entertain someone: be motivated by get close to them

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by get close to them 1.00
be motivated by them to be happy 0.87
be motivated by you like them 0.86
be motivated by them to like you 0.86
be used to get to know them good 0.85
be motivated by they be important to me 0.85
be used to get to know them 0.85
be used to make them happy 0.84
be used to make them feel good 0.84
causes make them happy 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Plausible(entertain someone, be motivated by get close to them)
Evidence: 0.81
¬ Salient(entertain someone, be motivated by get close to them)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.98
Plausible(entertain someone, be motivated by get close to them)
Evidence: 0.96
¬ Plausible(entertain someone, be motivated by them to be happy)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.98
Plausible(entertain someone, be motivated by get close to them)
Evidence: 0.99
¬ Plausible(entertain someone, be motivated by you like them)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.98
Plausible(entertain someone, be motivated by get close to them)
Evidence: 1.00
¬ Plausible(entertain someone, be motivated by them to like you)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.07
Typical(entertain someone, be motivated by get close to them)
Evidence: 0.03
¬ Typical(entertain someone, be motivated by them to like you)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.98
Plausible(entertain someone, be motivated by get close to them)
Evidence: 0.99
¬ Plausible(entertain someone, be used to get to know them good)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.98
Plausible(entertain someone, be motivated by get close to them)
Evidence: 1.00
¬ Plausible(entertain someone, be used to get to know them)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.07
Typical(entertain someone, be motivated by get close to them)
Evidence: 0.03
¬ Typical(entertain someone, be used to get to know them good)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.07
Typical(entertain someone, be motivated by get close to them)
Evidence: 0.02
¬ Typical(entertain someone, be used to get to know them)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.07
Typical(entertain someone, be motivated by get close to them)
Evidence: 0.04
¬ Typical(entertain someone, be motivated by you like them)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.98
Plausible(entertain someone, be motivated by get close to them)
Evidence: 0.98
¬ Plausible(entertain someone, be used to make them happy)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.98
Plausible(entertain someone, be motivated by get close to them)
Evidence: 0.99
¬ Plausible(entertain someone, be used to make them feel good)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.98
Plausible(entertain someone, be motivated by get close to them)
Evidence: 0.98
¬ Plausible(entertain someone, causes make them happy)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.07
Typical(entertain someone, be motivated by get close to them)
Evidence: 0.03
¬ Typical(entertain someone, be used to make them feel good)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.93
Remarkable(entertain someone, be motivated by get close to them)
Evidence: 0.92
¬ Remarkable(entertain someone, be motivated by them to be happy)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.93
Remarkable(entertain someone, be motivated by get close to them)
Evidence: 0.96
¬ Remarkable(entertain someone, be motivated by you like them)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.93
Remarkable(entertain someone, be motivated by get close to them)
Evidence: 0.96
¬ Remarkable(entertain someone, be motivated by them to like you)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.07
Typical(entertain someone, be motivated by get close to them)
Evidence: 0.05
¬ Typical(entertain someone, be used to make them happy)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.93
Remarkable(entertain someone, be motivated by get close to them)
Evidence: 0.97
¬ Remarkable(entertain someone, be used to get to know them good)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.93
Remarkable(entertain someone, be motivated by get close to them)
Evidence: 0.97
¬ Remarkable(entertain someone, be used to get to know them)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.07
Typical(entertain someone, be motivated by get close to them)
Evidence: 0.06
¬ Typical(entertain someone, causes make them happy)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.93
Remarkable(entertain someone, be motivated by get close to them)
Evidence: 0.95
¬ Remarkable(entertain someone, be used to make them happy)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.93
Remarkable(entertain someone, be motivated by get close to them)
Evidence: 0.97
¬ Remarkable(entertain someone, be used to make them feel good)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.93
Remarkable(entertain someone, be motivated by get close to them)
Evidence: 0.96
¬ Remarkable(entertain someone, causes make them happy)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.07
Typical(entertain someone, be motivated by get close to them)
Evidence: 0.12
¬ Typical(entertain someone, be motivated by them to be happy)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.81
Salient(entertain someone, be motivated by get close to them)
Evidence: 0.74
¬ Salient(entertain someone, be motivated by them to be happy)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.81
Salient(entertain someone, be motivated by get close to them)
Evidence: 0.83
¬ Salient(entertain someone, be motivated by you like them)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.81
Salient(entertain someone, be motivated by get close to them)
Evidence: 0.90
¬ Salient(entertain someone, be motivated by them to like you)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.81
Salient(entertain someone, be motivated by get close to them)
Evidence: 0.85
¬ Salient(entertain someone, be used to get to know them good)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.81
Salient(entertain someone, be motivated by get close to them)
Evidence: 0.79
¬ Salient(entertain someone, be used to make them happy)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.81
Salient(entertain someone, be motivated by get close to them)
Evidence: 0.76
¬ Salient(entertain someone, causes make them happy)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.81
Salient(entertain someone, be motivated by get close to them)
Evidence: 0.89
¬ Salient(entertain someone, be used to get to know them)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.81
Salient(entertain someone, be motivated by get close to them)
Evidence: 0.85
¬ Salient(entertain someone, be used to make them feel good)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.81
Salient(entertain someone, be motivated by get close to them)
Evidence: 0.07
¬ Typical(entertain someone, be motivated by get close to them)
Evidence: 0.93
¬ Remarkable(entertain someone, be motivated by get close to them)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(entertain someone, be motivated by get close to them)
Evidence: 0.07
¬ Typical(entertain someone, be motivated by get close to them)