entertain someone: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun 1.00
be motivated by have fun 0.94
requires something fun 0.91
be used to get to know them good 0.82
be used to make them laugh 0.81
be used to make them feel good 0.80
be used to make them like you 0.80
requires make them laugh 0.79
requires know what entertain person like 0.79
be used to show them you like them 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Plausible(entertain someone, be used to have fun)
Evidence: 0.83
¬ Salient(entertain someone, be used to have fun)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.98
Plausible(entertain someone, be used to have fun)
Evidence: 0.97
¬ Plausible(entertain someone, be motivated by have fun)
0.76
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.98
Plausible(entertain someone, be used to have fun)
Evidence: 0.99
¬ Plausible(entertain someone, requires something fun)
0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.07
Typical(entertain someone, be used to have fun)
Evidence: 0.04
¬ Typical(entertain someone, requires something fun)
0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.07
Typical(entertain someone, be used to have fun)
Evidence: 0.08
¬ Typical(entertain someone, be motivated by have fun)
0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.92
Remarkable(entertain someone, be used to have fun)
Evidence: 0.93
¬ Remarkable(entertain someone, be motivated by have fun)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.92
Remarkable(entertain someone, be used to have fun)
Evidence: 0.93
¬ Remarkable(entertain someone, requires something fun)
0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.94
Evidence: 0.83
Salient(entertain someone, be used to have fun)
Evidence: 0.79
¬ Salient(entertain someone, be motivated by have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.98
Plausible(entertain someone, be used to have fun)
Evidence: 0.99
¬ Plausible(entertain someone, be used to get to know them good)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.07
Typical(entertain someone, be used to have fun)
Evidence: 0.03
¬ Typical(entertain someone, be used to get to know them good)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.98
Plausible(entertain someone, be used to have fun)
Evidence: 0.98
¬ Plausible(entertain someone, be used to make them laugh)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.98
Plausible(entertain someone, be used to have fun)
Evidence: 0.99
¬ Plausible(entertain someone, be used to make them feel good)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.98
Plausible(entertain someone, be used to have fun)
Evidence: 1.00
¬ Plausible(entertain someone, be used to make them like you)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.07
Typical(entertain someone, be used to have fun)
Evidence: 0.02
¬ Typical(entertain someone, be used to make them like you)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.07
Typical(entertain someone, be used to have fun)
Evidence: 0.03
¬ Typical(entertain someone, be used to make them feel good)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.98
Plausible(entertain someone, be used to have fun)
Evidence: 0.99
¬ Plausible(entertain someone, requires make them laugh)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.98
Plausible(entertain someone, be used to have fun)
Evidence: 1.00
¬ Plausible(entertain someone, requires know what entertain person like)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.98
Plausible(entertain someone, be used to have fun)
Evidence: 1.00
¬ Plausible(entertain someone, be used to show them you like them)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.07
Typical(entertain someone, be used to have fun)
Evidence: 0.02
¬ Typical(entertain someone, requires know what entertain person like)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.07
Typical(entertain someone, be used to have fun)
Evidence: 0.03
¬ Typical(entertain someone, be used to show them you like them)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.83
Salient(entertain someone, be used to have fun)
Evidence: 0.89
¬ Salient(entertain someone, requires something fun)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.07
Typical(entertain someone, be used to have fun)
Evidence: 0.06
¬ Typical(entertain someone, be used to make them laugh)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.07
Typical(entertain someone, be used to have fun)
Evidence: 0.05
¬ Typical(entertain someone, requires make them laugh)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.92
Remarkable(entertain someone, be used to have fun)
Evidence: 0.97
¬ Remarkable(entertain someone, be used to get to know them good)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.92
Remarkable(entertain someone, be used to have fun)
Evidence: 0.95
¬ Remarkable(entertain someone, be used to make them laugh)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.92
Remarkable(entertain someone, be used to have fun)
Evidence: 0.97
¬ Remarkable(entertain someone, be used to make them feel good)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.92
Remarkable(entertain someone, be used to have fun)
Evidence: 0.96
¬ Remarkable(entertain someone, be used to make them like you)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.92
Remarkable(entertain someone, be used to have fun)
Evidence: 0.96
¬ Remarkable(entertain someone, requires make them laugh)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.92
Remarkable(entertain someone, be used to have fun)
Evidence: 0.97
¬ Remarkable(entertain someone, requires know what entertain person like)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.92
Remarkable(entertain someone, be used to have fun)
Evidence: 0.96
¬ Remarkable(entertain someone, be used to show them you like them)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.83
Salient(entertain someone, be used to have fun)
Evidence: 0.74
¬ Salient(entertain someone, be used to make them laugh)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.83
Salient(entertain someone, be used to have fun)
Evidence: 0.85
¬ Salient(entertain someone, be used to get to know them good)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.83
Salient(entertain someone, be used to have fun)
Evidence: 0.76
¬ Salient(entertain someone, requires make them laugh)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.83
Salient(entertain someone, be used to have fun)
Evidence: 0.85
¬ Salient(entertain someone, be used to make them feel good)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.83
Salient(entertain someone, be used to have fun)
Evidence: 0.85
¬ Salient(entertain someone, be used to show them you like them)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.83
Salient(entertain someone, be used to have fun)
Evidence: 0.92
¬ Salient(entertain someone, be used to make them like you)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.83
Salient(entertain someone, be used to have fun)
Evidence: 0.93
¬ Salient(entertain someone, requires know what entertain person like)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.83
Salient(entertain someone, be used to have fun)
Evidence: 0.07
¬ Typical(entertain someone, be used to have fun)
Evidence: 0.92
¬ Remarkable(entertain someone, be used to have fun)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(entertain someone, be used to have fun)
Evidence: 0.07
¬ Typical(entertain someone, be used to have fun)