)
Evidence: 0.77
¬ Salient(enjoy day, requires you to be happy)
0.22
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.86
Evidence: 0.15
Salient(enjoy day, requires play game you like)
Evidence: 0.82
¬ Salient(enjoy day, requires do something you like)
0.21
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.80
Evidence: 0.15
Salient(enjoy day, requires play game you like)
Evidence: 0.81
¬ Salient(enjoy day, requires have some fun)
0.21
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.80
Evidence: 0.15
Salient(enjoy day, requires play game you like)
Evidence: 0.82
¬ Salient(enjoy day, requires have fun)
0.19
Rule weight: 0.85
Evidence weight: 0.28
Similarity weight: 0.79
Evidence: 0.15
Salient(enjoy day, requires play game you like)
Evidence: 0.85
¬ Salient(enjoy day, requires feel good)
0.15
Rule weight: 0.85
Evidence weight: 0.21
Similarity weight: 0.82
Evidence: 0.15
Salient(enjoy day, requires play game you like)
Evidence: 0.93
¬ Salient(enjoy day, requires do something that make you happy)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.15
Salient(enjoy day, requires play game you like)
Evidence: 0.43
¬ Typical(enjoy day, requires play game you like)
Evidence: 0.34
¬ Remarkable(enjoy day, requires play game you like)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.86
Plausible(enjoy day, requires play game you like)
Evidence: 0.43
¬ Typical(enjoy day, requires play game you like)