entertain someone: be motivated by them to be happy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by them to be happy 1.00
be used to make them happy 0.94
causes make them happy 0.93
be motivated by they be important to me 0.88
be motivated by you like them 0.88
be motivated by them to like you 0.88
be motivated by get close to them 0.87
be motivated by have fun 0.85
be used to make them feel good 0.85
be motivated by it give them happiness 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(entertain someone, be motivated by them to be happy)
Evidence: 0.74
¬ Salient(entertain someone, be motivated by them to be happy)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.94
Evidence: 0.96
Plausible(entertain someone, be motivated by them to be happy)
Evidence: 0.98
¬ Plausible(entertain someone, be used to make them happy)
0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.12
Typical(entertain someone, be motivated by them to be happy)
Evidence: 0.05
¬ Typical(entertain someone, be used to make them happy)
0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.96
Plausible(entertain someone, be motivated by them to be happy)
Evidence: 0.98
¬ Plausible(entertain someone, causes make them happy)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.12
Typical(entertain someone, be motivated by them to be happy)
Evidence: 0.06
¬ Typical(entertain someone, causes make them happy)
0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.92
Remarkable(entertain someone, be motivated by them to be happy)
Evidence: 0.95
¬ Remarkable(entertain someone, be used to make them happy)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.12
Typical(entertain someone, be motivated by them to be happy)
Evidence: 0.03
¬ Typical(entertain someone, be motivated by them to like you)
0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.92
Remarkable(entertain someone, be motivated by them to be happy)
Evidence: 0.96
¬ Remarkable(entertain someone, causes make them happy)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.12
Typical(entertain someone, be motivated by them to be happy)
Evidence: 0.04
¬ Typical(entertain someone, be motivated by you like them)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.96
Plausible(entertain someone, be motivated by them to be happy)
Evidence: 0.99
¬ Plausible(entertain someone, be motivated by you like them)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.96
Plausible(entertain someone, be motivated by them to be happy)
Evidence: 1.00
¬ Plausible(entertain someone, be motivated by them to like you)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.96
Plausible(entertain someone, be motivated by them to be happy)
Evidence: 0.98
¬ Plausible(entertain someone, be motivated by get close to them)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.12
Typical(entertain someone, be motivated by them to be happy)
Evidence: 0.03
¬ Typical(entertain someone, be used to make them feel good)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.96
Plausible(entertain someone, be motivated by them to be happy)
Evidence: 0.97
¬ Plausible(entertain someone, be motivated by have fun)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.12
Typical(entertain someone, be motivated by them to be happy)
Evidence: 0.07
¬ Typical(entertain someone, be motivated by get close to them)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.96
Plausible(entertain someone, be motivated by them to be happy)
Evidence: 0.99
¬ Plausible(entertain someone, be used to make them feel good)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.92
Remarkable(entertain someone, be motivated by them to be happy)
Evidence: 0.96
¬ Remarkable(entertain someone, be motivated by you like them)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.92
Remarkable(entertain someone, be motivated by them to be happy)
Evidence: 0.96
¬ Remarkable(entertain someone, be motivated by them to like you)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.92
Remarkable(entertain someone, be motivated by them to be happy)
Evidence: 0.93
¬ Remarkable(entertain someone, be motivated by get close to them)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.12
Typical(entertain someone, be motivated by them to be happy)
Evidence: 0.08
¬ Typical(entertain someone, be motivated by have fun)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.92
Remarkable(entertain someone, be motivated by them to be happy)
Evidence: 0.93
¬ Remarkable(entertain someone, be motivated by have fun)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.92
Remarkable(entertain someone, be motivated by them to be happy)
Evidence: 0.97
¬ Remarkable(entertain someone, be used to make them feel good)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.74
Salient(entertain someone, be motivated by them to be happy)
Evidence: 0.79
¬ Salient(entertain someone, be used to make them happy)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.93
Evidence: 0.74
Salient(entertain someone, be motivated by them to be happy)
Evidence: 0.76
¬ Salient(entertain someone, causes make them happy)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.74
Salient(entertain someone, be motivated by them to be happy)
Evidence: 0.83
¬ Salient(entertain someone, be motivated by you like them)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.74
Salient(entertain someone, be motivated by them to be happy)
Evidence: 0.81
¬ Salient(entertain someone, be motivated by get close to them)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.74
Salient(entertain someone, be motivated by them to be happy)
Evidence: 0.79
¬ Salient(entertain someone, be motivated by have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.74
Salient(entertain someone, be motivated by them to be happy)
Evidence: 0.90
¬ Salient(entertain someone, be motivated by them to like you)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.74
Salient(entertain someone, be motivated by them to be happy)
Evidence: 0.85
¬ Salient(entertain someone, be used to make them feel good)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.74
Salient(entertain someone, be motivated by them to be happy)
Evidence: 0.12
¬ Typical(entertain someone, be motivated by them to be happy)
Evidence: 0.92
¬ Remarkable(entertain someone, be motivated by them to be happy)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.96
Plausible(entertain someone, be motivated by them to be happy)
Evidence: 0.12
¬ Typical(entertain someone, be motivated by them to be happy)