enjoy day: be used to person who be not work

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to person who be not work 1.00
requires not go to work 0.88
requires do something that make you happy 0.84
be motivated by have good time 0.82
be used to happy person 0.81
requires do something you like 0.81
be motivated by you spend time with friend 0.80
requires do something you love 0.80
be motivated by it be nice out 0.78
causes have good day 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.89
Plausible(enjoy day, be used to person who be not work)
Evidence: 0.02
¬ Salient(enjoy day, be used to person who be not work)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.02
Salient(enjoy day, be used to person who be not work)
Evidence: 0.04
¬ Salient(enjoy day, requires not go to work)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.50
Typical(enjoy day, be used to person who be not work)
Evidence: 0.02
¬ Typical(enjoy day, requires do something that make you happy)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.50
Typical(enjoy day, be used to person who be not work)
Evidence: 0.05
¬ Typical(enjoy day, requires do something you like)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.89
Plausible(enjoy day, be used to person who be not work)
Evidence: 0.96
¬ Plausible(enjoy day, requires not go to work)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.50
Typical(enjoy day, be used to person who be not work)
Evidence: 0.23
¬ Typical(enjoy day, requires not go to work)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.50
Typical(enjoy day, be used to person who be not work)
Evidence: 0.07
¬ Typical(enjoy day, causes have good day)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.89
Plausible(enjoy day, be used to person who be not work)
Evidence: 1.00
¬ Plausible(enjoy day, requires do something that make you happy)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.89
Plausible(enjoy day, be used to person who be not work)
Evidence: 0.91
¬ Plausible(enjoy day, be used to happy person)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.89
Plausible(enjoy day, be used to person who be not work)
Evidence: 0.86
¬ Plausible(enjoy day, be motivated by you spend time with friend)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.50
Typical(enjoy day, be used to person who be not work)
Evidence: 0.22
¬ Typical(enjoy day, be used to happy person)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.89
Plausible(enjoy day, be used to person who be not work)
Evidence: 0.99
¬ Plausible(enjoy day, requires do something you like)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.89
Plausible(enjoy day, be used to person who be not work)
Evidence: 0.97
¬ Plausible(enjoy day, causes have good day)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.50
Typical(enjoy day, be used to person who be not work)
Evidence: 0.29
¬ Typical(enjoy day, be motivated by you spend time with friend)
0.51
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.88
Evidence: 0.10
Remarkable(enjoy day, be used to person who be not work)
Evidence: 0.35
¬ Remarkable(enjoy day, requires not go to work)
0.40
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.02
Salient(enjoy day, be used to person who be not work)
Evidence: 0.43
¬ Salient(enjoy day, be motivated by you spend time with friend)
0.35
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.81
Evidence: 0.02
Salient(enjoy day, be used to person who be not work)
Evidence: 0.50
¬ Salient(enjoy day, be used to happy person)
0.19
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.81
Evidence: 0.10
Remarkable(enjoy day, be used to person who be not work)
Evidence: 0.80
¬ Remarkable(enjoy day, be used to happy person)
0.19
Rule weight: 0.85
Evidence weight: 0.28
Similarity weight: 0.78
Evidence: 0.02
Salient(enjoy day, be used to person who be not work)
Evidence: 0.74
¬ Salient(enjoy day, causes have good day)
0.15
Rule weight: 0.85
Evidence weight: 0.22
Similarity weight: 0.80
Evidence: 0.10
Remarkable(enjoy day, be used to person who be not work)
Evidence: 0.86
¬ Remarkable(enjoy day, be motivated by you spend time with friend)
0.14
Rule weight: 0.85
Evidence weight: 0.20
Similarity weight: 0.81
Evidence: 0.02
Salient(enjoy day, be used to person who be not work)
Evidence: 0.82
¬ Salient(enjoy day, requires do something you like)
0.11
Rule weight: 0.85
Evidence weight: 0.16
Similarity weight: 0.81
Evidence: 0.10
Remarkable(enjoy day, be used to person who be not work)
Evidence: 0.93
¬ Remarkable(enjoy day, requires do something you like)
0.10
Rule weight: 0.85
Evidence weight: 0.15
Similarity weight: 0.78
Evidence: 0.10
Remarkable(enjoy day, be used to person who be not work)
Evidence: 0.94
¬ Remarkable(enjoy day, causes have good day)
0.09
Rule weight: 0.85
Evidence weight: 0.13
Similarity weight: 0.84
Evidence: 0.10
Remarkable(enjoy day, be used to person who be not work)
Evidence: 0.96
¬ Remarkable(enjoy day, requires do something that make you happy)
0.07
Rule weight: 0.85
Evidence weight: 0.09
Similarity weight: 0.84
Evidence: 0.02
Salient(enjoy day, be used to person who be not work)
Evidence: 0.93
¬ Salient(enjoy day, requires do something that make you happy)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.02
Salient(enjoy day, be used to person who be not work)
Evidence: 0.50
¬ Typical(enjoy day, be used to person who be not work)
Evidence: 0.10
¬ Remarkable(enjoy day, be used to person who be not work)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.89
Plausible(enjoy day, be used to person who be not work)
Evidence: 0.50
¬ Typical(enjoy day, be used to person who be not work)