enjoy day: requires do something you like

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires do something you like 1.00
requires do something you love 0.95
requires do something that make you happy 0.94
causes you feel like youve accomplish something 0.89
requires play game you like 0.86
requires not go to work 0.86
requires you to be happy 0.86
requires feel good 0.85
be used to feel good 0.83
requires have some fun 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(enjoy day, requires do something you like)
Evidence: 0.82
¬ Salient(enjoy day, requires do something you like)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.94
Evidence: 0.99
Plausible(enjoy day, requires do something you like)
Evidence: 1.00
¬ Plausible(enjoy day, requires do something that make you happy)
0.79
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.05
Typical(enjoy day, requires do something you like)
Evidence: 0.02
¬ Typical(enjoy day, requires do something that make you happy)
0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.93
Remarkable(enjoy day, requires do something you like)
Evidence: 0.96
¬ Remarkable(enjoy day, requires do something that make you happy)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.82
Salient(enjoy day, requires do something you like)
Evidence: 0.04
¬ Salient(enjoy day, requires not go to work)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(enjoy day, requires do something you like)
Evidence: 0.86
¬ Plausible(enjoy day, requires play game you like)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(enjoy day, requires do something you like)
Evidence: 0.96
¬ Plausible(enjoy day, requires not go to work)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(enjoy day, requires do something you like)
Evidence: 0.99
¬ Plausible(enjoy day, requires you to be happy)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.93
Remarkable(enjoy day, requires do something you like)
Evidence: 0.34
¬ Remarkable(enjoy day, requires play game you like)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.99
Plausible(enjoy day, requires do something you like)
Evidence: 0.99
¬ Plausible(enjoy day, requires feel good)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.93
Remarkable(enjoy day, requires do something you like)
Evidence: 0.35
¬ Remarkable(enjoy day, requires not go to work)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.82
Salient(enjoy day, requires do something you like)
Evidence: 0.15
¬ Salient(enjoy day, requires play game you like)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Plausible(enjoy day, requires do something you like)
Evidence: 0.97
¬ Plausible(enjoy day, be used to feel good)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Plausible(enjoy day, requires do something you like)
Evidence: 0.98
¬ Plausible(enjoy day, requires have some fun)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.05
Typical(enjoy day, requires do something you like)
Evidence: 0.05
¬ Typical(enjoy day, requires you to be happy)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.05
Typical(enjoy day, requires do something you like)
Evidence: 0.05
¬ Typical(enjoy day, requires feel good)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.93
Remarkable(enjoy day, requires do something you like)
Evidence: 0.92
¬ Remarkable(enjoy day, requires you to be happy)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.93
Remarkable(enjoy day, requires do something you like)
Evidence: 0.94
¬ Remarkable(enjoy day, requires feel good)
0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.82
Salient(enjoy day, requires do something you like)
Evidence: 0.93
¬ Salient(enjoy day, requires do something that make you happy)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.93
Remarkable(enjoy day, requires do something you like)
Evidence: 0.90
¬ Remarkable(enjoy day, be used to feel good)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.93
Remarkable(enjoy day, requires do something you like)
Evidence: 0.90
¬ Remarkable(enjoy day, requires have some fun)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.05
Typical(enjoy day, requires do something you like)
Evidence: 0.08
¬ Typical(enjoy day, requires have some fun)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.05
Typical(enjoy day, requires do something you like)
Evidence: 0.09
¬ Typical(enjoy day, be used to feel good)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.82
Salient(enjoy day, requires do something you like)
Evidence: 0.77
¬ Salient(enjoy day, requires you to be happy)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.82
Salient(enjoy day, requires do something you like)
Evidence: 0.66
¬ Salient(enjoy day, be used to feel good)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.82
Salient(enjoy day, requires do something you like)
Evidence: 0.85
¬ Salient(enjoy day, requires feel good)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.82
Salient(enjoy day, requires do something you like)
Evidence: 0.81
¬ Salient(enjoy day, requires have some fun)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.05
Typical(enjoy day, requires do something you like)
Evidence: 0.23
¬ Typical(enjoy day, requires not go to work)
0.43
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.86
Evidence: 0.05
Typical(enjoy day, requires do something you like)
Evidence: 0.43
¬ Typical(enjoy day, requires play game you like)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.82
Salient(enjoy day, requires do something you like)
Evidence: 0.05
¬ Typical(enjoy day, requires do something you like)
Evidence: 0.93
¬ Remarkable(enjoy day, requires do something you like)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(enjoy day, requires do something you like)
Evidence: 0.05
¬ Typical(enjoy day, requires do something you like)