enjoy day: requires not go to work

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires not go to work 1.00
be used to person who be not work 0.88
requires do something that make you happy 0.88
requires do something you like 0.86
requires do something you love 0.84
requires feel good 0.80
requires you to be happy 0.80
be motivated by it will be full of fun 0.80
be used to have good live 0.80
be motivated by you spend time with friend 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Plausible(enjoy day, requires not go to work)
Evidence: 0.04
¬ Salient(enjoy day, requires not go to work)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.23
Typical(enjoy day, requires not go to work)
Evidence: 0.02
¬ Typical(enjoy day, requires do something that make you happy)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.04
Salient(enjoy day, requires not go to work)
Evidence: 0.02
¬ Salient(enjoy day, be used to person who be not work)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.96
Plausible(enjoy day, requires not go to work)
Evidence: 0.89
¬ Plausible(enjoy day, be used to person who be not work)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.96
Plausible(enjoy day, requires not go to work)
Evidence: 1.00
¬ Plausible(enjoy day, requires do something that make you happy)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.23
Typical(enjoy day, requires not go to work)
Evidence: 0.05
¬ Typical(enjoy day, requires do something you like)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.35
Remarkable(enjoy day, requires not go to work)
Evidence: 0.10
¬ Remarkable(enjoy day, be used to person who be not work)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.96
Plausible(enjoy day, requires not go to work)
Evidence: 0.99
¬ Plausible(enjoy day, requires do something you like)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.23
Typical(enjoy day, requires not go to work)
Evidence: 0.05
¬ Typical(enjoy day, requires feel good)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.96
Plausible(enjoy day, requires not go to work)
Evidence: 0.99
¬ Plausible(enjoy day, requires feel good)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.96
Plausible(enjoy day, requires not go to work)
Evidence: 0.89
¬ Plausible(enjoy day, be motivated by it will be full of fun)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.96
Plausible(enjoy day, requires not go to work)
Evidence: 0.89
¬ Plausible(enjoy day, be used to have good live)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.23
Typical(enjoy day, requires not go to work)
Evidence: 0.05
¬ Typical(enjoy day, requires you to be happy)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.96
Plausible(enjoy day, requires not go to work)
Evidence: 0.99
¬ Plausible(enjoy day, requires you to be happy)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.96
Plausible(enjoy day, requires not go to work)
Evidence: 0.86
¬ Plausible(enjoy day, be motivated by you spend time with friend)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.23
Typical(enjoy day, requires not go to work)
Evidence: 0.22
¬ Typical(enjoy day, be motivated by it will be full of fun)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.23
Typical(enjoy day, requires not go to work)
Evidence: 0.26
¬ Typical(enjoy day, be used to have good live)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.23
Typical(enjoy day, requires not go to work)
Evidence: 0.29
¬ Typical(enjoy day, be motivated by you spend time with friend)
0.46
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.88
Evidence: 0.23
Typical(enjoy day, requires not go to work)
Evidence: 0.50
¬ Typical(enjoy day, be used to person who be not work)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.79
Evidence: 0.04
Salient(enjoy day, requires not go to work)
Evidence: 0.43
¬ Salient(enjoy day, be motivated by you spend time with friend)
0.37
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.80
Evidence: 0.04
Salient(enjoy day, requires not go to work)
Evidence: 0.47
¬ Salient(enjoy day, be used to have good live)
0.37
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.80
Evidence: 0.04
Salient(enjoy day, requires not go to work)
Evidence: 0.48
¬ Salient(enjoy day, be motivated by it will be full of fun)
0.32
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.80
Evidence: 0.35
Remarkable(enjoy day, requires not go to work)
Evidence: 0.81
¬ Remarkable(enjoy day, be used to have good live)
0.30
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.79
Evidence: 0.35
Remarkable(enjoy day, requires not go to work)
Evidence: 0.86
¬ Remarkable(enjoy day, be motivated by you spend time with friend)
0.29
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.86
Evidence: 0.35
Remarkable(enjoy day, requires not go to work)
Evidence: 0.93
¬ Remarkable(enjoy day, requires do something you like)
0.29
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.80
Evidence: 0.35
Remarkable(enjoy day, requires not go to work)
Evidence: 0.89
¬ Remarkable(enjoy day, be motivated by it will be full of fun)
0.28
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.88
Evidence: 0.35
Remarkable(enjoy day, requires not go to work)
Evidence: 0.96
¬ Remarkable(enjoy day, requires do something that make you happy)
0.27
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.80
Evidence: 0.35
Remarkable(enjoy day, requires not go to work)
Evidence: 0.92
¬ Remarkable(enjoy day, requires you to be happy)
0.27
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.80
Evidence: 0.35
Remarkable(enjoy day, requires not go to work)
Evidence: 0.94
¬ Remarkable(enjoy day, requires feel good)
0.18
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.80
Evidence: 0.04
Salient(enjoy day, requires not go to work)
Evidence: 0.77
¬ Salient(enjoy day, requires you to be happy)
0.15
Rule weight: 0.85
Evidence weight: 0.21
Similarity weight: 0.86
Evidence: 0.04
Salient(enjoy day, requires not go to work)
Evidence: 0.82
¬ Salient(enjoy day, requires do something you like)
0.13
Rule weight: 0.85
Evidence weight: 0.18
Similarity weight: 0.80
Evidence: 0.04
Salient(enjoy day, requires not go to work)
Evidence: 0.85
¬ Salient(enjoy day, requires feel good)
0.08
Rule weight: 0.85
Evidence weight: 0.11
Similarity weight: 0.88
Evidence: 0.04
Salient(enjoy day, requires not go to work)
Evidence: 0.93
¬ Salient(enjoy day, requires do something that make you happy)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.04
Salient(enjoy day, requires not go to work)
Evidence: 0.23
¬ Typical(enjoy day, requires not go to work)
Evidence: 0.35
¬ Remarkable(enjoy day, requires not go to work)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.96
Plausible(enjoy day, requires not go to work)
Evidence: 0.23
¬ Typical(enjoy day, requires not go to work)