entertain someone: be used to get to know them good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get to know them good 1.00
be used to get to know them 0.98
be used to make them feel good 0.94
be used to make them like you 0.91
be used to make someone feel good 0.91
be used to show them you like them 0.91
requires find out what they like 0.90
be used to make them happy 0.89
be motivated by you like them 0.89
be motivated by them to like you 0.89

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(entertain someone, be used to get to know them good)
Evidence: 0.85
¬ Salient(entertain someone, be used to get to know them good)

Similarity expansion

0.83
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.98
Evidence: 0.99
Plausible(entertain someone, be used to get to know them good)
Evidence: 1.00
¬ Plausible(entertain someone, be used to get to know them)
0.81
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.98
Evidence: 0.03
Typical(entertain someone, be used to get to know them good)
Evidence: 0.02
¬ Typical(entertain someone, be used to get to know them)
0.81
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.98
Evidence: 0.97
Remarkable(entertain someone, be used to get to know them good)
Evidence: 0.97
¬ Remarkable(entertain someone, be used to get to know them)
0.80
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.94
Evidence: 0.99
Plausible(entertain someone, be used to get to know them good)
Evidence: 0.99
¬ Plausible(entertain someone, be used to make them feel good)
0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.03
Typical(entertain someone, be used to get to know them good)
Evidence: 0.03
¬ Typical(entertain someone, be used to make them feel good)
0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.97
Remarkable(entertain someone, be used to get to know them good)
Evidence: 0.97
¬ Remarkable(entertain someone, be used to make them feel good)
0.78
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.99
Plausible(entertain someone, be used to get to know them good)
Evidence: 1.00
¬ Plausible(entertain someone, be used to make them like you)
0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.99
Plausible(entertain someone, be used to get to know them good)
Evidence: 1.00
¬ Plausible(entertain someone, be used to make someone feel good)
0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.99
Plausible(entertain someone, be used to get to know them good)
Evidence: 1.00
¬ Plausible(entertain someone, be used to show them you like them)
0.76
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.03
Typical(entertain someone, be used to get to know them good)
Evidence: 0.02
¬ Typical(entertain someone, be used to make them like you)
0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.99
Plausible(entertain someone, be used to get to know them good)
Evidence: 0.99
¬ Plausible(entertain someone, requires find out what they like)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.03
Typical(entertain someone, be used to get to know them good)
Evidence: 0.03
¬ Typical(entertain someone, be used to make someone feel good)
0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.99
Plausible(entertain someone, be used to get to know them good)
Evidence: 0.98
¬ Plausible(entertain someone, be used to make them happy)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.97
Remarkable(entertain someone, be used to get to know them good)
Evidence: 0.96
¬ Remarkable(entertain someone, be used to make them like you)
0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.99
Plausible(entertain someone, be used to get to know them good)
Evidence: 0.99
¬ Plausible(entertain someone, be motivated by you like them)
0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.99
Plausible(entertain someone, be used to get to know them good)
Evidence: 1.00
¬ Plausible(entertain someone, be motivated by them to like you)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.03
Typical(entertain someone, be used to get to know them good)
Evidence: 0.03
¬ Typical(entertain someone, be used to show them you like them)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.97
Remarkable(entertain someone, be used to get to know them good)
Evidence: 0.96
¬ Remarkable(entertain someone, be used to make someone feel good)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.97
Remarkable(entertain someone, be used to get to know them good)
Evidence: 0.96
¬ Remarkable(entertain someone, be used to show them you like them)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.97
Remarkable(entertain someone, be used to get to know them good)
Evidence: 0.95
¬ Remarkable(entertain someone, requires find out what they like)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.03
Typical(entertain someone, be used to get to know them good)
Evidence: 0.03
¬ Typical(entertain someone, requires find out what they like)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.97
Remarkable(entertain someone, be used to get to know them good)
Evidence: 0.95
¬ Remarkable(entertain someone, be used to make them happy)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.03
Typical(entertain someone, be used to get to know them good)
Evidence: 0.03
¬ Typical(entertain someone, be motivated by them to like you)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.97
Remarkable(entertain someone, be used to get to know them good)
Evidence: 0.96
¬ Remarkable(entertain someone, be motivated by you like them)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.97
Remarkable(entertain someone, be used to get to know them good)
Evidence: 0.96
¬ Remarkable(entertain someone, be motivated by them to like you)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.03
Typical(entertain someone, be used to get to know them good)
Evidence: 0.04
¬ Typical(entertain someone, be motivated by you like them)
0.73
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.98
Evidence: 0.85
Salient(entertain someone, be used to get to know them good)
Evidence: 0.89
¬ Salient(entertain someone, be used to get to know them)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.03
Typical(entertain someone, be used to get to know them good)
Evidence: 0.05
¬ Typical(entertain someone, be used to make them happy)
0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.85
Salient(entertain someone, be used to get to know them good)
Evidence: 0.85
¬ Salient(entertain someone, be used to make them feel good)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.85
Salient(entertain someone, be used to get to know them good)
Evidence: 0.85
¬ Salient(entertain someone, be used to show them you like them)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.85
Salient(entertain someone, be used to get to know them good)
Evidence: 0.92
¬ Salient(entertain someone, be used to make them like you)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.85
Salient(entertain someone, be used to get to know them good)
Evidence: 0.83
¬ Salient(entertain someone, requires find out what they like)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.85
Salient(entertain someone, be used to get to know them good)
Evidence: 0.91
¬ Salient(entertain someone, be used to make someone feel good)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.85
Salient(entertain someone, be used to get to know them good)
Evidence: 0.79
¬ Salient(entertain someone, be used to make them happy)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.85
Salient(entertain someone, be used to get to know them good)
Evidence: 0.83
¬ Salient(entertain someone, be motivated by you like them)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.85
Salient(entertain someone, be used to get to know them good)
Evidence: 0.90
¬ Salient(entertain someone, be motivated by them to like you)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.85
Salient(entertain someone, be used to get to know them good)
Evidence: 0.03
¬ Typical(entertain someone, be used to get to know them good)
Evidence: 0.97
¬ Remarkable(entertain someone, be used to get to know them good)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(entertain someone, be used to get to know them good)
Evidence: 0.03
¬ Typical(entertain someone, be used to get to know them good)